FreeCAD / src /Mod /MeshPart /App /MeshFlattening.h
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2017 Lorenz Lechner *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESHFLATTENING
#define MESHFLATTENING
// idea:
// - unwrap any meshed shells and output a 2d face (meshing is done externally)
// - unwrap faces which are nurbs and return nurbs (no cuts, meshing internally)
// - TODO: map any curves from origin to flattened faces
#include <TopoDS_Face.hxx>
#include <vector>
#include <Eigen/Geometry>
#include "MeshFlatteningNurbs.h"
// clang-format off
using Vector3 = Eigen::Vector3d;
using Vector2 = Eigen::Vector2d;
template <typename type, unsigned int size>
using ColMat = Eigen::Matrix<type, Eigen::Dynamic, size>;
template <typename type, unsigned int size>
using RowMat = Eigen::Matrix<type, size, Eigen::Dynamic>;
using trip = Eigen::Triplet<double>;
using spMat = Eigen::SparseMatrix<double>;
std::vector<ColMat<double, 3>> getBoundaries(ColMat<double, 3> vertices, ColMat<long, 3> tris);
class FaceUnwrapper{
nurbs::NurbsBase2D nu;
public:
FaceUnwrapper() = default;
FaceUnwrapper(const TopoDS_Face & face);
FaceUnwrapper(ColMat<double, 3> xyz_nodes, ColMat<long, 3> tris);
void findFlatNodes(int steps, double val);
ColMat<double, 3> interpolateFlatFace(const TopoDS_Face& face);
std::vector<ColMat<double, 3>> getFlatBoundaryNodes();
bool use_nurbs = true;
// the mesh
ColMat<long, 3> tris; // input
ColMat<long, 1> fixed_nodes; // input
ColMat<double, 3> xyz_nodes; // compute from uv_mesh (xyz = A * poles)
ColMat<double, 2> uv_nodes; // input
ColMat<double, 2> ze_nodes; // compute
// nurbs
ColMat<double, 2> ze_poles; // compute
spMat A; // mapping between nurbs(poles) and mesh(vertices) computed with nurbs-basis-functions and uv_mesh
};
// clang-format on
#endif // MESHFLATTENING