FreeCAD / src /Mod /PartDesign /App /FeatureDressUp.h
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/***************************************************************************
* Copyright (c) 2010 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PARTDESIGN_DressUp_H
#define PARTDESIGN_DressUp_H
#include "FeatureAddSub.h"
namespace PartDesign
{
class PartDesignExport DressUp: public PartDesign::FeatureAddSub
{
PROPERTY_HEADER_WITH_OVERRIDE(PartDesign::DressUp);
public:
DressUp();
/**
* Base feature and it's subelements to which dressup operation will be applied to.
* Unlike Feature::BaseFeature it includes Sublinks and set not only inside a body.
* But for consistency if BaseFeature is nonzero this links to the same body as it.
*/
App::PropertyLinkSub Base;
App::PropertyBool SupportTransform;
short mustExecute() const override;
/// updates the Placement property from the Placement of the BaseFeature
void positionByBaseFeature();
/**
* Returns the BaseFeature property's object if it's set otherwise returns Base's
* feature property object otherwise feature property's object (if any)
* @param silent if couldn't determine the base feature and silent == true,
* silently return a nullptr, otherwise throw Base::Exception.
* Default is false.
*/
Part::Feature* getBaseObject(bool silent = false) const override;
/// extracts all edges from the subshapes (including face edges) and furthermore adds
/// all C0 continuous edges to the vector
void getContinuousEdges(Part::TopoShape, std::vector<std::string>&);
// add argument to return the selected face that edges were derived from
void getContinuousEdges(Part::TopoShape, std::vector<std::string>&, std::vector<std::string>&);
// Todo: Post-TNP the above two versions should be able to be factored out.
std::vector<TopoShape> getContinuousEdges(const TopoShape& shape);
std::vector<TopoShape> getFaces(const TopoShape& shape);
void getAddSubShape(Part::TopoShape& addShape, Part::TopoShape& subShape) override;
void updatePreviewShape() override;
protected:
void onChanged(const App::Property* prop) override;
};
} // namespace PartDesign
#endif // PARTDESIGN_DressUp_H