FreeCAD / tests /src /Base /BoundBox.cpp
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#include <gtest/gtest.h>
#ifdef WIN32
# define WIN32_LEAN_AND_MEAN
# ifndef NOMINMAX
# define NOMINMAX
# endif
# include <Windows.h>
#endif
#include <Base/BoundBox.h>
#include <boost/beast/core/span.hpp>
// NOLINTBEGIN(cppcoreguidelines-*,readability-*)
TEST(BoundBox, TestDefault)
{
Base::BoundBox3d box;
EXPECT_EQ(box.IsValid(), false);
}
TEST(BoundBox, TestVoid)
{
Base::BoundBox3d box;
EXPECT_EQ(box.IsValid(), false);
box.Add(Base::Vector3d(0, 0, 0));
EXPECT_EQ(box.IsValid(), true);
box.SetVoid();
EXPECT_EQ(box.IsValid(), false);
}
TEST(BoundBox, TestCopy)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(0, 0, 0));
box.Add(Base::Vector3d(1, 1, 1));
Base::BoundBox3d copy(box);
EXPECT_EQ(copy.IsValid(), true);
EXPECT_EQ(copy.MinX, 0);
EXPECT_EQ(copy.MinY, 0);
EXPECT_EQ(copy.MinZ, 0);
EXPECT_EQ(copy.MaxX, 1);
EXPECT_EQ(copy.MaxY, 1);
EXPECT_EQ(copy.MaxZ, 1);
}
TEST(BoundBox, TestAssign)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(0, 0, 0));
box.Add(Base::Vector3d(1, 1, 1));
Base::BoundBox3d copy;
copy = box;
EXPECT_EQ(copy.IsValid(), true);
EXPECT_EQ(copy.MinX, 0);
EXPECT_EQ(copy.MinY, 0);
EXPECT_EQ(copy.MinZ, 0);
EXPECT_EQ(copy.MaxX, 1);
EXPECT_EQ(copy.MaxY, 1);
EXPECT_EQ(copy.MaxZ, 1);
}
TEST(BoundBox, TestPoints)
{
std::array<Base::Vector3d, 1> pts;
Base::BoundBox3d box(pts.data(), pts.size());
EXPECT_EQ(box.IsValid(), true);
EXPECT_EQ(box.MinX, 0);
EXPECT_EQ(box.MinY, 0);
EXPECT_EQ(box.MinZ, 0);
EXPECT_EQ(box.MaxX, 0);
EXPECT_EQ(box.MaxY, 0);
EXPECT_EQ(box.MaxZ, 0);
}
TEST(BoundBox, TestDistance)
{
Base::BoundBox3d box(Base::Vector3d(0, 0, 0), 0.5);
EXPECT_EQ(box.IsValid(), true);
EXPECT_EQ(box.MinX, -0.5);
EXPECT_EQ(box.MinY, -0.5);
EXPECT_EQ(box.MinZ, -0.5);
EXPECT_EQ(box.MaxX, 0.5);
EXPECT_EQ(box.MaxY, 0.5);
EXPECT_EQ(box.MaxZ, 0.5);
}
Base::BoundBox3d createBox(boost::beast::span<Base::Vector3d> span)
{
return {span.data(), span.size()};
}
TEST(BoundBox, TestEmptySpan)
{
Base::BoundBox3d box = createBox({});
EXPECT_EQ(box.IsValid(), false);
}
TEST(BoundBox, TestNonEmptySpan)
{
std::vector<Base::Vector3d> points = {
Base::Vector3d {1.0, 0.0, 0.0},
Base::Vector3d {0.0, 1.0, 0.0},
Base::Vector3d {0.0, 0.0, 1.0}
};
Base::BoundBox3d box = createBox({points.data(), 2});
EXPECT_EQ(box.IsValid(), true);
EXPECT_EQ(box.MinX, 0);
EXPECT_EQ(box.MinY, 0);
EXPECT_EQ(box.MinZ, 0);
EXPECT_EQ(box.MaxX, 1);
EXPECT_EQ(box.MaxY, 1);
EXPECT_EQ(box.MaxZ, 0);
}
TEST(BoundBox, TestArray)
{
std::vector<Base::Vector3d> points = {
Base::Vector3d {1.0, 0.0, 0.0},
Base::Vector3d {0.0, 1.0, 0.0},
Base::Vector3d {0.0, 0.0, 1.0}
};
Base::BoundBox3d box(points.data(), points.size());
EXPECT_EQ(box.IsValid(), true);
EXPECT_EQ(box.MinX, 0);
EXPECT_EQ(box.MinY, 0);
EXPECT_EQ(box.MinZ, 0);
EXPECT_EQ(box.MaxX, 1);
EXPECT_EQ(box.MaxY, 1);
EXPECT_EQ(box.MaxZ, 1);
}
TEST(BoundBox, TestIntersect)
{
Base::BoundBox3d box1;
Base::BoundBox3d box2;
Base::BoundBox3d box3;
EXPECT_EQ(box1.Intersect(box1), false);
box1.Add(Base::Vector3d(0, 0, 0));
EXPECT_EQ(box1.Intersect(box1), true);
EXPECT_EQ(box1.Intersect(box2), false);
EXPECT_EQ(box2.Intersect(box1), false);
box1.Add(Base::Vector3d(1, 1, 1));
box2.Add(Base::Vector3d(0.5, 0.5, 0.5));
box2.Add(Base::Vector3d(1.5, 1.5, 1.5));
EXPECT_EQ(box1.Intersect(box2), true);
EXPECT_EQ(box2.Intersect(box1), true);
EXPECT_EQ(box1 && box2, true);
EXPECT_EQ(box2 && box1, true);
box3 = box1.Intersected(box2);
EXPECT_EQ(box3.IsValid(), true);
}
TEST(BoundBox, TestIntersect2D)
{
Base::BoundBox3d box1;
box1.Add(Base::Vector3d(0, 0, 0));
box1.Add(Base::Vector3d(1, 1, 1));
Base::BoundBox2d box2;
box2.Add(Base::Vector2d(0.5, 0.5));
box2.Add(Base::Vector2d(1.5, 1.5));
EXPECT_EQ(box1.Intersect(box2), true);
EXPECT_EQ(box1 && box2, true);
}
TEST(BoundBox, TestUnite)
{
Base::BoundBox3d box1;
Base::BoundBox3d box2;
Base::BoundBox3d box3;
box1.Add(Base::Vector3d(0, 0, 0));
box2.Add(Base::Vector3d(1, 1, 1));
box3 = box1.United(box2);
EXPECT_EQ(box3.IsValid(), true);
EXPECT_EQ(box3.MinX, 0);
EXPECT_EQ(box3.MinY, 0);
EXPECT_EQ(box3.MinZ, 0);
EXPECT_EQ(box3.MaxX, 1);
EXPECT_EQ(box3.MaxY, 1);
EXPECT_EQ(box3.MaxZ, 1);
box1.Add(box2);
EXPECT_EQ(box1.IsValid(), true);
EXPECT_EQ(box1.MinX, 0);
EXPECT_EQ(box1.MinY, 0);
EXPECT_EQ(box1.MinZ, 0);
EXPECT_EQ(box1.MaxX, 1);
EXPECT_EQ(box1.MaxY, 1);
EXPECT_EQ(box1.MaxZ, 1);
}
TEST(BoundBox, TestAdd)
{
Base::BoundBox3d box1;
Base::BoundBox3d box2;
box1.Add(Base::Vector3d(0, 0, 0));
box2.Add(Base::Vector3d(1, 1, 1));
box1.Add(box2);
EXPECT_EQ(box1.IsInBox(box2), true);
EXPECT_EQ(box1.IsInBox(Base::Vector3d(0, 0, 0)), true);
EXPECT_EQ(box1.IsInBox(Base::Vector3d(1, 1, 1)), true);
}
TEST(BoundBox, TestCenter)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(0, 0, 0));
box.Add(Base::Vector3d(1, 1, 1));
EXPECT_EQ(box.GetCenter(), Base::Vector3d(0.5, 0.5, 0.5));
}
TEST(BoundBox, TestMinimum)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(0, 0, 0));
box.Add(Base::Vector3d(1, 1, 1));
EXPECT_EQ(box.GetMinimum(), Base::Vector3d(0, 0, 0));
}
TEST(BoundBox, TestMaximum)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(0, 0, 0));
box.Add(Base::Vector3d(1, 1, 1));
EXPECT_EQ(box.GetMaximum(), Base::Vector3d(1, 1, 1));
}
TEST(BoundBox, TestDiagonalLength)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(0, 0, 0));
box.Add(Base::Vector3d(1, 1, 1));
EXPECT_GT(box.CalcDiagonalLength(), 1.7);
EXPECT_LT(box.CalcDiagonalLength(), 1.8);
}
TEST(BoundBox, TestVolume)
{
Base::BoundBox3d box;
EXPECT_LT(box.Volume(), 0.0);
box.Add(Base::Vector3d(0, 0, 0));
EXPECT_EQ(box.Volume(), 0.0);
box.Add(Base::Vector3d(1, 1, 1));
EXPECT_GT(box.Volume(), 0.0);
}
TEST(BoundBox, TestDiagonalEnlarge)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(1, 1, 1));
box.Enlarge(0.5);
EXPECT_EQ(box.LengthX(), 1.0);
EXPECT_EQ(box.LengthY(), 1.0);
EXPECT_EQ(box.LengthZ(), 1.0);
}
TEST(BoundBox, TestDiagonalShrink)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(0, 0, 0));
box.Add(Base::Vector3d(4, 6, 8));
box.Shrink(0.5);
EXPECT_EQ(box.LengthX(), 3.0);
EXPECT_EQ(box.LengthY(), 5.0);
EXPECT_EQ(box.LengthZ(), 7.0);
}
TEST(BoundBox, TestDiagonalMove)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(0, 0, 0));
box.MoveX(1.0);
box.MoveY(2.0);
box.MoveZ(3.0);
EXPECT_EQ(box.MinX, 1);
EXPECT_EQ(box.MinY, 2);
EXPECT_EQ(box.MinZ, 3);
EXPECT_EQ(box.MaxX, 1);
EXPECT_EQ(box.MaxY, 2);
EXPECT_EQ(box.MaxZ, 3);
}
TEST(BoundBox, TestDiagonalScale)
{
Base::BoundBox3d box;
box.Add(Base::Vector3d(0, 0, 0));
box.Add(Base::Vector3d(1, 2, 3));
box.ScaleX(0.5);
box.ScaleY(1.0);
box.ScaleZ(2.0);
EXPECT_EQ(box.MinX, 0);
EXPECT_EQ(box.MinY, 0);
EXPECT_EQ(box.MinZ, 0);
EXPECT_EQ(box.MaxX, 0.5);
EXPECT_EQ(box.MaxY, 2.0);
EXPECT_EQ(box.MaxZ, 6.0);
}
// NOLINTEND(cppcoreguidelines-*,readability-*)