| | #include <gtest/gtest.h> |
| | #ifdef WIN32 |
| | # define WIN32_LEAN_AND_MEAN |
| | # ifndef NOMINMAX |
| | # define NOMINMAX |
| | # endif |
| | # include <Windows.h> |
| | #endif |
| | #include <Base/BoundBox.h> |
| | #include <boost/beast/core/span.hpp> |
| |
|
| | |
| | TEST(BoundBox, TestDefault) |
| | { |
| | Base::BoundBox3d box; |
| | EXPECT_EQ(box.IsValid(), false); |
| | } |
| |
|
| | TEST(BoundBox, TestVoid) |
| | { |
| | Base::BoundBox3d box; |
| | EXPECT_EQ(box.IsValid(), false); |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | EXPECT_EQ(box.IsValid(), true); |
| | box.SetVoid(); |
| | EXPECT_EQ(box.IsValid(), false); |
| | } |
| |
|
| | TEST(BoundBox, TestCopy) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | box.Add(Base::Vector3d(1, 1, 1)); |
| | Base::BoundBox3d copy(box); |
| | EXPECT_EQ(copy.IsValid(), true); |
| | EXPECT_EQ(copy.MinX, 0); |
| | EXPECT_EQ(copy.MinY, 0); |
| | EXPECT_EQ(copy.MinZ, 0); |
| | EXPECT_EQ(copy.MaxX, 1); |
| | EXPECT_EQ(copy.MaxY, 1); |
| | EXPECT_EQ(copy.MaxZ, 1); |
| | } |
| |
|
| | TEST(BoundBox, TestAssign) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | box.Add(Base::Vector3d(1, 1, 1)); |
| | Base::BoundBox3d copy; |
| | copy = box; |
| | EXPECT_EQ(copy.IsValid(), true); |
| | EXPECT_EQ(copy.MinX, 0); |
| | EXPECT_EQ(copy.MinY, 0); |
| | EXPECT_EQ(copy.MinZ, 0); |
| | EXPECT_EQ(copy.MaxX, 1); |
| | EXPECT_EQ(copy.MaxY, 1); |
| | EXPECT_EQ(copy.MaxZ, 1); |
| | } |
| |
|
| | TEST(BoundBox, TestPoints) |
| | { |
| | std::array<Base::Vector3d, 1> pts; |
| | Base::BoundBox3d box(pts.data(), pts.size()); |
| | EXPECT_EQ(box.IsValid(), true); |
| | EXPECT_EQ(box.MinX, 0); |
| | EXPECT_EQ(box.MinY, 0); |
| | EXPECT_EQ(box.MinZ, 0); |
| | EXPECT_EQ(box.MaxX, 0); |
| | EXPECT_EQ(box.MaxY, 0); |
| | EXPECT_EQ(box.MaxZ, 0); |
| | } |
| |
|
| | TEST(BoundBox, TestDistance) |
| | { |
| | Base::BoundBox3d box(Base::Vector3d(0, 0, 0), 0.5); |
| | EXPECT_EQ(box.IsValid(), true); |
| | EXPECT_EQ(box.MinX, -0.5); |
| | EXPECT_EQ(box.MinY, -0.5); |
| | EXPECT_EQ(box.MinZ, -0.5); |
| | EXPECT_EQ(box.MaxX, 0.5); |
| | EXPECT_EQ(box.MaxY, 0.5); |
| | EXPECT_EQ(box.MaxZ, 0.5); |
| | } |
| |
|
| | Base::BoundBox3d createBox(boost::beast::span<Base::Vector3d> span) |
| | { |
| | return {span.data(), span.size()}; |
| | } |
| |
|
| | TEST(BoundBox, TestEmptySpan) |
| | { |
| | Base::BoundBox3d box = createBox({}); |
| | EXPECT_EQ(box.IsValid(), false); |
| | } |
| |
|
| | TEST(BoundBox, TestNonEmptySpan) |
| | { |
| | std::vector<Base::Vector3d> points = { |
| | Base::Vector3d {1.0, 0.0, 0.0}, |
| | Base::Vector3d {0.0, 1.0, 0.0}, |
| | Base::Vector3d {0.0, 0.0, 1.0} |
| | }; |
| | Base::BoundBox3d box = createBox({points.data(), 2}); |
| | EXPECT_EQ(box.IsValid(), true); |
| | EXPECT_EQ(box.MinX, 0); |
| | EXPECT_EQ(box.MinY, 0); |
| | EXPECT_EQ(box.MinZ, 0); |
| | EXPECT_EQ(box.MaxX, 1); |
| | EXPECT_EQ(box.MaxY, 1); |
| | EXPECT_EQ(box.MaxZ, 0); |
| | } |
| |
|
| | TEST(BoundBox, TestArray) |
| | { |
| | std::vector<Base::Vector3d> points = { |
| | Base::Vector3d {1.0, 0.0, 0.0}, |
| | Base::Vector3d {0.0, 1.0, 0.0}, |
| | Base::Vector3d {0.0, 0.0, 1.0} |
| | }; |
| | Base::BoundBox3d box(points.data(), points.size()); |
| | EXPECT_EQ(box.IsValid(), true); |
| | EXPECT_EQ(box.MinX, 0); |
| | EXPECT_EQ(box.MinY, 0); |
| | EXPECT_EQ(box.MinZ, 0); |
| | EXPECT_EQ(box.MaxX, 1); |
| | EXPECT_EQ(box.MaxY, 1); |
| | EXPECT_EQ(box.MaxZ, 1); |
| | } |
| |
|
| | TEST(BoundBox, TestIntersect) |
| | { |
| | Base::BoundBox3d box1; |
| | Base::BoundBox3d box2; |
| | Base::BoundBox3d box3; |
| | EXPECT_EQ(box1.Intersect(box1), false); |
| | box1.Add(Base::Vector3d(0, 0, 0)); |
| | EXPECT_EQ(box1.Intersect(box1), true); |
| | EXPECT_EQ(box1.Intersect(box2), false); |
| | EXPECT_EQ(box2.Intersect(box1), false); |
| |
|
| | box1.Add(Base::Vector3d(1, 1, 1)); |
| | box2.Add(Base::Vector3d(0.5, 0.5, 0.5)); |
| | box2.Add(Base::Vector3d(1.5, 1.5, 1.5)); |
| | EXPECT_EQ(box1.Intersect(box2), true); |
| | EXPECT_EQ(box2.Intersect(box1), true); |
| | EXPECT_EQ(box1 && box2, true); |
| | EXPECT_EQ(box2 && box1, true); |
| |
|
| | box3 = box1.Intersected(box2); |
| | EXPECT_EQ(box3.IsValid(), true); |
| | } |
| |
|
| | TEST(BoundBox, TestIntersect2D) |
| | { |
| | Base::BoundBox3d box1; |
| | box1.Add(Base::Vector3d(0, 0, 0)); |
| | box1.Add(Base::Vector3d(1, 1, 1)); |
| |
|
| | Base::BoundBox2d box2; |
| | box2.Add(Base::Vector2d(0.5, 0.5)); |
| | box2.Add(Base::Vector2d(1.5, 1.5)); |
| | EXPECT_EQ(box1.Intersect(box2), true); |
| | EXPECT_EQ(box1 && box2, true); |
| | } |
| |
|
| | TEST(BoundBox, TestUnite) |
| | { |
| | Base::BoundBox3d box1; |
| | Base::BoundBox3d box2; |
| | Base::BoundBox3d box3; |
| | box1.Add(Base::Vector3d(0, 0, 0)); |
| | box2.Add(Base::Vector3d(1, 1, 1)); |
| | box3 = box1.United(box2); |
| |
|
| | EXPECT_EQ(box3.IsValid(), true); |
| | EXPECT_EQ(box3.MinX, 0); |
| | EXPECT_EQ(box3.MinY, 0); |
| | EXPECT_EQ(box3.MinZ, 0); |
| | EXPECT_EQ(box3.MaxX, 1); |
| | EXPECT_EQ(box3.MaxY, 1); |
| | EXPECT_EQ(box3.MaxZ, 1); |
| |
|
| | box1.Add(box2); |
| | EXPECT_EQ(box1.IsValid(), true); |
| | EXPECT_EQ(box1.MinX, 0); |
| | EXPECT_EQ(box1.MinY, 0); |
| | EXPECT_EQ(box1.MinZ, 0); |
| | EXPECT_EQ(box1.MaxX, 1); |
| | EXPECT_EQ(box1.MaxY, 1); |
| | EXPECT_EQ(box1.MaxZ, 1); |
| | } |
| |
|
| | TEST(BoundBox, TestAdd) |
| | { |
| | Base::BoundBox3d box1; |
| | Base::BoundBox3d box2; |
| | box1.Add(Base::Vector3d(0, 0, 0)); |
| | box2.Add(Base::Vector3d(1, 1, 1)); |
| |
|
| | box1.Add(box2); |
| | EXPECT_EQ(box1.IsInBox(box2), true); |
| | EXPECT_EQ(box1.IsInBox(Base::Vector3d(0, 0, 0)), true); |
| | EXPECT_EQ(box1.IsInBox(Base::Vector3d(1, 1, 1)), true); |
| | } |
| |
|
| | TEST(BoundBox, TestCenter) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | box.Add(Base::Vector3d(1, 1, 1)); |
| |
|
| | EXPECT_EQ(box.GetCenter(), Base::Vector3d(0.5, 0.5, 0.5)); |
| | } |
| |
|
| | TEST(BoundBox, TestMinimum) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | box.Add(Base::Vector3d(1, 1, 1)); |
| |
|
| | EXPECT_EQ(box.GetMinimum(), Base::Vector3d(0, 0, 0)); |
| | } |
| |
|
| | TEST(BoundBox, TestMaximum) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | box.Add(Base::Vector3d(1, 1, 1)); |
| |
|
| | EXPECT_EQ(box.GetMaximum(), Base::Vector3d(1, 1, 1)); |
| | } |
| |
|
| | TEST(BoundBox, TestDiagonalLength) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | box.Add(Base::Vector3d(1, 1, 1)); |
| |
|
| | EXPECT_GT(box.CalcDiagonalLength(), 1.7); |
| | EXPECT_LT(box.CalcDiagonalLength(), 1.8); |
| | } |
| |
|
| | TEST(BoundBox, TestVolume) |
| | { |
| | Base::BoundBox3d box; |
| | EXPECT_LT(box.Volume(), 0.0); |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | EXPECT_EQ(box.Volume(), 0.0); |
| | box.Add(Base::Vector3d(1, 1, 1)); |
| | EXPECT_GT(box.Volume(), 0.0); |
| | } |
| |
|
| | TEST(BoundBox, TestDiagonalEnlarge) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(1, 1, 1)); |
| | box.Enlarge(0.5); |
| |
|
| | EXPECT_EQ(box.LengthX(), 1.0); |
| | EXPECT_EQ(box.LengthY(), 1.0); |
| | EXPECT_EQ(box.LengthZ(), 1.0); |
| | } |
| |
|
| | TEST(BoundBox, TestDiagonalShrink) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | box.Add(Base::Vector3d(4, 6, 8)); |
| | box.Shrink(0.5); |
| |
|
| | EXPECT_EQ(box.LengthX(), 3.0); |
| | EXPECT_EQ(box.LengthY(), 5.0); |
| | EXPECT_EQ(box.LengthZ(), 7.0); |
| | } |
| |
|
| | TEST(BoundBox, TestDiagonalMove) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | box.MoveX(1.0); |
| | box.MoveY(2.0); |
| | box.MoveZ(3.0); |
| |
|
| | EXPECT_EQ(box.MinX, 1); |
| | EXPECT_EQ(box.MinY, 2); |
| | EXPECT_EQ(box.MinZ, 3); |
| | EXPECT_EQ(box.MaxX, 1); |
| | EXPECT_EQ(box.MaxY, 2); |
| | EXPECT_EQ(box.MaxZ, 3); |
| | } |
| |
|
| | TEST(BoundBox, TestDiagonalScale) |
| | { |
| | Base::BoundBox3d box; |
| | box.Add(Base::Vector3d(0, 0, 0)); |
| | box.Add(Base::Vector3d(1, 2, 3)); |
| | box.ScaleX(0.5); |
| | box.ScaleY(1.0); |
| | box.ScaleZ(2.0); |
| |
|
| | EXPECT_EQ(box.MinX, 0); |
| | EXPECT_EQ(box.MinY, 0); |
| | EXPECT_EQ(box.MinZ, 0); |
| | EXPECT_EQ(box.MaxX, 0.5); |
| | EXPECT_EQ(box.MaxY, 2.0); |
| | EXPECT_EQ(box.MaxZ, 6.0); |
| | } |
| | |
| |
|