| | #include <gtest/gtest.h> |
| | #include <Base/Vector3D.h> |
| |
|
| | |
| | TEST(Vector, TestDefault) |
| | { |
| | Base::Vector3d vec; |
| | EXPECT_EQ(vec.x, 0.0); |
| | EXPECT_EQ(vec.y, 0.0); |
| | EXPECT_EQ(vec.z, 0.0); |
| | } |
| |
|
| | TEST(Vector, TestDefault2) |
| | { |
| | Base::Vector3d vec(1.0, 2.0, 3.0); |
| | EXPECT_EQ(vec.x, 1.0); |
| | EXPECT_EQ(vec.y, 2.0); |
| | EXPECT_EQ(vec.z, 3.0); |
| | } |
| |
|
| | TEST(Vector, TestCopy) |
| | { |
| | Base::Vector3d vec(1.0, 2.0, 3.0); |
| | Base::Vector3d copy(vec); |
| | EXPECT_EQ(copy.x, 1.0); |
| | EXPECT_EQ(copy.y, 2.0); |
| | EXPECT_EQ(copy.z, 3.0); |
| | } |
| |
|
| | TEST(Vector, TestMove) |
| | { |
| | Base::Vector3d vec(1.0, 2.0, 3.0); |
| | Base::Vector3d copy(std::move(vec)); |
| | EXPECT_EQ(copy.x, 1.0); |
| | EXPECT_EQ(copy.y, 2.0); |
| | EXPECT_EQ(copy.z, 3.0); |
| | } |
| |
|
| | TEST(Vector, TestNull) |
| | { |
| | Base::Vector3d vec(1.0, 2.0, 3.0); |
| | EXPECT_EQ(vec.IsNull(), false); |
| | EXPECT_EQ(Base::Vector3d().IsNull(), true); |
| | } |
| |
|
| | TEST(Vector, TestEqual) |
| | { |
| | Base::Vector3d vec(1.0, 2.0, 3.0); |
| | EXPECT_EQ(vec.IsEqual(vec, 0), true); |
| | EXPECT_EQ(Base::Vector3d().IsEqual(vec, 0), false); |
| | } |
| |
|
| | TEST(Vector, TestIndex) |
| | { |
| | Base::Vector3d vec(1.0, 2.0, 3.0); |
| | EXPECT_EQ(vec[0], 1.0); |
| | EXPECT_EQ(vec[1], 2.0); |
| | EXPECT_EQ(vec[2], 3.0); |
| | vec[0] = 4.0; |
| | EXPECT_EQ(vec[0], 4.0); |
| | } |
| |
|
| | TEST(Vector, TestPlus) |
| | { |
| | Base::Vector3d vec = Base::Vector3d(1, 2, 3) + Base::Vector3d(4, 3, 1); |
| | EXPECT_EQ(vec.x, 5.0); |
| | EXPECT_EQ(vec.y, 5.0); |
| | EXPECT_EQ(vec.z, 4.0); |
| | } |
| |
|
| | TEST(Vector, TestPlusAssign) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec += Base::Vector3d(4, 3, 1); |
| | EXPECT_EQ(vec.x, 5.0); |
| | EXPECT_EQ(vec.y, 5.0); |
| | EXPECT_EQ(vec.z, 4.0); |
| | } |
| |
|
| | TEST(Vector, TestMinus) |
| | { |
| | Base::Vector3d vec = Base::Vector3d(1, 2, 3) - Base::Vector3d(4, 3, 1); |
| | EXPECT_EQ(vec.x, -3.0); |
| | EXPECT_EQ(vec.y, -1.0); |
| | EXPECT_EQ(vec.z, 2.0); |
| | } |
| |
|
| | TEST(Vector, TestMinusAssign) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec -= Base::Vector3d(4, 3, 1); |
| | EXPECT_EQ(vec.x, -3.0); |
| | EXPECT_EQ(vec.y, -1.0); |
| | EXPECT_EQ(vec.z, 2.0); |
| | } |
| |
|
| | TEST(Vector, TestNegative) |
| | { |
| | Base::Vector3d vec = -Base::Vector3d(4, 3, 1); |
| | EXPECT_EQ(vec.x, -4.0); |
| | EXPECT_EQ(vec.y, -3.0); |
| | EXPECT_EQ(vec.z, -1.0); |
| | } |
| |
|
| | TEST(Vector, TestScale) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec = vec * 2.0; |
| | EXPECT_EQ(vec.x, 2.0); |
| | EXPECT_EQ(vec.y, 4.0); |
| | EXPECT_EQ(vec.z, 6.0); |
| | } |
| |
|
| | TEST(Vector, TestScaleAssign) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec *= 2.0; |
| | EXPECT_EQ(vec.x, 2.0); |
| | EXPECT_EQ(vec.y, 4.0); |
| | EXPECT_EQ(vec.z, 6.0); |
| | } |
| |
|
| | TEST(Vector, TestDivScale) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec = vec / 2.0; |
| | EXPECT_EQ(vec.x, 0.5); |
| | EXPECT_EQ(vec.y, 1.0); |
| | EXPECT_EQ(vec.z, 1.5); |
| | } |
| |
|
| | TEST(Vector, TestDivScaleAssign) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec /= 2.0; |
| | EXPECT_EQ(vec.x, 0.5); |
| | EXPECT_EQ(vec.y, 1.0); |
| | EXPECT_EQ(vec.z, 1.5); |
| | } |
| |
|
| | TEST(Vector, TestScaleXYZ) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec.Scale(1, 2, 3); |
| | EXPECT_EQ(vec.x, 1.0); |
| | EXPECT_EQ(vec.y, 4.0); |
| | EXPECT_EQ(vec.z, 9.0); |
| | } |
| |
|
| | TEST(Vector, TestMoveXYZ) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec.Move(1, 2, 3); |
| | EXPECT_EQ(vec.x, 2.0); |
| | EXPECT_EQ(vec.y, 4.0); |
| | EXPECT_EQ(vec.z, 6.0); |
| | } |
| |
|
| | TEST(Vector, TestCopyAssign) |
| | { |
| | Base::Vector3d vec; |
| | Base::Vector3d copy(1, 2, 3); |
| | vec = copy; |
| | EXPECT_EQ(vec.x, 1.0); |
| | EXPECT_EQ(vec.y, 2.0); |
| | EXPECT_EQ(vec.z, 3.0); |
| | } |
| |
|
| | TEST(Vector, TestMoveAssign) |
| | { |
| | Base::Vector3d vec; |
| | Base::Vector3d copy(1, 2, 3); |
| | vec = std::move(copy); |
| | EXPECT_EQ(vec.x, 1.0); |
| | EXPECT_EQ(vec.y, 2.0); |
| | EXPECT_EQ(vec.z, 3.0); |
| | } |
| |
|
| | TEST(Vector, TestScalar) |
| | { |
| | Base::Vector3d vec1(1, 2, 3); |
| | Base::Vector3d vec2(3, 2, 1); |
| | double dot1 = vec1 * vec2; |
| | double dot2 = vec2.Dot(vec1); |
| | EXPECT_EQ(dot1, 10.0); |
| | EXPECT_EQ(dot2, 10.0); |
| | } |
| |
|
| | TEST(Vector, TestCross) |
| | { |
| | Base::Vector3d vec1(1, 2, 3); |
| | Base::Vector3d vec2(3, 2, 1); |
| | Base::Vector3d cross1 = vec1 % vec2; |
| | Base::Vector3d cross2 = vec2.Cross(vec1); |
| | EXPECT_EQ(cross1.x, -4.0); |
| | EXPECT_EQ(cross1.y, 8.0); |
| | EXPECT_EQ(cross1.z, -4.0); |
| | EXPECT_EQ(cross2.x, 4.0); |
| | EXPECT_EQ(cross2.y, -8.0); |
| | EXPECT_EQ(cross2.z, 4.0); |
| | } |
| |
|
| | TEST(Vector, TestCompare) |
| | { |
| | Base::Vector3d vec1(1, 2, 3); |
| | Base::Vector3d vec2(1, 2, 1); |
| | EXPECT_EQ(vec1 == vec2, false); |
| | EXPECT_EQ(vec1 != vec2, true); |
| | } |
| |
|
| | TEST(Vector, TestNormalize) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec.Normalize(); |
| | EXPECT_EQ(vec.Length(), 1.0); |
| | } |
| |
|
| | TEST(Vector, TestCSTransform) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | vec.TransformToCoordinateSystem( |
| | Base::Vector3d(1, 1, 1), |
| | Base::Vector3d(0, 1, 0), |
| | Base::Vector3d(1, 0, 0) |
| | ); |
| | EXPECT_EQ(vec.x, 1); |
| | EXPECT_EQ(vec.y, 0); |
| | EXPECT_EQ(vec.z, -2); |
| | } |
| |
|
| | TEST(Vector, TestLineSegment) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | EXPECT_EQ(vec.IsOnLineSegment(Base::Vector3d(), Base::Vector3d(2, 4, 6)), true); |
| | } |
| |
|
| | TEST(Vector, TestDistanceLineSegment) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | EXPECT_EQ(vec.DistanceToLineSegment(Base::Vector3d(), Base::Vector3d(2, 4, 6)).Length(), 0.0); |
| | } |
| |
|
| | TEST(Vector, TestProjectToPlane) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | Base::Vector3d proj; |
| | vec.ProjectToPlane(Base::Vector3d(1, 1, 1), Base::Vector3d(0, 0, 1), proj); |
| | EXPECT_EQ(proj.x, 1); |
| | EXPECT_EQ(proj.y, 2); |
| | EXPECT_EQ(proj.z, 1); |
| | } |
| |
|
| | TEST(Vector, TestDistanceToPlane) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | double dist = vec.DistanceToPlane(Base::Vector3d(1, 1, 1), Base::Vector3d(0, 0, 1)); |
| | EXPECT_EQ(dist, 2); |
| | } |
| |
|
| | TEST(Vector, TestAngle) |
| | { |
| | Base::Vector3d vec1(0, 0, 0.000001); |
| | Base::Vector3d vec2(0, 0.000001, 0); |
| | double angle = vec1.GetAngle(vec2); |
| | EXPECT_EQ(angle, Base::float_traits<double>::pi() / 2); |
| | } |
| |
|
| | TEST(Vector, TestIsNormal) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | EXPECT_FALSE(vec.IsNormal(Base::Vector3d(1, 1, 1), 0.0)); |
| | EXPECT_FALSE(vec.IsNormal(Base::Vector3d(1, 2, 3), 0.0)); |
| | EXPECT_TRUE(vec.IsNormal(Base::Vector3d(3, 0, -1), 0.0)); |
| | } |
| |
|
| | TEST(Vector, TestIsNormalNullVector) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | EXPECT_FALSE(vec.IsNormal(Base::Vector3d(0, 0, 0), 0.0)); |
| | } |
| |
|
| | TEST(Vector, TestIsNormalLongVectors) |
| | { |
| | Base::Vector3d vec(10000, 20000, 30000); |
| | EXPECT_TRUE(vec.IsNormal(Base::Vector3d(30000, 0, -10001), 0.02)); |
| | } |
| |
|
| | TEST(Vector, TestIsNormalShortVectors) |
| | { |
| | Base::Vector3d vec(0.01, 0.02, 0.03); |
| | EXPECT_FALSE(vec.IsNormal(Base::Vector3d(0.03, 0, -0.02), 0.02)); |
| | } |
| |
|
| | TEST(Vector, TestIsParallel) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | EXPECT_FALSE(vec.IsParallel(Base::Vector3d(1, 1, 1), 0.0)); |
| | EXPECT_TRUE(vec.IsParallel(Base::Vector3d(1, 2, 3), 0.0)); |
| | EXPECT_TRUE(vec.IsParallel(Base::Vector3d(-1, -2, -3), 0.0)); |
| | EXPECT_FALSE(vec.IsParallel(Base::Vector3d(3, 0, -1), 0.0)); |
| | } |
| |
|
| | TEST(Vector, TestIsParallelNullVector) |
| | { |
| | Base::Vector3d vec(1, 2, 3); |
| | EXPECT_FALSE(vec.IsParallel(Base::Vector3d(0, 0, 0), 0.0)); |
| | } |
| |
|
| | TEST(Vector, TestIsParallelLongVectors) |
| | { |
| | Base::Vector3d vec(10000, 20000, 30000); |
| | EXPECT_TRUE(vec.IsParallel(Base::Vector3d(10000, 20000, 30001), 0.02)); |
| | } |
| |
|
| | TEST(Vector, TestIsParallelShortVectors) |
| | { |
| | Base::Vector3d vec(0.01, 0.02, 0.03); |
| | EXPECT_FALSE(vec.IsParallel(Base::Vector3d(0.01, 0.02, 0.04), 0.02)); |
| | } |
| |
|
| | TEST(Vector, TestAngleOriented) |
| | { |
| | Base::Vector3d vec1(0.000001, 0, 0); |
| | Base::Vector3d vec2(0, 0.000001, 0); |
| | Base::Vector3d norm(0, 0, 0.000001); |
| | double angle = vec1.GetAngleOriented(vec2, norm); |
| | EXPECT_EQ(angle, Base::float_traits<double>::pi() * 0.5); |
| | angle = vec2.GetAngleOriented(vec1, norm); |
| | EXPECT_EQ(angle, Base::float_traits<double>::pi() * 1.5); |
| | } |
| |
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