include(CheckIncludeFile) include(CheckIncludeFiles) include(CheckSymbolExists) include(CheckFunctionExists) include(CheckLibraryExists) include(CheckTypeSize) include(CheckCSourceCompiles) include(CheckIncludeFileCXX) include(CheckCXXSourceCompiles) check_include_file(GL/gl.h HAVE_GL_GL_H) # i/o streams check_include_file_cxx(istream HAVE_ISTREAM) check_include_file_cxx(ostream HAVE_OSTREAM) check_include_file_cxx(fstream HAVE_FSTREAM) check_include_file_cxx(sstream HAVE_SSTREAM) check_include_file_cxx(ios HAVE_IOS) check_include_file_cxx(iostream HAVE_IOSTREAM) check_include_file_cxx(iomanip HAVE_IOMANIP) include(TestForANSIStreamHeaders) IF(NOT CMAKE_NO_ANSI_STREAM_HEADERS) SET(HAVE_STD_IOSTREAM 1) SET(USE_STD_IOSTREAM 1) ENDIF(NOT CMAKE_NO_ANSI_STREAM_HEADERS) include(TestForSTDNamespace) IF(NOT CMAKE_NO_ANSI_STRING_STREAM) SET(HAVE_NAMESPACES 1) ENDIF(NOT CMAKE_NO_ANSI_STRING_STREAM) SET(HAVE_QGLFORMAT_EQ_OP 1) SET(HAVE_QGLFORMAT_SETOVERLAY 1) SET(HAVE_QGLWIDGET_SETAUTOBUFFERSWAP 1) SET(HAVE_QT_KEYPAD_DEFINE 1) SET(HAVE_QWIDGET_SHOWFULLSCREEN 1) file(WRITE ${CMAKE_BINARY_DIR}/backtrace.cpp "#include \n" "#include \n\n" "int main() {\n" " void *callstack[128];\n" " size_t nMaxFrames = sizeof(callstack) / sizeof(callstack[0]);\n" " size_t nFrames = backtrace(callstack, nMaxFrames);\n" " char **symbols = backtrace_symbols(callstack, nFrames);\n" " return 0;\n" "}" ) try_compile( RESULT_VAR ${CMAKE_BINARY_DIR} SOURCES ${CMAKE_BINARY_DIR}/backtrace.cpp ) SET(HAVE_BACKTRACE_SYMBOLS ${RESULT_VAR})