// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2002 Jürgen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU Library General Public License (LGPL) * * as published by the Free Software Foundation; either version 2 of * * the License, or (at your option) any later version. * * for detail see the LICENCE text file. * * * * FreeCAD is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with FreeCAD; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * * USA * * * ***************************************************************************/ #include #include "Factory.h" #include "Console.h" using namespace Base; Factory::~Factory() { for (auto& it : _mpcProducers) { delete it.second; } } void* Factory::Produce(const char* sClassName) const { std::map::const_iterator pProd; pProd = _mpcProducers.find(sClassName); if (pProd != _mpcProducers.end()) { return pProd->second->Produce(); } return nullptr; } void Factory::AddProducer(const char* sClassName, AbstractProducer* pcProducer) { _mpcProducers[sClassName] = pcProducer; } bool Factory::CanProduce(const char* sClassName) const { return (_mpcProducers.find(sClassName) != _mpcProducers.end()); } std::list Factory::CanProduce() const { std::list lObjects; for (const auto& it : _mpcProducers) { lObjects.push_back(it.first); } return lObjects; } // ---------------------------------------------------- ScriptFactorySingleton* ScriptFactorySingleton::_pcSingleton = nullptr; // NOLINT ScriptFactorySingleton& ScriptFactorySingleton::Instance() { if (!_pcSingleton) { _pcSingleton = new ScriptFactorySingleton; } return *_pcSingleton; } void ScriptFactorySingleton::Destruct() { delete _pcSingleton; _pcSingleton = nullptr; } const char* ScriptFactorySingleton::ProduceScript(const char* sScriptName) const { const char* script = static_cast(Produce(sScriptName)); if (!script) { #ifdef FC_DEBUG Console().warning("\"%s\" is not registered\n", sScriptName); #endif return ""; // no data } return script; }