/*************************************************************************** * Copyright (c) 2015 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include #include #include #include "ActionFunction.h" using namespace Gui; namespace Gui { class ActionFunctionPrivate { public: QMap> triggerMap; QMap> toggleMap; QMap> hoverMap; }; } // namespace Gui ActionFunction::ActionFunction(QObject* parent) : QObject(parent) , d_ptr(new ActionFunctionPrivate()) {} ActionFunction::~ActionFunction() = default; void ActionFunction::trigger(QAction* action, std::function func) { Q_D(ActionFunction); d->triggerMap[action] = func; connect(action, &QAction::triggered, this, &ActionFunction::triggered); } void ActionFunction::triggered() { Q_D(ActionFunction); auto a = qobject_cast(sender()); QMap>::iterator it = d->triggerMap.find(a); if (it != d->triggerMap.end()) { // invoke the class function here it.value()(); } } void ActionFunction::toggle(QAction* action, std::function func) { Q_D(ActionFunction); d->toggleMap[action] = func; connect(action, &QAction::toggled, this, &ActionFunction::toggled); } void ActionFunction::toggled(bool on) { Q_D(ActionFunction); auto a = qobject_cast(sender()); QMap>::iterator it = d->toggleMap.find(a); if (it != d->toggleMap.end()) { // invoke the class function here it.value()(on); } } void ActionFunction::hover(QAction* action, std::function func) { Q_D(ActionFunction); d->hoverMap[action] = func; connect(action, &QAction::hovered, this, &ActionFunction::hovered); } void ActionFunction::hovered() { Q_D(ActionFunction); auto a = qobject_cast(sender()); QMap>::iterator it = d->hoverMap.find(a); if (it != d->hoverMap.end()) { // invoke the class function here it.value()(); } } // ---------------------------------------------------------------------------- namespace Gui { class TimerFunctionPrivate { public: std::function timeoutFunc; std::function timeoutFuncQObject; std::function timeoutFuncQVariant; bool autoDelete; QPointer argQObject; QVariant argQVariant; }; } // namespace Gui TimerFunction::TimerFunction(QObject* parent) : QObject(parent) , d_ptr(new TimerFunctionPrivate()) { d_ptr->autoDelete = false; } TimerFunction::~TimerFunction() = default; void TimerFunction::setFunction(std::function func) { Q_D(TimerFunction); d->timeoutFunc = func; } void TimerFunction::setFunction(std::function func, QObject* args) { Q_D(TimerFunction); d->timeoutFuncQObject = func; d->argQObject = args; } void TimerFunction::setFunction(std::function func, QVariant args) { Q_D(TimerFunction); d->timeoutFuncQVariant = func; d->argQVariant = args; } void TimerFunction::setAutoDelete(bool on) { Q_D(TimerFunction); d->autoDelete = on; } void TimerFunction::timeout() { Q_D(TimerFunction); if (d->timeoutFunc) { d->timeoutFunc(); } else if (d->timeoutFuncQObject) { d->timeoutFuncQObject(d->argQObject); } else if (d->timeoutFuncQVariant) { d->timeoutFuncQVariant(d->argQVariant); } if (d->autoDelete) { deleteLater(); } } void TimerFunction::singleShot(int ms) { QTimer::singleShot(ms, this, &Gui::TimerFunction::timeout); } #include "moc_ActionFunction.cpp"