// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2024 Kacper Donat * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #ifdef FC_OS_MACOSX # include #else # ifdef FC_OS_WIN32 # include # endif # include #endif #include #include #include "So3DAnnotation.h" #include using namespace Gui; SO_ELEMENT_SOURCE(SoDelayedAnnotationsElement); bool SoDelayedAnnotationsElement::isProcessingDelayedPaths = false; void SoDelayedAnnotationsElement::init(SoState* state) { SoElement::init(state); paths.clear(); } void SoDelayedAnnotationsElement::initClass() { SO_ELEMENT_INIT_CLASS(SoDelayedAnnotationsElement, inherited); SO_ENABLE(SoGLRenderAction, SoDelayedAnnotationsElement); } void SoDelayedAnnotationsElement::addDelayedPath(SoState* state, SoPath* path, int priority) { auto elt = static_cast(state->getElementNoPush(classStackIndex)); // add to unified storage with specified priority (default = 0) elt->paths.emplace_back(path, priority); } SoPathList SoDelayedAnnotationsElement::getDelayedPaths(SoState* state) { auto elt = static_cast(state->getElementNoPush(classStackIndex)); if (elt->paths.empty()) { return {}; } // sort by priority (lower numbers render first) std::stable_sort( elt->paths.begin(), elt->paths.end(), [](const PriorityPath& a, const PriorityPath& b) { return a.priority < b.priority; } ); SoPathList sortedPaths; for (const auto& priorityPath : elt->paths) { sortedPaths.append(priorityPath.path); } // Clear storage elt->paths.clear(); return sortedPaths; } void SoDelayedAnnotationsElement::processDelayedPathsWithPriority(SoState* state, SoGLRenderAction* action) { auto elt = static_cast(state->getElementNoPush(classStackIndex)); if (elt->paths.empty()) { return; } std::stable_sort( elt->paths.begin(), elt->paths.end(), [](const PriorityPath& a, const PriorityPath& b) { return a.priority < b.priority; } ); isProcessingDelayedPaths = true; for (const auto& priorityPath : elt->paths) { SoPathList singlePath; singlePath.append(priorityPath.path); action->apply(singlePath, TRUE); } isProcessingDelayedPaths = false; elt->paths.clear(); } SO_NODE_SOURCE(So3DAnnotation); bool So3DAnnotation::render = false; So3DAnnotation::So3DAnnotation() { SO_NODE_CONSTRUCTOR(So3DAnnotation); } void So3DAnnotation::initClass() { SO_NODE_INIT_CLASS(So3DAnnotation, SoSeparator, "3DAnnotation"); } void So3DAnnotation::GLRender(SoGLRenderAction* action) { switch (action->getCurPathCode()) { case SoAction::NO_PATH: case SoAction::BELOW_PATH: this->GLRenderBelowPath(action); break; case SoAction::OFF_PATH: // do nothing. Separator will reset state. break; case SoAction::IN_PATH: this->GLRenderInPath(action); break; } } void So3DAnnotation::GLRenderBelowPath(SoGLRenderAction* action) { if (render) { inherited::GLRenderBelowPath(action); } else { SoCacheElement::invalidate(action->getState()); SoDelayedAnnotationsElement::addDelayedPath(action->getState(), action->getCurPath()->copy()); } } void So3DAnnotation::GLRenderInPath(SoGLRenderAction* action) { if (render) { inherited::GLRenderInPath(action); } else { SoCacheElement::invalidate(action->getState()); SoDelayedAnnotationsElement::addDelayedPath(action->getState(), action->getCurPath()->copy()); } } void So3DAnnotation::GLRenderOffPath(SoGLRenderAction* /* action */) { // should never render, this is a separator node }