// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2010 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include #include #include #include #include #include #include #if defined(FC_OS_WIN32) # include #endif #ifdef FC_OS_MACOSX # include #else # include #endif #include "SoDrawingGrid.h" using namespace Gui::Inventor; /* from pivy import coin grid=coin.SoType.fromName("SoDrawingGrid").createInstance() Gui.ActiveDocument.ActiveView.getSceneGraph().addChild(grid) */ SO_NODE_SOURCE(SoDrawingGrid) void SoDrawingGrid::initClass() { SO_NODE_INIT_CLASS(SoDrawingGrid, SoShape, "Shape"); } SoDrawingGrid::SoDrawingGrid() { SO_NODE_CONSTRUCTOR(SoDrawingGrid); } void SoDrawingGrid::renderGrid(SoGLRenderAction* action) { if (!shouldGLRender(action)) { return; } SoState* state = action->getState(); state->push(); SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR); const SbMatrix& mat = SoModelMatrixElement::get(state); // const SbViewVolume & vv = SoViewVolumeElement::get(state); // const SbMatrix & projmatrix = (mat * SoViewingMatrixElement::get(state) * // SoProjectionMatrixElement::get(state)); const SbViewportRegion& vp = SoViewportRegionElement::get(state); // SbVec2s vpsize = vp.getViewportSizePixels(); float fRatio = vp.getViewportAspectRatio(); // float width = vv.getWidth(); // float height = vv.getHeight(); SbVec3f worldcenter(0, 0, 0); mat.multVecMatrix(worldcenter, worldcenter); // float dist = (vv.getProjectionPoint() - worldcenter).length(); SoModelMatrixElement::set(state, this, SbMatrix::identity()); SoViewingMatrixElement::set(state, this, SbMatrix::identity()); SoProjectionMatrixElement::set(state, this, SbMatrix::identity()); glColor3f(1.0f, 0.0f, 0.0f); glBegin(GL_LINES); float p[3]; p[2] = 0.0f; int numX = 20; for (int i = -numX; i < numX; i++) { p[0] = (float)i / numX; p[1] = -1.0f; glVertex3fv(p); p[1] = 1.0f; glVertex3fv(p); } int numY = numX / fRatio; for (int i = -numY; i < numY; i++) { p[0] = -1.0f; p[1] = (float)i / numY; glVertex3fv(p); p[0] = 1.0; glVertex3fv(p); } glEnd(); state->pop(); } void SoDrawingGrid::GLRender(SoGLRenderAction* action) { // renderGrid(action); // return; switch (action->getCurPathCode()) { case SoAction::NO_PATH: case SoAction::BELOW_PATH: this->GLRenderBelowPath(action); break; case SoAction::OFF_PATH: // do nothing. Separator will reset state. break; case SoAction::IN_PATH: this->GLRenderInPath(action); break; } } void SoDrawingGrid::GLRenderBelowPath(SoGLRenderAction* action) { // inherited::GLRenderBelowPath(action); // return; if (action->isRenderingDelayedPaths()) { SbBool zbenabled = glIsEnabled(GL_DEPTH_TEST); if (zbenabled) { glDisable(GL_DEPTH_TEST); } renderGrid(action); if (zbenabled) { glEnable(GL_DEPTH_TEST); } } else { SoCacheElement::invalidate(action->getState()); action->addDelayedPath(action->getCurPath()->copy()); } } void SoDrawingGrid::GLRenderInPath(SoGLRenderAction* action) { // inherited::GLRenderInPath(action); // return; if (action->isRenderingDelayedPaths()) { SbBool zbenabled = glIsEnabled(GL_DEPTH_TEST); if (zbenabled) { glDisable(GL_DEPTH_TEST); } renderGrid(action); if (zbenabled) { glEnable(GL_DEPTH_TEST); } } else { SoCacheElement::invalidate(action->getState()); action->addDelayedPath(action->getCurPath()->copy()); } } void SoDrawingGrid::GLRenderOffPath(SoGLRenderAction*) {} void SoDrawingGrid::generatePrimitives(SoAction* action) { (void)action; } void SoDrawingGrid::computeBBox(SoAction* action, SbBox3f& box, SbVec3f& center) { (void)action; (void)box; (void)center; // SoState* state = action->getState(); }