// SPDX-License-Identifier: LGPL-2.1-or-later /**************************************************************************** * * * Copyright (c) 2023 Bas Ruigrok (Rexbas) * * * * This file is part of FreeCAD. * * * * FreeCAD is free software: you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 2.1 of the * * License, or (at your option) any later version. * * * * FreeCAD is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with FreeCAD. If not, see * * . * * * ***************************************************************************/ #include "NavigationAnimation.h" #include #include using namespace Gui; NavigationAnimation::NavigationAnimation(NavigationStyle* navigation) : navigation(navigation) {} void NavigationAnimation::updateCurrentValue(const QVariant& value) { if (state() != QAbstractAnimation::State::Running) { return; } update(value); } void NavigationAnimation::onStop([[maybe_unused]] bool finished) {} FixedTimeAnimation::FixedTimeAnimation( NavigationStyle* navigation, const SbRotation& orientation, const SbVec3f& rotationCenter, const SbVec3f& translation, int duration, const QEasingCurve::Type easingCurve ) : NavigationAnimation(navigation) , targetOrientation(orientation) , targetTranslation(translation) , rotationCenter(rotationCenter) { setDuration(duration); setStartValue(0.0); setEndValue(duration * 1.0); setEasingCurve(easingCurve); } void FixedTimeAnimation::initialize() { #if (COIN_MAJOR_VERSION * 100 + COIN_MINOR_VERSION * 10 + COIN_MICRO_VERSION < 403) navigation->findBoundingSphere(); #endif prevAngle = 0; prevTranslation = SbVec3f(0, 0, 0); // Find an axis and angle to rotate from the camera orientation to the target orientation using // post-multiplication SbVec3f rotationAxisPost; float angle; SbRotation(navigation->getCamera()->orientation.getValue().inverse() * targetOrientation) .getValue(rotationAxisPost, angle); if (angle > std::numbers::pi) { angle -= float(2 * std::numbers::pi); } // Convert post-multiplication axis to a pre-multiplication axis navigation->getCamera()->orientation.getValue().inverse().multVec(rotationAxisPost, rotationAxis); angularVelocity = angle / duration(); linearVelocity = targetTranslation / duration(); } /** * @param value The elapsed time */ void FixedTimeAnimation::update(const QVariant& value) { SoCamera* camera = navigation->getCamera(); if (!camera) { return; } float angle = value.toFloat() * angularVelocity; SbVec3f translation = value.toFloat() * linearVelocity; SbRotation rotation(rotationAxis, angle - prevAngle); camera->position = camera->position.getValue() - prevTranslation; navigation->reorientCamera(camera, rotation, rotationCenter); camera->position = camera->position.getValue() + translation; prevAngle = angle; prevTranslation = translation; } /** * @param finished True when the animation is finished, false when interrupted */ void FixedTimeAnimation::onStop(bool finished) { if (finished) { SoCamera* camera = navigation->getCamera(); if (!camera) { return; } // Set exact target orientation camera->orientation = targetOrientation; camera->position = camera->position.getValue() + targetTranslation - prevTranslation; } } /** * @param navigation The navigation style * @param axis The rotation axis in screen coordinates * @param velocity The angular velocity in radians per second */ SpinningAnimation::SpinningAnimation(NavigationStyle* navigation, const SbVec3f& axis, float velocity) : NavigationAnimation(navigation) , rotationAxis(axis) { setDuration((2 * std::numbers::pi / velocity) * 1000.0); setStartValue(0.0); setEndValue(2 * std::numbers::pi); setLoopCount(-1); } void SpinningAnimation::initialize() { #if (COIN_MAJOR_VERSION * 100 + COIN_MINOR_VERSION * 10 + COIN_MICRO_VERSION < 403) navigation->findBoundingSphere(); #endif prevAngle = 0; navigation->setViewing(true); navigation->setViewingMode(NavigationStyle::SPINNING); } /** * @param value The angle in radians */ void SpinningAnimation::update(const QVariant& value) { SoCamera* camera = navigation->getCamera(); if (!camera) { return; } SbRotation deltaRotation = SbRotation(rotationAxis, value.toFloat() - prevAngle); navigation->reorientCamera(camera, deltaRotation); prevAngle = value.toFloat(); } /** * @param finished True when the animation is finished, false when interrupted */ void SpinningAnimation::onStop([[maybe_unused]] bool finished) { if (navigation->getViewingMode() != NavigationStyle::SPINNING) { return; } navigation->setViewingMode( navigation->isViewing() ? NavigationStyle::IDLE : NavigationStyle::INTERACT ); }