// SPDX-License-Identifier: LGPL-2.1-or-later /**************************************************************************** * * * Copyright (c) 2023 Bas Ruigrok (Rexbas) * * * * This file is part of FreeCAD. * * * * FreeCAD is free software: you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 2.1 of the * * License, or (at your option) any later version. * * * * FreeCAD is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with FreeCAD. If not, see * * . * * * ***************************************************************************/ #ifndef GUI_NAVIGATIONANIMATION_H #define GUI_NAVIGATIONANIMATION_H #include "Navigation/NavigationStyle.h" #include #include #include namespace Gui { class GuiExport NavigationAnimation: protected QVariantAnimation { Q_OBJECT public: explicit NavigationAnimation(NavigationStyle* navigation); using QVariantAnimation::state; Q_SIGNALS: void interrupted(); protected: NavigationStyle* navigation; virtual void initialize() = 0; virtual void update(const QVariant& value) = 0; virtual void onStop(bool finished); private: void updateCurrentValue(const QVariant& value) override; friend class NavigationAnimator; friend class QObject; }; class GuiExport FixedTimeAnimation: public NavigationAnimation { public: explicit FixedTimeAnimation( NavigationStyle* navigation, const SbRotation& orientation, const SbVec3f& rotationCenter, const SbVec3f& translation, int duration, const QEasingCurve::Type easingCurve ); private: float angularVelocity; // [rad/ms] SbVec3f linearVelocity; // [/ms] SbRotation targetOrientation; SbVec3f targetTranslation; float prevAngle; SbVec3f prevTranslation; SbVec3f rotationCenter; SbVec3f rotationAxis; void initialize() override; void update(const QVariant& value) override; void onStop(bool finished) override; }; class GuiExport SpinningAnimation: public NavigationAnimation { public: explicit SpinningAnimation(NavigationStyle* navigation, const SbVec3f& axis, float velocity); private: SbVec3f rotationAxis; float prevAngle; void initialize() override; void update(const QVariant& value) override; void onStop(bool finished) override; }; } // namespace Gui #endif // GUI_NAVIGATIONANIMATION_H