# SPDX-License-Identifier: LGPL-2.1-or-later # /************************************************************************** # * # Copyright (c) 2024 Ondsel * # * # This file is part of FreeCAD. * # * # FreeCAD is free software: you can redistribute it and/or modify it * # under the terms of the GNU Lesser General Public License as * # published by the Free Software Foundation, either version 2.1 of the * # License, or (at your option) any later version. * # * # FreeCAD is distributed in the hope that it will be useful, but * # WITHOUT ANY WARRANTY; without even the implied warranty of * # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * # Lesser General Public License for more details. * # * # You should have received a copy of the GNU Lesser General Public * # License along with FreeCAD. If not, see * # . * # * # **************************************************************************/ import re import os import time import FreeCAD as App from pivy import coin from Part import LineSegment, Compound from PySide.QtCore import QT_TRANSLATE_NOOP if App.GuiUp: import FreeCADGui as Gui from PySide import QtCore, QtGui, QtWidgets from PySide.QtWidgets import ( QPushButton, QMenu, QDialog, QComboBox, QLineEdit, QGridLayout, QLabel, QDialogButtonBox, ) from PySide.QtCore import Qt, QPoint from PySide.QtGui import QCursor, QIcon, QGuiApplication import UtilsAssembly import Preferences translate = App.Qt.translate __title__ = "Assembly Command Create Simulation" __author__ = "Ondsel" __url__ = "https://www.freecad.org" class CommandCreateSimulation: def __init__(self): pass def GetResources(self): return { "Pixmap": "Assembly_CreateSimulation", "MenuText": QT_TRANSLATE_NOOP("Assembly_CreateSimulation", "Simulation"), "Accel": "V", "ToolTip": QT_TRANSLATE_NOOP( "Assembly_CreateSimulation", "Creates a new simulation of the current assembly", ), "CmdType": "ForEdit", } def IsActive(self): if not UtilsAssembly.isAssemblyCommandActive(): return False assembly = UtilsAssembly.activeAssembly() joint_types = ["Revolute", "Slider", "Cylindrical"] joints = UtilsAssembly.getJointsOfType(assembly, joint_types) return len(joints) > 0 def Activated(self): assembly = UtilsAssembly.activeAssembly() if not assembly: return self.panel = TaskAssemblyCreateSimulation() dialog = Gui.Control.showDialog(self.panel) if dialog is not None: dialog.setAutoCloseOnDeletedDocument(True) dialog.setDocumentName(App.ActiveDocument.Name) ######### Simulation Object ########### class Simulation: def __init__(self, feaPy): feaPy.Proxy = self feaPy.addExtension("App::GroupExtensionPython") if not hasattr(feaPy, "aTimeStart"): feaPy.addProperty( "App::PropertyTime", "aTimeStart", "Simulation", QT_TRANSLATE_NOOP( "App::Property", "Simulation start time.", ), locked=True, ) if not hasattr(feaPy, "bTimeEnd"): feaPy.addProperty( "App::PropertyTime", "bTimeEnd", "Simulation", QT_TRANSLATE_NOOP( "App::Property", "Simulation end time.", ), locked=True, ) if not hasattr(feaPy, "cTimeStepOutput"): feaPy.addProperty( "App::PropertyTime", "cTimeStepOutput", "Simulation", QT_TRANSLATE_NOOP( "App::Property", "Simulation time step for output.", ), locked=True, ) if not hasattr(feaPy, "fGlobalErrorTolerance"): feaPy.addProperty( "App::PropertyFloat", "fGlobalErrorTolerance", "Simulation", QT_TRANSLATE_NOOP( "App::Property", "Integration global error tolerance.", ), locked=True, ) if not hasattr(feaPy, "jFramesPerSecond"): feaPy.addProperty( "App::PropertyInteger", "jFramesPerSecond", "Simulation", QT_TRANSLATE_NOOP( "App::Property", "Frames Per Second.", ), locked=True, ) feaPy.aTimeStart = 0.0 feaPy.bTimeEnd = 1.0 feaPy.cTimeStepOutput = 1.0e-2 feaPy.fGlobalErrorTolerance = 1.0e-6 feaPy.jFramesPerSecond = 30 self.motionsChangedCallback = None def dumps(self): return None def loads(self, state): return None def onChanged(self, feaPy, prop): if prop == "Group" and hasattr(self, "motionsChangedCallback"): if self.motionsChangedCallback is not None: self.motionsChangedCallback() def setMotionsChangedCallback(self, callback): self.motionsChangedCallback = callback def execute(self, feaPy): """Do something when doing a recomputation, this method is mandatory""" pass def getAssembly(self, feaPy): assert feaPy.isDerivedFrom("App::FeaturePython"), "Type error" for obj in feaPy.InList: if obj.isDerivedFrom("Assembly::AssemblyObject"): return obj return None class ViewProviderSimulation: def __init__(self, vpDoc): vpDoc.Proxy = self self.Object = vpDoc.Object self.setProperties(vpDoc) def setProperties(self, vpDoc): if not hasattr(vpDoc, "Decimals"): vpDoc.addProperty( "App::PropertyInteger", "Decimals", "Space", QT_TRANSLATE_NOOP( "App::Property", "The number of decimals to use for calculated texts" ), locked=True, ) vpDoc.Decimals = 9 def attach(self, vpDoc): """Setup the scene sub-graph of the view provider, this method is mandatory""" self.app_obj = vpDoc.Object self.display_mode = coin.SoType.fromName("SoFCSelection").createInstance() vpDoc.addDisplayMode(self.display_mode, "Wireframe") def updateData(self, feaPy, prop): """If a property of the handled feature has changed we have the chance to handle this here""" pass def getDisplayModes(self, vpDoc): """Return a list of display modes.""" return ["Wireframe"] def getDefaultDisplayMode(self): """Return the name of the default display mode. It must be defined in getDisplayModes.""" return "Wireframe" def onChanged(self, vpDoc, prop): """Here we can do something when a single property got changed""" pass def getIcon(self): return ":/icons/Assembly_CreateSimulation.svg" def dumps(self): """When saving the document this object gets stored using Python's json module.\ Since we have some un-serializable parts here -- the Coin stuff -- we must define this method\ to return a tuple of all serializable objects or None.""" return None def loads(self, state): """When restoring the serialized object from document we have the chance to set some internals here.\ Since no data were serialized nothing needs to be done here.""" return None def claimChildren(self): return self.app_obj.Group def doubleClicked(self, vpDoc): task = Gui.Control.activeTaskDialog() if task: task.reject() assembly = vpDoc.Object.Proxy.getAssembly(vpDoc.Object) if assembly is None: return False if UtilsAssembly.activeAssembly() != assembly: Gui.ActiveDocument.setEdit(assembly) panel = TaskAssemblyCreateSimulation(vpDoc.Object) dialog = Gui.Control.showDialog(panel) if dialog is not None: dialog.setAutoCloseOnDeletedDocument(True) dialog.setDocumentName(App.ActiveDocument.Name) return True def onDelete(self, vobj, subelements): for obj in self.claimChildren(): obj.Document.removeObject(obj.Name) return True ########### Motion Object ############# MotionTypes = [ "Angular", "Linear", ] class Motion: def __init__(self, feaPy, motionType=MotionTypes[0], joint=None, formula=""): feaPy.Proxy = self self.createProperties(feaPy) feaPy.MotionType = MotionTypes # sets the list feaPy.MotionType = motionType # set the initial value feaPy.Joint = joint feaPy.Formula = formula def onDocumentRestored(self, feaPy): self.createProperties(feaPy) def createProperties(self, feaPy): if not hasattr(feaPy, "Joint"): feaPy.addProperty( "App::PropertyXLinkSubHidden", "Joint", "Motion", QT_TRANSLATE_NOOP("App::Property", "The joint that is moved by the motion"), locked=True, ) if not hasattr(feaPy, "Formula"): feaPy.addProperty( "App::PropertyString", "Formula", "Motion", QT_TRANSLATE_NOOP( "App::Property", "This is the formula of the motion. For example '1.0*time'.", ), locked=True, ) if not hasattr(feaPy, "MotionType"): feaPy.addProperty( "App::PropertyEnumeration", "MotionType", "Motion", QT_TRANSLATE_NOOP("App::Property", "The type of the motion"), locked=True, ) def dumps(self): return None def loads(self, state): return None def onChanged(self, feaPy, prop): pass def execute(self, feaPy): """Do something when doing a recomputation, this method is mandatory""" pass def getSimulation(self, feaPy): for obj in feaPy.InList: if hasattr(obj, "Proxy"): if hasattr(obj.Proxy, "setMotionsChangedCallback"): return obj return None def getAssembly(self, feaPy): simulation = self.getSimulation(feaPy) if simulation is not None: return simulation.Proxy.getAssembly(simulation) return None class ViewProviderMotion: def __init__(self, vp): vp.Proxy = self self.updateLabel() def attach(self, vpDoc): """Setup the scene sub-graph of the view provider, this method is mandatory""" self.app_obj = vpDoc.Object self.display_mode = coin.SoType.fromName("SoFCSelection").createInstance() vpDoc.addDisplayMode(self.display_mode, "Wireframe") def updateData(self, feaPy, prop): """If a property of the handled feature has changed we have the chance to handle this here""" pass def getDisplayModes(self, vpDoc): """Return a list of display modes.""" return ["Wireframe"] def getDefaultDisplayMode(self): """Return the name of the default display mode. It must be defined in getDisplayModes.""" return "Wireframe" def onChanged(self, vpDoc, prop): """Here we can do something when a single property got changed""" # App.Console.PrintMessage("Change property: " + str(prop) + "\n") pass def getIcon(self): if self.app_obj.MotionType == "Angular": return ":/icons/button_rotate.svg" return ":/icons/button_right.svg" def dumps(self): """When saving the document this object gets stored using Python's json module.\ Since we have some un-serializable parts here -- the Coin stuff -- we must define this method\ to return a tuple of all serializable objects or None.""" return None def loads(self, state): """When restoring the serialized object from document we have the chance to set some internals here.\ Since no data were serialized nothing needs to be done here.""" return None def doubleClicked(self, vpDoc): self.openEditDialog() def openEditDialog(self): assembly = self.getAssembly() if assembly is None: return False joint = None if self.app_obj.Joint is not None: joint = self.app_obj.Joint[0] dialog = MotionEditDialog(assembly, self.app_obj.MotionType, joint, self.app_obj.Formula) if dialog.exec_(): self.app_obj.MotionType = dialog.motionType self.app_obj.Joint = dialog.joint self.app_obj.Formula = dialog.formula self.updateLabel() def updateLabel(self): if self.app_obj.Joint is None: return typeStr = "Linear" if self.app_obj.MotionType == "Linear" else "Angular" self.app_obj.Label = "{label} ({type_})".format( label=self.app_obj.Joint[0].Label, type_=translate("Assembly", typeStr) ) def getAssembly(self): assembly = self.app_obj.Proxy.getAssembly(self.app_obj) if assembly is None: return None if UtilsAssembly.activeAssembly() != assembly: Gui.ActiveDocument.setEdit(assembly) return assembly class MotionEditDialog: def __init__(self, assembly, motionType=MotionTypes[0], joint=None, formula="5*time"): self.assembly = assembly self.motionType = motionType self.joint = joint self.formula = formula # Create a non-modal, frameless dialog self.dialog = QDialog() self.dialog.setWindowFlags(Qt.Popup) self.initialPos = QCursor.pos() self.dialog.setMinimumSize(500, 200) # Set a reasonable minimum size # Create the joints combobox self.joint_combo = QComboBox(self.dialog) self.setup_joint_combo() # Create the motion type combobox self.motion_type_combo = QComboBox(self.dialog) self.setup_motiontype_combo() def on_motion_type_changed(text): self.motionType = text self.motion_type_combo.currentTextChanged.connect(on_motion_type_changed) def on_joint_changed(index): self.joint = self.joint_combo.itemData(index) self.setup_motiontype_combo() # Refresh the motion combo box based on the new joint type self.joint_combo.currentIndexChanged.connect(on_joint_changed) # Create the line edit for the formula formula_edit = QLineEdit(self.dialog) formula_edit.setText(self.formula) formula_edit.setPlaceholderText(translate("Assembly", "Enter your formula...")) # Connect the line edit to update the Formula property def on_formula_changed(text): self.formula = text formula_edit.textChanged.connect(on_formula_changed) self.setupHelpSection() # Create Ok and Cancel buttons button_box = QDialogButtonBox( QDialogButtonBox.Ok | QDialogButtonBox.Cancel, Qt.Horizontal, self.dialog ) button_box.accepted.connect(self.dialog.accept) button_box.rejected.connect(self.dialog.reject) # Set up the layout of the dialog layout = QGridLayout(self.dialog) # Add labels and widgets to the layout layout.addWidget(QLabel("Joint"), 0, 0) layout.addWidget(self.joint_combo, 0, 1) layout.addWidget(QLabel("Motion Type"), 1, 0) layout.addWidget(self.motion_type_combo, 1, 1) layout.addWidget(QLabel("Formula"), 2, 0) layout.addWidget(formula_edit, 2, 1) # Add the help label above the buttons layout.addWidget(self.help_label0, 3, 0, 1, 2) layout.addWidget(self.help_label1, 4, 0, 1, 2) layout.addWidget(self.help_label2, 5, 0, 1, 2) layout.addWidget(self.help_label3, 6, 0, 1, 2) layout.addWidget(self.help_label4, 7, 0, 1, 2) layout.addWidget(self.help_label5, 8, 0, 1, 2) layout.addWidget(self.help_label6, 9, 0, 1, 2) layout.addWidget(self.help_label7, 10, 0, 1, 2) # Add the help button and button box in the next row layout.addWidget(self.help_button, 11, 0) layout.addWidget(button_box, 11, 1) self.positionDialog() def setupHelpSection(self): # Create the help QLabels and set them to be initially hidden self.help_label0 = QLabel( translate( "Assembly", "In capital are variables that you need to replace with actual values. More details about each example in its tooltip.", ), self.dialog, ) self.help_label1 = QLabel(translate("Assembly", " - Linear: C + VEL*time"), self.dialog) self.help_label2 = QLabel( translate("Assembly", " - Quadratic: C + VEL*time + ACC*time^2"), self.dialog ) self.help_label3 = QLabel( translate("Assembly", " - Harmonic: C + AMP*sin(VEL*time - PHASE)"), self.dialog ) self.help_label4 = QLabel( translate("Assembly", " - Exponential: C*exp(time/TIMEC)"), self.dialog ) self.help_label5 = QLabel( translate( "Assembly", " - Smooth Step: L1 + (L2 - L1)*((1/2) + (1/pi)*arctan(SLOPE*(time - T0)))", ), self.dialog, ) self.help_label6 = QLabel( translate( "Assembly", " - Smooth Square Impulse: (H/pi)*(arctan(SLOPE*(time - T1)) - arctan(SLOPE*(time - T2)))", ), self.dialog, ) self.help_label7 = QLabel( translate( "Assembly", " - Smooth Ramp Top Impulse: ((1/pi)*(arctan(1000*(time - T1)) - arctan(1000*(time - T2))))*(((H2 - H1)/(T2 - T1))*(time - T1) + H1)", ), self.dialog, ) self.help_label1.setToolTip( translate( "Assembly", """C is a constant offset. VEL is a velocity or slope or gradient of the straight line.""", ) ) self.help_label2.setToolTip( translate( "Assembly", """C is a constant offset. VEL is the velocity or slope or gradient of the straight line. ACC is the acceleration or coefficient of the second order. The function is a parabola.""", ) ) self.help_label3.setToolTip( translate( "Assembly", """C is a constant offset. AMP is the amplitude of the sine wave. VEL is the angular velocity in radians per second. PHASE is the phase of the sine wave.""", ) ) self.help_label4.setToolTip( translate( "Assembly", """C is a constant. TIMEC is the time constant of the exponential function.""", ) ) self.help_label5.setToolTip( translate( "Assembly", """L1 is step level before time = T0. L2 is step level after time = T0. SLOPE defines the steepness of the transition between L1 and L2 about time = T0. Higher values gives sharper cornered steps. SLOPE = 1000 or greater are suitable.""", ) ) self.help_label6.setToolTip( translate( "Assembly", """H is the height of the impulse. T1 is the start of the impulse. T2 is the end of the impulse. SLOPE defines the steepness of the transition between 0 and H about time = T1 and T2. Higher values gives sharper cornered impulses. SLOPE = 1000 or greater are suitable.""", ) ) self.help_label7.setToolTip( translate( "Assembly", """This is similar to the square impulse but the top has a sloping ramp. It is good for building a smooth piecewise linear function by adding a series of these. T1 is the start of the impulse. T2 is the end of the impulse. H1 is the height at T1 at the beginning of the ramp. H2 is the height at T2 at the end of the ramp. SLOPE defines the steepness of the transition between 0 and H1 and H2 to 0 about time = T1 and T2 respectively. Higher values gives sharper cornered impulses. SLOPE = 1000 or greater are suitable.""", ) ) self.help_label0.setWordWrap(True) self.help_label1.setWordWrap(True) self.help_label2.setWordWrap(True) self.help_label3.setWordWrap(True) self.help_label4.setWordWrap(True) self.help_label5.setWordWrap(True) self.help_label6.setWordWrap(True) self.help_label7.setWordWrap(True) width = 1000 self.help_label0.setFixedWidth(width) self.help_label1.setFixedWidth(width) self.help_label2.setFixedWidth(width) self.help_label3.setFixedWidth(width) self.help_label4.setFixedWidth(width) self.help_label5.setFixedWidth(width) self.help_label6.setFixedWidth(width) self.help_label7.setFixedWidth(width) self.help_label0.setVisible(False) self.help_label1.setVisible(False) self.help_label2.setVisible(False) self.help_label3.setVisible(False) self.help_label4.setVisible(False) self.help_label5.setVisible(False) self.help_label6.setVisible(False) self.help_label7.setVisible(False) self.help_label1.setTextInteractionFlags(Qt.TextSelectableByMouse) self.help_label2.setTextInteractionFlags(Qt.TextSelectableByMouse) self.help_label3.setTextInteractionFlags(Qt.TextSelectableByMouse) self.help_label4.setTextInteractionFlags(Qt.TextSelectableByMouse) self.help_label5.setTextInteractionFlags(Qt.TextSelectableByMouse) self.help_label6.setTextInteractionFlags(Qt.TextSelectableByMouse) self.help_label7.setTextInteractionFlags(Qt.TextSelectableByMouse) # Create the Help button self.help_button = QPushButton(translate("Assembly", "Help"), self.dialog) # Slot to toggle help visibility and button text def toggle_help(): show = not self.help_label1.isVisible() self.help_label0.setVisible(show) self.help_label1.setVisible(show) self.help_label2.setVisible(show) self.help_label3.setVisible(show) self.help_label4.setVisible(show) self.help_label5.setVisible(show) self.help_label6.setVisible(show) self.help_label7.setVisible(show) if show: self.help_button.setText(translate("Assembly", "Hide help")) else: self.help_button.setText(translate("Assembly", "Help")) self.positionDialog() self.help_button.clicked.connect(toggle_help) def positionDialog(self): self.dialog.adjustSize() # Get the screen where the mouse is located screen = QGuiApplication.screenAt(self.initialPos) screen_geometry = ( screen.availableGeometry() if screen else QApplication.primaryScreen().availableGeometry() ) # Calculate the position of the dialog to ensure it stays within the screen dialog_position = self.initialPos # Adjust position to keep the dialog within the screen bounds if dialog_position.x() + self.dialog.width() > screen_geometry.right(): dialog_position.setX(screen_geometry.right() - self.dialog.width()) if dialog_position.y() + self.dialog.height() > screen_geometry.bottom(): dialog_position.setY(screen_geometry.bottom() - self.dialog.height()) # Ensure the dialog does not go above or to the left of the screen if dialog_position.x() < screen_geometry.left(): dialog_position.setX(screen_geometry.left()) if dialog_position.y() < screen_geometry.top(): dialog_position.setY(screen_geometry.top()) # Move the dialog to the final position self.dialog.move(dialog_position) def setup_joint_combo(self): # Function to set up the joint combo box based on the selected motion type self.joint_combo.clear() # Clear existing items jointTypes = ["Revolute", "Slider", "Cylindrical"] joints = UtilsAssembly.getJointsOfType(self.assembly, jointTypes) # Add joints to the combo box with labels and icons for joint in joints: joint_label = joint.Label joint_icon = QIcon(joint.ViewObject.Icon) self.joint_combo.addItem(joint_icon, joint_label, userData=joint) # Set the current value based on the object's Joint property if self.joint in joints: self.joint_combo.setCurrentText(self.joint.Label) elif len(joints) > 0: self.joint = joints[0] def setup_motiontype_combo(self): self.motion_type_combo.clear() # Clear existing items if self.joint is None: return if self.joint.JointType == "Revolute": types = ["Angular"] elif self.joint.JointType == "Slider": types = ["Linear"] else: types = ["Angular", "Linear"] self.motion_type_combo.addItems(types) # Set current value based on the object's MotionType if self.motionType in types: self.motion_type_combo.setCurrentText(self.motionType) else: # self.motionType is no longer available, so we reset it to first entry self.motionType = types[0] def exec_(self): return self.dialog.exec() ######### Create Simulation Task ########### class TaskAssemblyCreateSimulation(QtCore.QObject): def __init__(self, simFeaturePy=None): super().__init__() Gui.Selection.clearSelection() self.assembly = UtilsAssembly.activeAssembly() self.initialPlcs = UtilsAssembly.saveAssemblyPartsPlacements(self.assembly) self.doc = self.assembly.Document self.gui_doc = Gui.getDocument(self.doc) self.view = self.gui_doc.activeView() if not self.assembly or not self.view or not self.doc: return self.runKinematicsTimer = QtCore.QTimer() self.runKinematicsTimer.setSingleShot(True) self.runKinematicsTimer.timeout.connect(self.displayLastFrame) self.animationTimer = QtCore.QTimer() self.animationTimer.setInterval(50) # ms self.animationTimer.timeout.connect(self.playAnimation) self.form = Gui.PySideUic.loadUi(":/panels/TaskAssemblyCreateSimulation.ui") self.form.motionList.installEventFilter(self) self.setSpinboxPrecision(self.form.TimeStartSpinBox, 9) self.setSpinboxPrecision(self.form.TimeEndSpinBox, 9) self.setSpinboxPrecision(self.form.TimeStepOutputSpinBox, 9) self.setSpinboxPrecision(self.form.GlobalErrorToleranceSpinBox, 9, App.Units.Length) self.form.motionList.itemDoubleClicked.connect(self.onItemDoubleClicked) self.form.TimeStartSpinBox.valueChanged.connect(self.onTimeStartChanged) self.form.TimeEndSpinBox.valueChanged.connect(self.onTimeEndChanged) self.form.TimeStepOutputSpinBox.valueChanged.connect(self.onTimeStepOutputChanged) self.form.GlobalErrorToleranceSpinBox.valueChanged.connect( self.onGlobalErrorToleranceChanged ) self.form.RunKinematicsButton.clicked.connect(self.runKinematics) self.form.frameSlider.valueChanged.connect(self.onFrameChanged) self.form.FramesPerSecondSpinBox.valueChanged.connect(self.onFramesPerSecondChanged) self.form.PlayBackwardButton.clicked.connect(self.animationTimerStartBackward) self.form.PlayForwardButton.clicked.connect(self.animationTimerStartForward) self.form.StepBackwardButton.clicked.connect(self.stepBackward) self.form.StepForwardButton.clicked.connect(self.stepForward) self.form.StopButton.clicked.connect(self.stopAnimation) self.form.AddButton.clicked.connect(self.addMotionClicked) self.form.RemoveButton.clicked.connect(self.deleteSelectedMotions) self.form.groupBox_player.hide() if simFeaturePy: self.simFeaturePy = simFeaturePy App.setActiveTransaction("Edit " + simFeaturePy.Label + " Simulation") self.onMotionsChanged() else: App.setActiveTransaction("Create Simulation") self.createSimulationObject() self.setUiInitialValues() self.simFeaturePy.Proxy.setMotionsChangedCallback(self.onMotionsChanged) self.currentFrm = 1 self.startFrm = 1 self.endFrm = 100 self.fps = 30 self.deltaTime = 1.0 / self.fps self.startTime = time.time() self.index = 0 def setUiInitialValues(self): self.form.TimeStartSpinBox.setProperty("rawValue", self.simFeaturePy.aTimeStart.Value) self.form.TimeEndSpinBox.setProperty("rawValue", self.simFeaturePy.bTimeEnd.Value) self.form.TimeStepOutputSpinBox.setProperty( "rawValue", self.simFeaturePy.cTimeStepOutput.Value ) self.form.GlobalErrorToleranceSpinBox.setProperty( "rawValue", self.simFeaturePy.fGlobalErrorTolerance ) self.setFrameValue(0) self.form.FramesPerSecondSpinBox.setValue(self.simFeaturePy.jFramesPerSecond) def setSpinboxPrecision(self, spinbox, precision, unit=App.Units.TimeSpan): q = App.Units.Quantity() q.Unit = unit q.Format = {"Precision": precision} spinbox.setProperty("value", q) def accept(self): self.deactivate() UtilsAssembly.restoreAssemblyPartsPlacements(self.assembly, self.initialPlcs) App.closeActiveTransaction() return True def reject(self): self.deactivate() App.closeActiveTransaction(True) return True def deactivate(self): self.animationTimer.stop() self.simFeaturePy.Proxy.setMotionsChangedCallback(None) if Gui.Control.activeDialog(): Gui.Control.closeDialog() def onTimeStartChanged(self, quantity): self.simFeaturePy.aTimeStart = self.form.TimeStartSpinBox.property("rawValue") def onTimeEndChanged(self, quantity): self.simFeaturePy.bTimeEnd = self.form.TimeEndSpinBox.property("rawValue") def onTimeStepOutputChanged(self, quantity): self.simFeaturePy.cTimeStepOutput = self.form.TimeStepOutputSpinBox.property("rawValue") def onGlobalErrorToleranceChanged(self, quantity): self.simFeaturePy.fGlobalErrorTolerance = self.form.GlobalErrorToleranceSpinBox.property( "rawValue" ) def onItemDoubleClicked(self, item): row = self.form.motionList.row(item) if row < len(self.simFeaturePy.Group): motion = self.simFeaturePy.Group[row] motion.ViewObject.Proxy.openEditDialog() self.onMotionsChanged() def createSimulationObject(self): sim_group = UtilsAssembly.getSimulationGroup(self.assembly) self.simFeaturePy = sim_group.newObject("App::FeaturePython", "Simulation") Simulation(self.simFeaturePy) ViewProviderSimulation(self.simFeaturePy.ViewObject) def createMotionObject(self, motionType, joint, formula): motion = self.assembly.newObject("App::FeaturePython", "Motion") Motion(motion, motionType, joint, formula) ViewProviderMotion(motion.ViewObject) listOfMotions = self.simFeaturePy.Group listOfMotions.append(motion) self.simFeaturePy.Group = listOfMotions def onMotionsChanged(self): self.form.motionList.clear() for motion in self.simFeaturePy.Group: self.form.motionList.addItem(motion.Label) def runKinematics(self): self.assembly.generateSimulation(self.simFeaturePy) nFrms = self.assembly.numberOfFrames() self.form.frameSlider.setMaximum(nFrms - 1) self.setFrameValue(nFrms - 1) self.form.groupBox_player.show() def onFrameChanged(self, val): self.assembly.updateForFrame(val) self.form.FrameLabel.setText(translate("Assembly", "Frame" + " " + str(val))) time = float(val * self.simFeaturePy.cTimeStepOutput) self.form.FrameTimeLabel.setText(f"{time:.2f} s") def onFramesPerSecondChanged(self): self.simFeaturePy.jFramesPerSecond = self.form.FramesPerSecondSpinBox.value() def playBackward(self): pass def animationTimerStartForward(self): self.direction = 1 self.animationTimerStart() def animationTimerStartBackward(self): self.direction = -1 self.animationTimerStart() def animationTimerStart(self): self.animationTimer.stop() self.currentFrm = self.form.frameSlider.value() self.startFrm = 1 self.endFrm = self.form.frameSlider.maximum() if self.startFrm >= self.endFrm: return self.fps = self.simFeaturePy.jFramesPerSecond self.deltaTime = 1.0 / self.fps self.startTime = time.time() self.index = self.currentFrm self.animationTimer.setInterval(self.deltaTime * 1000) # ms self.animationTimer.start() def playAnimation(self): range_ = self.endFrm - self.startFrm offset = self.currentFrm - self.startFrm count = int((time.time() - self.startTime) / self.deltaTime) self.index = ((self.direction * count + offset) % range_) + self.startFrm self.setFrameValue(self.index) def displayLastFrame(self): nFrms = self.assembly.numberOfFrames() self.setFrameValue(nFrms - 1) def stepBackward(self): self.animationTimer.stop() nextFrm = self.form.frameSlider.value() - 1 if nextFrm < 1: nextFrm = self.form.frameSlider.maximum() # wraparound self.setFrameValue(nextFrm) def stepForward(self): self.animationTimer.stop() nextFrm = self.form.frameSlider.value() + 1 if nextFrm > self.form.frameSlider.maximum(): nextFrm = 1 # wraparound self.setFrameValue(nextFrm) def setFrameValue(self, val): if val < 1: val = 1 if val > self.form.frameSlider.maximum(): val = self.form.frameSlider.maximum() self.form.frameSlider.setValue(val) def stopAnimation(self): self.animationTimer.stop() def addMotionClicked(self): dialog = MotionEditDialog(self.assembly) if dialog.exec_(): self.createMotionObject(dialog.motionType, dialog.joint, dialog.formula) # Taskbox keyboard event handler def eventFilter(self, watched, event): if self.form is not None and watched == self.form.motionList: if event.type() == QtCore.QEvent.ShortcutOverride: if event.key() == QtCore.Qt.Key_Delete: event.accept() return True # Indicate that the event has been handled return False elif event.type() == QtCore.QEvent.KeyPress: if event.key() == QtCore.Qt.Key_Delete: self.deleteSelectedMotions() return True # Consume the event return super().eventFilter(watched, event) def deleteSelectedMotions(self): selected_indexes = self.form.motionList.selectedIndexes() sorted_indexes = sorted(selected_indexes, key=lambda x: x.row(), reverse=True) for index in sorted_indexes: row = index.row() if row < len(self.simFeaturePy.Group): motion = self.simFeaturePy.Group[row] # First remove the link from the viewObj self.simFeaturePy.Group.remove(motion) # Delete the object motion.Document.removeObject(motion.Name) if App.GuiUp: Gui.addCommand("Assembly_CreateSimulation", CommandCreateSimulation())