// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2019 sliptonic * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License (LGPL) * * as published by the Free Software Foundation; either version 2 of * * the License, or (at your option) any later version. * * for detail see the LICENCE text file. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * * USA * * * ***************************************************************************/ #ifndef PATHSEGMENTWALKER_H #define PATHSEGMENTWALKER_H #include #include #include "Path.h" namespace Path { /** * PathSegmentVisitor is the companion class to PathSegmentWalker. Its members are called * with the segmented points of each command. */ class PathExport PathSegmentVisitor { public: virtual ~PathSegmentVisitor(); virtual void setup(const Base::Vector3d& last); virtual void g0( int id, const Base::Vector3d& last, const Base::Vector3d& next, const std::deque& pts ); virtual void g1( int id, const Base::Vector3d& last, const Base::Vector3d& next, const std::deque& pts ); virtual void g23( int id, const Base::Vector3d& last, const Base::Vector3d& next, const std::deque& pts, const Base::Vector3d& center ); virtual void g8x( int id, const Base::Vector3d& last, const Base::Vector3d& next, const std::deque& pts, const std::deque& p, const std::deque& q ); virtual void g38(int id, const Base::Vector3d& last, const Base::Vector3d& next); }; /** * PathSegmentWalker processes a path and splits all movement commands into straight segments and * calls the appropriate member of the provided PathSegmentVisitor. All non-movement commands are * processed accordingly if they affect the movement commands. */ class PathExport PathSegmentWalker { public: PathSegmentWalker(const Toolpath& tp_); void walk(PathSegmentVisitor& cb, const Base::Vector3d& startPosition); private: const Toolpath& tp; int retract_mode; }; } // namespace Path #endif // PATHSEGMENTWALKER_H