# -*- coding: utf-8 -*- # SPDX-License-Identifier: LGPL-2.1-or-later # *************************************************************************** # * * # * Copyright (c) 2025 sliptonic sliptonic@freecad.org * # * * # * This file is part of FreeCAD. * # * * # * FreeCAD is free software: you can redistribute it and/or modify it * # * under the terms of the GNU Lesser General Public License as * # * published by the Free Software Foundation, either version 2.1 of the * # * License, or (at your option) any later version. * # * * # * FreeCAD is distributed in the hope that it will be useful, but * # * WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * # * Lesser General Public License for more details. * # * * # * You should have received a copy of the GNU Lesser General Public * # * License along with FreeCAD. If not, see * # * . * # * * # *************************************************************************** """ Spiral facing toolpath generator. This module implements the spiral clearing pattern for rectangular polygons, including support for angled rectangles and proper tool engagement. """ import FreeCAD import Path from . import facing_common if False: Path.Log.setLevel(Path.Log.Level.DEBUG, Path.Log.thisModule()) Path.Log.trackModule(Path.Log.thisModule()) else: Path.Log.setLevel(Path.Log.Level.INFO, Path.Log.thisModule()) def generate_spiral_corners( start_corner, primary_vec, step_vec, primary_length, step_length, inward_offset ): """ Generate the four corners of a spiral layer offset inward from the original polygon. The start_corner is assumed to be the corner with minimum combined projection (bottom-left in the primary/step coordinate system). The offset moves inward by adding positive offsets in both primary and step directions. """ # Calculate the four corners of this layer (reduced by inward offset) adjusted_primary_length = max(0, primary_length - 2 * inward_offset) adjusted_step_length = max(0, step_length - 2 * inward_offset) # Move the starting corner inward by the offset amount # Since start_corner is the minimum projection corner, we move inward by adding offsets inward_primary = FreeCAD.Vector(primary_vec).multiply(inward_offset) inward_step = FreeCAD.Vector(step_vec).multiply(inward_offset) # The actual starting corner for this layer is offset inward layer_start_corner = FreeCAD.Vector(start_corner).add(inward_primary).add(inward_step) # Build rectangle from the offset starting corner with reduced dimensions corner1 = FreeCAD.Vector(layer_start_corner) corner2 = FreeCAD.Vector(corner1).add( FreeCAD.Vector(primary_vec).multiply(adjusted_primary_length) ) corner3 = FreeCAD.Vector(corner2).add(FreeCAD.Vector(step_vec).multiply(adjusted_step_length)) corner4 = FreeCAD.Vector(corner3).add( FreeCAD.Vector(primary_vec).multiply(-adjusted_primary_length) ) return [corner1, corner2, corner3, corner4] def generate_layer_path( layer_corners, next_layer_start, layer_num, z, clockwise, start_corner_index=0, is_last_layer=False, ): """ Generate the toolpath commands for a single spiral layer. For a true spiral, we do all 4 sides of the rectangle, but the 4th side only goes partway - it stops at the starting position of the next layer. This creates the continuous spiral effect. """ commands = [] # Set Z coordinate for all corners for corner in layer_corners: corner.z = z # For the first layer, start with a rapid move to the starting corner if layer_num == 0: commands.append( Path.Command( "G0", { "X": layer_corners[start_corner_index].x, "Y": layer_corners[start_corner_index].y, "Z": z, }, ) ) # Generate the path: go around all 4 sides if clockwise: # Clockwise: start_corner -> corner 1 -> corner 2 -> corner 3 -> back toward start for i in range(1, 4): corner_idx = (start_corner_index + i) % 4 commands.append( Path.Command( "G1", {"X": layer_corners[corner_idx].x, "Y": layer_corners[corner_idx].y, "Z": z}, ) ) # 4th side: go back toward start, but stop at next layer's starting position if not is_last_layer and next_layer_start: next_layer_start.z = z commands.append( Path.Command("G1", {"X": next_layer_start.x, "Y": next_layer_start.y, "Z": z}) ) else: # Last layer: complete the rectangle commands.append( Path.Command( "G1", { "X": layer_corners[start_corner_index].x, "Y": layer_corners[start_corner_index].y, "Z": z, }, ) ) else: # Counter-clockwise: start_corner -> corner 3 -> corner 2 -> corner 1 -> back toward start for i in range(1, 4): corner_idx = (start_corner_index - i) % 4 commands.append( Path.Command( "G1", {"X": layer_corners[corner_idx].x, "Y": layer_corners[corner_idx].y, "Z": z}, ) ) # 4th side: go back toward start, but stop at next layer's starting position if not is_last_layer and next_layer_start: next_layer_start.z = z commands.append( Path.Command("G1", {"X": next_layer_start.x, "Y": next_layer_start.y, "Z": z}) ) else: # Last layer: complete the rectangle commands.append( Path.Command( "G1", { "X": layer_corners[start_corner_index].x, "Y": layer_corners[start_corner_index].y, "Z": z, }, ) ) return commands def spiral( polygon, tool_diameter, stepover_percent, milling_direction="climb", reverse=False, angle_degrees=None, ): """ Generate a spiral clearing pattern for rectangular polygons with guaranteed full coverage. The radial stepover is automatically adjusted (slightly if required to ensure the tool edge reaches exactly the center in the limiting direction. This eliminates any uncleared areas in the center regardless of stepover% value. First engagement is preserved exactly at the requested percentage. """ import math import Path import FreeCAD from . import facing_common theta = float(angle_degrees) if angle_degrees is not None else 0.0 primary_vec, step_vec = facing_common.unit_vectors_from_angle(theta) primary_vec = FreeCAD.Vector(primary_vec).normalize() step_vec = FreeCAD.Vector(step_vec).normalize() polygon_info = facing_common.extract_polygon_geometry(polygon) corners = polygon_info["corners"] origin = facing_common.select_starting_corner(corners, primary_vec, step_vec, "climb") min_s, max_s = facing_common.project_bounds(polygon, primary_vec, origin) min_t, max_t = facing_common.project_bounds(polygon, step_vec, origin) primary_length = max_s - min_s step_length = max_t - min_t tool_radius = tool_diameter / 2.0 stepover_dist = tool_diameter * (stepover_percent / 100.0) if stepover_dist > tool_diameter * 1.000001: stepover_dist = tool_diameter # Calculate adjusted stepover to guarantee center coverage starting_inset = tool_radius - stepover_dist limiting_half = min(primary_length, step_length) / 2.0 total_radial_distance = limiting_half - tool_radius - starting_inset if total_radial_distance <= 0: actual_stepover = stepover_dist else: number_of_intervals = math.ceil(total_radial_distance / stepover_dist) actual_stepover = total_radial_distance / number_of_intervals Path.Log.debug( f"Spiral: adjusted stepover {stepover_dist:.4f} → {actual_stepover:.4f} mm, intervals={number_of_intervals if total_radial_distance > 0 else 0}" ) # Standard initial_offset (preserves first engagement exactly) initial_offset = -tool_radius + stepover_dist z = polygon.BoundBox.ZMin clockwise = milling_direction == "conventional" start_corner_index = 0 if clockwise else 2 if reverse: start_corner_index = (start_corner_index + 2) % 4 commands = [] k = 0 first_move_done = False while True: current_offset = initial_offset + k * actual_stepover s0 = min_s + current_offset s1 = max_s - current_offset t0 = min_t + current_offset t1 = max_t - current_offset if s0 >= s1 or t0 >= t1: break corners_st = [(s0, t0), (s1, t0), (s1, t1), (s0, t1)] if clockwise: order = [(start_corner_index + i) % 4 for i in range(4)] else: order = [(start_corner_index - i) % 4 for i in range(4)] def st_to_xy(s, t): return origin + primary_vec * s + step_vec * t start_idx = order[0] start_xy = st_to_xy(*corners_st[start_idx]) start_xy.z = z if not first_move_done: commands.append(Path.Command("G0", {"X": start_xy.x, "Y": start_xy.y, "Z": z})) first_move_done = True # Sides 1-3: full for i in range(1, 4): c_xy = st_to_xy(*corners_st[order[i]]) c_xy.z = z commands.append(Path.Command("G1", {"X": c_xy.x, "Y": c_xy.y, "Z": z})) # Prepare transition to next layer (partial 4th side) next_offset = current_offset + actual_stepover s0n = min_s + next_offset s1n = max_s - next_offset t0n = min_t + next_offset t1n = max_t - next_offset if s0n < s1n and t0n < t1n: # Determine which edge we are on for the 4th side and compute intersection # the transition point on that edge if clockwise: if start_corner_index == 0: transition_xy = st_to_xy(s0, t0n) elif start_corner_index == 1: transition_xy = st_to_xy(s1n, t0) elif start_corner_index == 2: transition_xy = st_to_xy(s1, t1n) else: transition_xy = st_to_xy(s0n, t1) else: # counter-clockwise if start_corner_index == 0: transition_xy = st_to_xy(s0n, t0) elif start_corner_index == 1: transition_xy = st_to_xy(s1, t0n) elif start_corner_index == 2: transition_xy = st_to_xy(s1n, t1) else: transition_xy = st_to_xy(s0, t1n) transition_xy.z = z commands.append( Path.Command("G1", {"X": transition_xy.x, "Y": transition_xy.y, "Z": z}) ) k += 1 else: # Final layer - close back to start commands.append(Path.Command("G1", {"X": start_xy.x, "Y": start_xy.y, "Z": z})) break return commands