// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2017 Shai Seger * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PATHSIMULATOR_CAMSimulatorGui_H #define PATHSIMULATOR_CAMSimulatorGui_H #ifdef _MSC_VER # pragma warning(disable : 4251) #endif #include #include #include #include #include #include #include #include namespace MillSim { // use short declaration as using 'include' causes a header loop class MillSimulation; struct Vertex; } // namespace MillSim namespace CAMSimulator { struct SimStock { public: SimStock(float px, float py, float pz, float lx, float ly, float lz, float res); ~SimStock(); public: float mPx, mPy, mPz; // stock zero position float mLx, mLy, mLz; // stock dimensions }; class DlgCAMSimulator: public QWindow, public QOpenGLExtraFunctions { Q_OBJECT public: explicit DlgCAMSimulator(QWindow* parent = nullptr); ~DlgCAMSimulator() override; virtual void render(QPainter* painter); virtual void render(); virtual void initialize(); void setAnimating(bool animating); static DlgCAMSimulator* GetInstance(); void SetStockShape(const Part::TopoShape& tshape, float resolution); void SetBaseShape(const Part::TopoShape& tshape, float resolution); public: // slots: void renderLater(); void renderNow(); void startSimulation(const Part::TopoShape& stock, float quality); void resetSimulation(); void addGcodeCommand(const char* cmd); void addTool( const std::vector& toolProfilePoints, int toolNumber, float diameter, float resolution ); protected: bool event(QEvent* event) override; void checkInitialization(); void doGlCleanup(); void exposeEvent(QExposeEvent* event) override; void mouseMoveEvent(QMouseEvent* ev) override; void mousePressEvent(QMouseEvent* ev) override; void mouseReleaseEvent(QMouseEvent* ev) override; void wheelEvent(QWheelEvent* ev) override; void hideEvent(QHideEvent* ev) override; void resizeEvent(QResizeEvent* event) override; void GetMeshData( const Part::TopoShape& tshape, float resolution, std::vector& verts, std::vector& indices ); private: bool mAnimating = false; bool mNeedsInitialize = false; QOpenGLContext* mContext = nullptr; QOpenGLContext* mLastContext = nullptr; MillSim::MillSimulation* mMillSimulator = nullptr; static DlgCAMSimulator* mInstance; float mQuality = 10; }; } // namespace CAMSimulator #endif // PATHSIMULATOR_PathSim_H