// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2024 Shai Seger * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "SolidObject.h" #include "Shader.h" #include #define NUM_PROFILE_POINTS 4 using namespace MillSim; SolidObject::SolidObject() { mat4x4_identity(mModelMat); vec3_set(center, 0, 0, 0); } SolidObject::~SolidObject() { isValid = false; shape.FreeResources(); } void MillSim::SolidObject::SetPosition(vec3 position) { mat4x4_translate(mModelMat, position[0], position[1], position[2]); } void SolidObject::render() { if (!isValid) { return; } // UpdateObjColor(color); shape.Render(mModelMat, mModelMat); // model is not rotated hence both are identity matrix } void SolidObject::GenerateSolid(std::vector& verts, std::vector& indices) { shape.SetModelData(verts, indices); // calculate object's bounding box: float x = 999999.0f, y = 999999.0f, z = 999999.0f; float l = -999999.0f, w = -999999.0f, h = -999999.0f; for (auto& vert : verts) { x = std::fminf(x, vert.x); y = std::fminf(y, vert.y); z = std::fminf(z, vert.z); l = std::fmaxf(l, vert.x); w = std::fmaxf(w, vert.y); h = std::fmaxf(h, vert.z); } l -= x; w -= y; h -= z; vec3_set(position, x, y, z); vec3_set(center, x + l / 2, y + w / 2, z + h / 2); vec3_set(size, l, w, h); isValid = true; }