// SPDX-License-Identifier: BSL-1.0 /******************************************************************************* * * * Author : Angus Johnson * * Version : 6.4.2 * * Date : 27 February 2017 * * Website : http://www.angusj.com * * Copyright : Angus Johnson 2010-2017 * * * * License: * * Use, modification & distribution is subject to Boost Software License Ver 1. * * http://www.boost.org/LICENSE_1_0.txt * * * * Attributions: * * The code in this library is an extension of Bala Vatti's clipping algorithm: * * "A generic solution to polygon clipping" * * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. * * http://portal.acm.org/citation.cfm?id=129906 * * * * Computer graphics and geometric modeling: implementation and algorithms * * By Max K. Agoston * * Springer; 1 edition (January 4, 2005) * * http://books.google.com/books?q=vatti+clipping+agoston * * * * See also: * * "Polygon Offsetting by Computing Winding Numbers" * * Paper no. DETC2005-85513 pp. 565-575 * * ASME 2005 International Design Engineering Technical Conferences * * and Computers and Information in Engineering Conference (IDETC/CIE2005) * * September 24-28, 2005 , Long Beach, California, USA * * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf * * * *******************************************************************************/ /******************************************************************************* * * * This is a translation of the Delphi Clipper library and the naming style * * used has retained a Delphi flavour. * * * *******************************************************************************/ #include "clipper.hpp" #include #include #include #include #include #include #include #include namespace ClipperLib { static double const pi = 3.141592653589793238; static double const two_pi = pi * 2; static double const def_arc_tolerance = 0.25; enum Direction { dRightToLeft, dLeftToRight }; static int const Unassigned = -1; // edge not currently 'owning' a solution static int const Skip = -2; // edge that would otherwise close a path #define HORIZONTAL (-1.0E+40) #define TOLERANCE (1.0e-20) #define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE)) struct TEdge { IntPoint Bot; IntPoint Curr; // current (updated for every new scanbeam) IntPoint Top; double Dx; PolyType PolyTyp; EdgeSide Side; // side only refers to current side of solution poly int WindDelta; // 1 or -1 depending on winding direction int WindCnt; int WindCnt2; // winding count of the opposite polytype int OutIdx; TEdge* Next; TEdge* Prev; TEdge* NextInLML; TEdge* NextInAEL; TEdge* PrevInAEL; TEdge* NextInSEL; TEdge* PrevInSEL; }; struct IntersectNode { TEdge* Edge1; TEdge* Edge2; IntPoint Pt; }; struct LocalMinimum { cInt Y; TEdge* LeftBound; TEdge* RightBound; }; struct OutPt; // OutRec: contains a path in the clipping solution. Edges in the AEL will // carry a pointer to an OutRec when they are part of the clipping solution. struct OutRec { int Idx; bool IsHole; bool IsOpen; OutRec* FirstLeft; // see comments in clipper.pas PolyNode* PolyNd; OutPt* Pts; OutPt* BottomPt; }; struct OutPt { int Idx; IntPoint Pt; OutPt* Next; OutPt* Prev; }; struct Join { OutPt* OutPt1; OutPt* OutPt2; IntPoint OffPt; }; struct LocMinSorter { inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2) { return locMin2.Y < locMin1.Y; } }; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ inline cInt Round(double val) { if ((val < 0)) { return static_cast(val - 0.5); } else { return static_cast(val + 0.5); } } //------------------------------------------------------------------------------ inline cInt Abs(cInt val) { return val < 0 ? -val : val; } //------------------------------------------------------------------------------ // PolyTree methods ... //------------------------------------------------------------------------------ void PolyTree::Clear() { for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i) { delete AllNodes[i]; } AllNodes.resize(0); Childs.resize(0); } //------------------------------------------------------------------------------ PolyNode* PolyTree::GetFirst() const { if (!Childs.empty()) { return Childs[0]; } else { return 0; } } //------------------------------------------------------------------------------ int PolyTree::Total() const { int result = (int)AllNodes.size(); // with negative offsets, ignore the hidden outer polygon ... if (result > 0 && Childs[0] != AllNodes[0]) { result--; } return result; } //------------------------------------------------------------------------------ // PolyNode methods ... //------------------------------------------------------------------------------ PolyNode::PolyNode() : Parent(0) , Index(0) , m_IsOpen(false) {} //------------------------------------------------------------------------------ int PolyNode::ChildCount() const { return (int)Childs.size(); } //------------------------------------------------------------------------------ void PolyNode::AddChild(PolyNode& child) { unsigned cnt = (unsigned)Childs.size(); Childs.push_back(&child); child.Parent = this; child.Index = cnt; } //------------------------------------------------------------------------------ PolyNode* PolyNode::GetNext() const { if (!Childs.empty()) { return Childs[0]; } else { return GetNextSiblingUp(); } } //------------------------------------------------------------------------------ PolyNode* PolyNode::GetNextSiblingUp() const { if (!Parent) { // protects against PolyTree.GetNextSiblingUp() return 0; } else if (Index == Parent->Childs.size() - 1) { return Parent->GetNextSiblingUp(); } else { return Parent->Childs[Index + 1]; } } //------------------------------------------------------------------------------ bool PolyNode::IsHole() const { bool result = true; PolyNode* node = Parent; while (node) { result = !result; node = node->Parent; } return result; } //------------------------------------------------------------------------------ bool PolyNode::IsOpen() const { return m_IsOpen; } //------------------------------------------------------------------------------ #ifndef use_int32 //------------------------------------------------------------------------------ // Int128 class (enables safe math on signed 64bit integers) // eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1 // Int128 val2((long64)9223372036854775807); // Int128 val3 = val1 * val2; // val3.AsString => "85070591730234615847396907784232501249" (8.5e+37) //------------------------------------------------------------------------------ class Int128 { public: ulong64 lo; long64 hi; Int128(long64 _lo = 0) { lo = (ulong64)_lo; if (_lo < 0) { hi = -1; } else { hi = 0; } } Int128(const Int128& val) : lo(val.lo) , hi(val.hi) {} Int128(const long64& _hi, const ulong64& _lo) : lo(_lo) , hi(_hi) {} Int128& operator=(const Int128&) = default; Int128& operator=(const long64& val) { lo = (ulong64)val; if (val < 0) { hi = -1; } else { hi = 0; } return *this; } bool operator==(const Int128& val) const { return (hi == val.hi && lo == val.lo); } bool operator!=(const Int128& val) const { return !(*this == val); } bool operator>(const Int128& val) const { if (hi != val.hi) { return hi > val.hi; } else { return lo > val.lo; } } bool operator<(const Int128& val) const { if (hi != val.hi) { return hi < val.hi; } else { return lo < val.lo; } } bool operator>=(const Int128& val) const { return !(*this < val); } bool operator<=(const Int128& val) const { return !(*this > val); } Int128& operator+=(const Int128& rhs) { hi += rhs.hi; lo += rhs.lo; if (lo < rhs.lo) { hi++; } return *this; } Int128 operator+(const Int128& rhs) const { Int128 result(*this); result += rhs; return result; } Int128& operator-=(const Int128& rhs) { *this += -rhs; return *this; } Int128 operator-(const Int128& rhs) const { Int128 result(*this); result -= rhs; return result; } Int128 operator-() const // unary negation { if (lo == 0) { return Int128(-hi, 0); } else { return Int128(~hi, ~lo + 1); } } operator double() const { const double shift64 = 18446744073709551616.0; // 2^64 if (hi < 0) { if (lo == 0) { return (double)hi * shift64; } else { return -(double)(~lo + ~hi * shift64); } } else { return (double)(lo + hi * shift64); } } }; //------------------------------------------------------------------------------ Int128 Int128Mul(long64 lhs, long64 rhs) { bool negate = (lhs < 0) != (rhs < 0); if (lhs < 0) { lhs = -lhs; } ulong64 int1Hi = ulong64(lhs) >> 32; ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF); if (rhs < 0) { rhs = -rhs; } ulong64 int2Hi = ulong64(rhs) >> 32; ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF); // nb: see comments in clipper.pas ulong64 a = int1Hi * int2Hi; ulong64 b = int1Lo * int2Lo; ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi; Int128 tmp; tmp.hi = long64(a + (c >> 32)); tmp.lo = long64(c << 32); tmp.lo += long64(b); if (tmp.lo < b) { tmp.hi++; } if (negate) { tmp = -tmp; } return tmp; }; #endif //------------------------------------------------------------------------------ // Miscellaneous global functions //------------------------------------------------------------------------------ bool Orientation(const Path& poly) { return Area(poly) >= 0; } //------------------------------------------------------------------------------ double Area(const Path& poly) { int size = (int)poly.size(); if (size < 3) { return 0; } double a = 0; for (int i = 0, j = size - 1; i < size; ++i) { a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y); j = i; } return -a * 0.5; } //------------------------------------------------------------------------------ double Area(const OutPt* op) { const OutPt* startOp = op; if (!op) { return 0; } double a = 0; do { a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y); op = op->Next; } while (op != startOp); return a * 0.5; } //------------------------------------------------------------------------------ double Area(const OutRec& outRec) { return Area(outRec.Pts); } //------------------------------------------------------------------------------ bool PointIsVertex(const IntPoint& Pt, OutPt* pp) { OutPt* pp2 = pp; do { if (pp2->Pt == Pt) { return true; } pp2 = pp2->Next; } while (pp2 != pp); return false; } //------------------------------------------------------------------------------ // See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos // http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf int PointInPolygon(const IntPoint& pt, const Path& path) { // returns 0 if false, +1 if true, -1 if pt ON polygon boundary int result = 0; size_t cnt = path.size(); if (cnt < 3) { return 0; } IntPoint ip = path[0]; for (size_t i = 1; i <= cnt; ++i) { IntPoint ipNext = (i == cnt ? path[0] : path[i]); if (ipNext.Y == pt.Y) { if ((ipNext.X == pt.X) || (ip.Y == pt.Y && ((ipNext.X > pt.X) == (ip.X < pt.X)))) { return -1; } } if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y)) { if (ip.X >= pt.X) { if (ipNext.X > pt.X) { result = 1 - result; } else { double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) - (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); if (!d) { return -1; } if ((d > 0) == (ipNext.Y > ip.Y)) { result = 1 - result; } } } else { if (ipNext.X > pt.X) { double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) - (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); if (!d) { return -1; } if ((d > 0) == (ipNext.Y > ip.Y)) { result = 1 - result; } } } } ip = ipNext; } return result; } //------------------------------------------------------------------------------ int PointInPolygon(const IntPoint& pt, OutPt* op) { // returns 0 if false, +1 if true, -1 if pt ON polygon boundary int result = 0; OutPt* startOp = op; for (;;) { if (op->Next->Pt.Y == pt.Y) { if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y && ((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) { return -1; } } if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y)) { if (op->Pt.X >= pt.X) { if (op->Next->Pt.X > pt.X) { result = 1 - result; } else { double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) - (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y); if (!d) { return -1; } if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) { result = 1 - result; } } } else { if (op->Next->Pt.X > pt.X) { double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) - (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y); if (!d) { return -1; } if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) { result = 1 - result; } } } } op = op->Next; if (startOp == op) { break; } } return result; } //------------------------------------------------------------------------------ bool Poly2ContainsPoly1(OutPt* OutPt1, OutPt* OutPt2) { OutPt* op = OutPt1; do { // nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon int res = PointInPolygon(op->Pt, OutPt2); if (res >= 0) { return res > 0; } op = op->Next; } while (op != OutPt1); return true; } //---------------------------------------------------------------------- bool SlopesEqual(const TEdge& e1, const TEdge& e2, bool UseFullInt64Range) { #ifndef use_int32 if (UseFullInt64Range) { return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) == Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y); } else #endif return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) == (e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y); } //------------------------------------------------------------------------------ bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, const IntPoint pt3, bool UseFullInt64Range) { #ifndef use_int32 if (UseFullInt64Range) { return Int128Mul(pt1.Y - pt2.Y, pt2.X - pt3.X) == Int128Mul(pt1.X - pt2.X, pt2.Y - pt3.Y); } else #endif return (pt1.Y - pt2.Y) * (pt2.X - pt3.X) == (pt1.X - pt2.X) * (pt2.Y - pt3.Y); } //------------------------------------------------------------------------------ bool SlopesEqual( const IntPoint pt1, const IntPoint pt2, const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range ) { #ifndef use_int32 if (UseFullInt64Range) { return Int128Mul(pt1.Y - pt2.Y, pt3.X - pt4.X) == Int128Mul(pt1.X - pt2.X, pt3.Y - pt4.Y); } else #endif return (pt1.Y - pt2.Y) * (pt3.X - pt4.X) == (pt1.X - pt2.X) * (pt3.Y - pt4.Y); } //------------------------------------------------------------------------------ inline bool IsHorizontal(TEdge& e) { return e.Dx == HORIZONTAL; } //------------------------------------------------------------------------------ inline double GetDx(const IntPoint pt1, const IntPoint pt2) { return (pt1.Y == pt2.Y) ? HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y); } //--------------------------------------------------------------------------- inline void SetDx(TEdge& e) { cInt dy = (e.Top.Y - e.Bot.Y); if (dy == 0) { e.Dx = HORIZONTAL; } else { e.Dx = (double)(e.Top.X - e.Bot.X) / dy; } } //--------------------------------------------------------------------------- inline void SwapSides(TEdge& Edge1, TEdge& Edge2) { EdgeSide Side = Edge1.Side; Edge1.Side = Edge2.Side; Edge2.Side = Side; } //------------------------------------------------------------------------------ inline void SwapPolyIndexes(TEdge& Edge1, TEdge& Edge2) { int OutIdx = Edge1.OutIdx; Edge1.OutIdx = Edge2.OutIdx; Edge2.OutIdx = OutIdx; } //------------------------------------------------------------------------------ inline cInt TopX(TEdge& edge, const cInt currentY) { return (currentY == edge.Top.Y) ? edge.Top.X : edge.Bot.X + Round(edge.Dx * (currentY - edge.Bot.Y)); } //------------------------------------------------------------------------------ void IntersectPoint(TEdge& Edge1, TEdge& Edge2, IntPoint& ip) { #ifdef use_xyz ip.Z = 0; #endif double b1, b2; if (Edge1.Dx == Edge2.Dx) { ip.Y = Edge1.Curr.Y; ip.X = TopX(Edge1, ip.Y); return; } else if (Edge1.Dx == 0) { ip.X = Edge1.Bot.X; if (IsHorizontal(Edge2)) { ip.Y = Edge2.Bot.Y; } else { b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx); ip.Y = Round(ip.X / Edge2.Dx + b2); } } else if (Edge2.Dx == 0) { ip.X = Edge2.Bot.X; if (IsHorizontal(Edge1)) { ip.Y = Edge1.Bot.Y; } else { b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx); ip.Y = Round(ip.X / Edge1.Dx + b1); } } else { b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx; b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx; double q = (b2 - b1) / (Edge1.Dx - Edge2.Dx); ip.Y = Round(q); if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx)) { ip.X = Round(Edge1.Dx * q + b1); } else { ip.X = Round(Edge2.Dx * q + b2); } } if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y) { if (Edge1.Top.Y > Edge2.Top.Y) { ip.Y = Edge1.Top.Y; } else { ip.Y = Edge2.Top.Y; } if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx)) { ip.X = TopX(Edge1, ip.Y); } else { ip.X = TopX(Edge2, ip.Y); } } // finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ... if (ip.Y > Edge1.Curr.Y) { ip.Y = Edge1.Curr.Y; // use the more vertical edge to derive X ... if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx)) { ip.X = TopX(Edge2, ip.Y); } else { ip.X = TopX(Edge1, ip.Y); } } } //------------------------------------------------------------------------------ void ReversePolyPtLinks(OutPt* pp) { if (!pp) { return; } OutPt *pp1, *pp2; pp1 = pp; do { pp2 = pp1->Next; pp1->Next = pp1->Prev; pp1->Prev = pp2; pp1 = pp2; } while (pp1 != pp); } //------------------------------------------------------------------------------ void DisposeOutPts(OutPt*& pp) { if (pp == 0) { return; } pp->Prev->Next = 0; while (pp) { OutPt* tmpPp = pp; pp = pp->Next; delete tmpPp; } } //------------------------------------------------------------------------------ inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt) { std::memset(e, 0, sizeof(TEdge)); e->Next = eNext; e->Prev = ePrev; e->Curr = Pt; e->OutIdx = Unassigned; } //------------------------------------------------------------------------------ void InitEdge2(TEdge& e, PolyType Pt) { if (e.Curr.Y >= e.Next->Curr.Y) { e.Bot = e.Curr; e.Top = e.Next->Curr; } else { e.Top = e.Curr; e.Bot = e.Next->Curr; } SetDx(e); e.PolyTyp = Pt; } //------------------------------------------------------------------------------ TEdge* RemoveEdge(TEdge* e) { // removes e from double_linked_list (but without removing from memory) e->Prev->Next = e->Next; e->Next->Prev = e->Prev; TEdge* result = e->Next; e->Prev = 0; // flag as removed (see ClipperBase.Clear) return result; } //------------------------------------------------------------------------------ inline void ReverseHorizontal(TEdge& e) { // swap horizontal edges' Top and Bottom x's so they follow the natural // progression of the bounds - ie so their xbots will align with the // adjoining lower edge. [Helpful in the ProcessHorizontal() method.] std::swap(e.Top.X, e.Bot.X); #ifdef use_xyz std::swap(e.Top.Z, e.Bot.Z); #endif } //------------------------------------------------------------------------------ void SwapPoints(IntPoint& pt1, IntPoint& pt2) { IntPoint tmp = pt1; pt1 = pt2; pt2 = tmp; } //------------------------------------------------------------------------------ bool GetOverlapSegment( IntPoint pt1a, IntPoint pt1b, IntPoint pt2a, IntPoint pt2b, IntPoint& pt1, IntPoint& pt2 ) { // precondition: segments are Collinear. if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y)) { if (pt1a.X > pt1b.X) { SwapPoints(pt1a, pt1b); } if (pt2a.X > pt2b.X) { SwapPoints(pt2a, pt2b); } if (pt1a.X > pt2a.X) { pt1 = pt1a; } else { pt1 = pt2a; } if (pt1b.X < pt2b.X) { pt2 = pt1b; } else { pt2 = pt2b; } return pt1.X < pt2.X; } else { if (pt1a.Y < pt1b.Y) { SwapPoints(pt1a, pt1b); } if (pt2a.Y < pt2b.Y) { SwapPoints(pt2a, pt2b); } if (pt1a.Y < pt2a.Y) { pt1 = pt1a; } else { pt1 = pt2a; } if (pt1b.Y > pt2b.Y) { pt2 = pt1b; } else { pt2 = pt2b; } return pt1.Y > pt2.Y; } } //------------------------------------------------------------------------------ bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2) { OutPt* p = btmPt1->Prev; while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) { p = p->Prev; } double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt)); p = btmPt1->Next; while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) { p = p->Next; } double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt)); p = btmPt2->Prev; while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) { p = p->Prev; } double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt)); p = btmPt2->Next; while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) { p = p->Next; } double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt)); if (std::max(dx1p, dx1n) == std::max(dx2p, dx2n) && std::min(dx1p, dx1n) == std::min(dx2p, dx2n)) { return Area(btmPt1) > 0; // if otherwise identical use orientation } else { return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n); } } //------------------------------------------------------------------------------ OutPt* GetBottomPt(OutPt* pp) { OutPt* dups = 0; OutPt* p = pp->Next; while (p != pp) { if (p->Pt.Y > pp->Pt.Y) { pp = p; dups = 0; } else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X) { if (p->Pt.X < pp->Pt.X) { dups = 0; pp = p; } else { if (p->Next != pp && p->Prev != pp) { dups = p; } } } p = p->Next; } if (dups) { // there appears to be at least 2 vertices at BottomPt so ... while (dups != p) { if (!FirstIsBottomPt(p, dups)) { pp = dups; } dups = dups->Next; while (dups->Pt != pp->Pt) { dups = dups->Next; } } } return pp; } //------------------------------------------------------------------------------ bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1, const IntPoint pt2, const IntPoint pt3) { if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2)) { return false; } else if (pt1.X != pt3.X) { return (pt2.X > pt1.X) == (pt2.X < pt3.X); } else { return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y); } } //------------------------------------------------------------------------------ bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b) { if (seg1a > seg1b) { std::swap(seg1a, seg1b); } if (seg2a > seg2b) { std::swap(seg2a, seg2b); } return (seg1a < seg2b) && (seg2a < seg1b); } //------------------------------------------------------------------------------ // ClipperBase class methods ... //------------------------------------------------------------------------------ ClipperBase::ClipperBase() // constructor { m_CurrentLM = m_MinimaList.begin(); // begin() == end() here m_UseFullRange = false; } //------------------------------------------------------------------------------ ClipperBase::~ClipperBase() // destructor { Clear(); } //------------------------------------------------------------------------------ void RangeTest(const IntPoint& Pt, bool& useFullRange) { if (useFullRange) { if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange) { throw clipperException("Coordinate outside allowed range"); } } else if (Pt.X > loRange || Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange) { useFullRange = true; RangeTest(Pt, useFullRange); } } //------------------------------------------------------------------------------ TEdge* FindNextLocMin(TEdge* E) { for (;;) { while (E->Bot != E->Prev->Bot || E->Curr == E->Top) { E = E->Next; } if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) { break; } while (IsHorizontal(*E->Prev)) { E = E->Prev; } TEdge* E2 = E; while (IsHorizontal(*E)) { E = E->Next; } if (E->Top.Y == E->Prev->Bot.Y) { continue; // ie just an intermediate horz. } if (E2->Prev->Bot.X < E->Bot.X) { E = E2; } break; } return E; } //------------------------------------------------------------------------------ TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward) { TEdge* Result = E; TEdge* Horz = 0; if (E->OutIdx == Skip) { // if edges still remain in the current bound beyond the skip edge then // create another LocMin and call ProcessBound once more if (NextIsForward) { while (E->Top.Y == E->Next->Bot.Y) { E = E->Next; } // don't include top horizontals when parsing a bound a second time, // they will be contained in the opposite bound ... while (E != Result && IsHorizontal(*E)) { E = E->Prev; } } else { while (E->Top.Y == E->Prev->Bot.Y) { E = E->Prev; } while (E != Result && IsHorizontal(*E)) { E = E->Next; } } if (E == Result) { if (NextIsForward) { Result = E->Next; } else { Result = E->Prev; } } else { // there are more edges in the bound beyond result starting with E if (NextIsForward) { E = Result->Next; } else { E = Result->Prev; } MinimaList::value_type locMin; locMin.Y = E->Bot.Y; locMin.LeftBound = 0; locMin.RightBound = E; E->WindDelta = 0; Result = ProcessBound(E, NextIsForward); m_MinimaList.push_back(locMin); } return Result; } TEdge* EStart; if (IsHorizontal(*E)) { // We need to be careful with open paths because this may not be a // true local minima (ie E may be following a skip edge). // Also, consecutive horz. edges may start heading left before going right. if (NextIsForward) { EStart = E->Prev; } else { EStart = E->Next; } if (IsHorizontal(*EStart)) // ie an adjoining horizontal skip edge { if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X) { ReverseHorizontal(*E); } } else if (EStart->Bot.X != E->Bot.X) { ReverseHorizontal(*E); } } EStart = E; if (NextIsForward) { while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip) { Result = Result->Next; } if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip) { // nb: at the top of a bound, horizontals are added to the bound // only when the preceding edge attaches to the horizontal's left vertex // unless a Skip edge is encountered when that becomes the top divide Horz = Result; while (IsHorizontal(*Horz->Prev)) { Horz = Horz->Prev; } if (Horz->Prev->Top.X > Result->Next->Top.X) { Result = Horz->Prev; } } while (E != Result) { E->NextInLML = E->Next; if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X) { ReverseHorizontal(*E); } E = E->Next; } if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X) { ReverseHorizontal(*E); } Result = Result->Next; // move to the edge just beyond current bound } else { while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip) { Result = Result->Prev; } if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip) { Horz = Result; while (IsHorizontal(*Horz->Next)) { Horz = Horz->Next; } if (Horz->Next->Top.X == Result->Prev->Top.X || Horz->Next->Top.X > Result->Prev->Top.X) { Result = Horz->Next; } } while (E != Result) { E->NextInLML = E->Prev; if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X) { ReverseHorizontal(*E); } E = E->Prev; } if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X) { ReverseHorizontal(*E); } Result = Result->Prev; // move to the edge just beyond current bound } return Result; } //------------------------------------------------------------------------------ bool ClipperBase::AddPath(const Path& pg, PolyType PolyTyp, bool Closed) { #ifdef use_lines if (!Closed && PolyTyp == ptClip) { throw clipperException("AddPath: Open paths must be subject."); } #else if (!Closed) { throw clipperException("AddPath: Open paths have been disabled."); } #endif int highI = (int)pg.size() - 1; if (Closed) { while (highI > 0 && (pg[highI] == pg[0])) { --highI; } } while (highI > 0 && (pg[highI] == pg[highI - 1])) { --highI; } if ((Closed && highI < 2) || (!Closed && highI < 1)) { return false; } // create a new edge array ... TEdge* edges = new TEdge[highI + 1]; bool IsFlat = true; // 1. Basic (first) edge initialization ... try { edges[1].Curr = pg[1]; RangeTest(pg[0], m_UseFullRange); RangeTest(pg[highI], m_UseFullRange); InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]); InitEdge(&edges[highI], &edges[0], &edges[highI - 1], pg[highI]); for (int i = highI - 1; i >= 1; --i) { RangeTest(pg[i], m_UseFullRange); InitEdge(&edges[i], &edges[i + 1], &edges[i - 1], pg[i]); } } catch (...) { delete[] edges; throw; // range test fails } TEdge* eStart = &edges[0]; // 2. Remove duplicate vertices, and (when closed) collinear edges ... TEdge *E = eStart, *eLoopStop = eStart; for (;;) { // nb: allows matching start and end points when not Closed ... if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart)) { if (E == E->Next) { break; } if (E == eStart) { eStart = E->Next; } E = RemoveEdge(E); eLoopStop = E; continue; } if (E->Prev == E->Next) { break; // only two vertices } else if (Closed && SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) && (!m_PreserveCollinear || !Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr))) { // Collinear edges are allowed for open paths but in closed paths // the default is to merge adjacent collinear edges into a single edge. // However, if the PreserveCollinear property is enabled, only overlapping // collinear edges (ie spikes) will be removed from closed paths. if (E == eStart) { eStart = E->Next; } E = RemoveEdge(E); E = E->Prev; eLoopStop = E; continue; } E = E->Next; if ((E == eLoopStop) || (!Closed && E->Next == eStart)) { break; } } if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next))) { delete[] edges; return false; } if (!Closed) { m_HasOpenPaths = true; eStart->Prev->OutIdx = Skip; } // 3. Do second stage of edge initialization ... E = eStart; do { InitEdge2(*E, PolyTyp); E = E->Next; if (IsFlat && E->Curr.Y != eStart->Curr.Y) { IsFlat = false; } } while (E != eStart); // 4. Finally, add edge bounds to LocalMinima list ... // Totally flat paths must be handled differently when adding them // to LocalMinima list to avoid endless loops etc ... if (IsFlat) { if (Closed) { delete[] edges; return false; } E->Prev->OutIdx = Skip; MinimaList::value_type locMin; locMin.Y = E->Bot.Y; locMin.LeftBound = 0; locMin.RightBound = E; locMin.RightBound->Side = esRight; locMin.RightBound->WindDelta = 0; for (;;) { if (E->Bot.X != E->Prev->Top.X) { ReverseHorizontal(*E); } if (E->Next->OutIdx == Skip) { break; } E->NextInLML = E->Next; E = E->Next; } m_MinimaList.push_back(locMin); m_edges.push_back(edges); return true; } m_edges.push_back(edges); bool leftBoundIsForward; TEdge* EMin = 0; // workaround to avoid an endless loop in the while loop below when // open paths have matching start and end points ... if (E->Prev->Bot == E->Prev->Top) { E = E->Next; } for (;;) { E = FindNextLocMin(E); if (E == EMin) { break; } else if (!EMin) { EMin = E; } // E and E.Prev now share a local minima (left aligned if horizontal). // Compare their slopes to find which starts which bound ... MinimaList::value_type locMin; locMin.Y = E->Bot.Y; if (E->Dx < E->Prev->Dx) { locMin.LeftBound = E->Prev; locMin.RightBound = E; leftBoundIsForward = false; // Q.nextInLML = Q.prev } else { locMin.LeftBound = E; locMin.RightBound = E->Prev; leftBoundIsForward = true; // Q.nextInLML = Q.next } if (!Closed) { locMin.LeftBound->WindDelta = 0; } else if (locMin.LeftBound->Next == locMin.RightBound) { locMin.LeftBound->WindDelta = -1; } else { locMin.LeftBound->WindDelta = 1; } locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta; E = ProcessBound(locMin.LeftBound, leftBoundIsForward); if (E->OutIdx == Skip) { E = ProcessBound(E, leftBoundIsForward); } TEdge* E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward); if (E2->OutIdx == Skip) { E2 = ProcessBound(E2, !leftBoundIsForward); } if (locMin.LeftBound->OutIdx == Skip) { locMin.LeftBound = 0; } else if (locMin.RightBound->OutIdx == Skip) { locMin.RightBound = 0; } m_MinimaList.push_back(locMin); if (!leftBoundIsForward) { E = E2; } } return true; } //------------------------------------------------------------------------------ bool ClipperBase::AddPaths(const Paths& ppg, PolyType PolyTyp, bool Closed) { bool result = false; for (Paths::size_type i = 0; i < ppg.size(); ++i) { if (AddPath(ppg[i], PolyTyp, Closed)) { result = true; } } return result; } //------------------------------------------------------------------------------ void ClipperBase::Clear() { DisposeLocalMinimaList(); for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) { TEdge* edges = m_edges[i]; delete[] edges; } m_edges.clear(); m_UseFullRange = false; m_HasOpenPaths = false; } //------------------------------------------------------------------------------ void ClipperBase::Reset() { m_CurrentLM = m_MinimaList.begin(); if (m_CurrentLM == m_MinimaList.end()) { return; // ie nothing to process } std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter()); m_Scanbeam = ScanbeamList(); // clears/resets priority_queue // reset all edges ... for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm) { InsertScanbeam(lm->Y); TEdge* e = lm->LeftBound; if (e) { e->Curr = e->Bot; e->Side = esLeft; e->OutIdx = Unassigned; } e = lm->RightBound; if (e) { e->Curr = e->Bot; e->Side = esRight; e->OutIdx = Unassigned; } } m_ActiveEdges = 0; m_CurrentLM = m_MinimaList.begin(); } //------------------------------------------------------------------------------ void ClipperBase::DisposeLocalMinimaList() { m_MinimaList.clear(); m_CurrentLM = m_MinimaList.begin(); } //------------------------------------------------------------------------------ bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum*& locMin) { if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y) { return false; } locMin = &(*m_CurrentLM); ++m_CurrentLM; return true; } //------------------------------------------------------------------------------ IntRect ClipperBase::GetBounds() { IntRect result; MinimaList::iterator lm = m_MinimaList.begin(); if (lm == m_MinimaList.end()) { result.left = result.top = result.right = result.bottom = 0; return result; } result.left = lm->LeftBound->Bot.X; result.top = lm->LeftBound->Bot.Y; result.right = lm->LeftBound->Bot.X; result.bottom = lm->LeftBound->Bot.Y; while (lm != m_MinimaList.end()) { // todo - needs fixing for open paths result.bottom = std::max(result.bottom, lm->LeftBound->Bot.Y); TEdge* e = lm->LeftBound; for (;;) { TEdge* bottomE = e; while (e->NextInLML) { if (e->Bot.X < result.left) { result.left = e->Bot.X; } if (e->Bot.X > result.right) { result.right = e->Bot.X; } e = e->NextInLML; } result.left = std::min(result.left, e->Bot.X); result.right = std::max(result.right, e->Bot.X); result.left = std::min(result.left, e->Top.X); result.right = std::max(result.right, e->Top.X); result.top = std::min(result.top, e->Top.Y); if (bottomE == lm->LeftBound) { e = lm->RightBound; } else { break; } } ++lm; } return result; } //------------------------------------------------------------------------------ void ClipperBase::InsertScanbeam(const cInt Y) { m_Scanbeam.push(Y); } //------------------------------------------------------------------------------ bool ClipperBase::PopScanbeam(cInt& Y) { if (m_Scanbeam.empty()) { return false; } Y = m_Scanbeam.top(); m_Scanbeam.pop(); while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { m_Scanbeam.pop(); } // Pop duplicates. return true; } //------------------------------------------------------------------------------ void ClipperBase::DisposeAllOutRecs() { for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { DisposeOutRec(i); } m_PolyOuts.clear(); } //------------------------------------------------------------------------------ void ClipperBase::DisposeOutRec(PolyOutList::size_type index) { OutRec* outRec = m_PolyOuts[index]; if (outRec->Pts) { DisposeOutPts(outRec->Pts); } delete outRec; m_PolyOuts[index] = 0; } //------------------------------------------------------------------------------ void ClipperBase::DeleteFromAEL(TEdge* e) { TEdge* AelPrev = e->PrevInAEL; TEdge* AelNext = e->NextInAEL; if (!AelPrev && !AelNext && (e != m_ActiveEdges)) { return; // already deleted } if (AelPrev) { AelPrev->NextInAEL = AelNext; } else { m_ActiveEdges = AelNext; } if (AelNext) { AelNext->PrevInAEL = AelPrev; } e->NextInAEL = 0; e->PrevInAEL = 0; } //------------------------------------------------------------------------------ OutRec* ClipperBase::CreateOutRec() { OutRec* result = new OutRec; result->IsHole = false; result->IsOpen = false; result->FirstLeft = 0; result->Pts = 0; result->BottomPt = 0; result->PolyNd = 0; m_PolyOuts.push_back(result); result->Idx = (int)m_PolyOuts.size() - 1; return result; } //------------------------------------------------------------------------------ void ClipperBase::SwapPositionsInAEL(TEdge* Edge1, TEdge* Edge2) { // check that one or other edge hasn't already been removed from AEL ... if (Edge1->NextInAEL == Edge1->PrevInAEL || Edge2->NextInAEL == Edge2->PrevInAEL) { return; } if (Edge1->NextInAEL == Edge2) { TEdge* Next = Edge2->NextInAEL; if (Next) { Next->PrevInAEL = Edge1; } TEdge* Prev = Edge1->PrevInAEL; if (Prev) { Prev->NextInAEL = Edge2; } Edge2->PrevInAEL = Prev; Edge2->NextInAEL = Edge1; Edge1->PrevInAEL = Edge2; Edge1->NextInAEL = Next; } else if (Edge2->NextInAEL == Edge1) { TEdge* Next = Edge1->NextInAEL; if (Next) { Next->PrevInAEL = Edge2; } TEdge* Prev = Edge2->PrevInAEL; if (Prev) { Prev->NextInAEL = Edge1; } Edge1->PrevInAEL = Prev; Edge1->NextInAEL = Edge2; Edge2->PrevInAEL = Edge1; Edge2->NextInAEL = Next; } else { TEdge* Next = Edge1->NextInAEL; TEdge* Prev = Edge1->PrevInAEL; Edge1->NextInAEL = Edge2->NextInAEL; if (Edge1->NextInAEL) { Edge1->NextInAEL->PrevInAEL = Edge1; } Edge1->PrevInAEL = Edge2->PrevInAEL; if (Edge1->PrevInAEL) { Edge1->PrevInAEL->NextInAEL = Edge1; } Edge2->NextInAEL = Next; if (Edge2->NextInAEL) { Edge2->NextInAEL->PrevInAEL = Edge2; } Edge2->PrevInAEL = Prev; if (Edge2->PrevInAEL) { Edge2->PrevInAEL->NextInAEL = Edge2; } } if (!Edge1->PrevInAEL) { m_ActiveEdges = Edge1; } else if (!Edge2->PrevInAEL) { m_ActiveEdges = Edge2; } } //------------------------------------------------------------------------------ void ClipperBase::UpdateEdgeIntoAEL(TEdge*& e) { if (!e->NextInLML) { throw clipperException("UpdateEdgeIntoAEL: invalid call"); } e->NextInLML->OutIdx = e->OutIdx; TEdge* AelPrev = e->PrevInAEL; TEdge* AelNext = e->NextInAEL; if (AelPrev) { AelPrev->NextInAEL = e->NextInLML; } else { m_ActiveEdges = e->NextInLML; } if (AelNext) { AelNext->PrevInAEL = e->NextInLML; } e->NextInLML->Side = e->Side; e->NextInLML->WindDelta = e->WindDelta; e->NextInLML->WindCnt = e->WindCnt; e->NextInLML->WindCnt2 = e->WindCnt2; e = e->NextInLML; e->Curr = e->Bot; e->PrevInAEL = AelPrev; e->NextInAEL = AelNext; if (!IsHorizontal(*e)) { InsertScanbeam(e->Top.Y); } } //------------------------------------------------------------------------------ bool ClipperBase::LocalMinimaPending() { return (m_CurrentLM != m_MinimaList.end()); } //------------------------------------------------------------------------------ // TClipper methods ... //------------------------------------------------------------------------------ Clipper::Clipper(int initOptions) : ClipperBase() // constructor { m_ExecuteLocked = false; m_UseFullRange = false; m_ReverseOutput = ((initOptions & ioReverseSolution) != 0); m_StrictSimple = ((initOptions & ioStrictlySimple) != 0); m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0); m_HasOpenPaths = false; #ifdef use_xyz m_ZFill = 0; #endif } //------------------------------------------------------------------------------ #ifdef use_xyz void Clipper::ZFillFunction(ZFillCallback zFillFunc) { m_ZFill = zFillFunc; } //------------------------------------------------------------------------------ #endif bool Clipper::Execute(ClipType clipType, Paths& solution, PolyFillType fillType) { return Execute(clipType, solution, fillType, fillType); } //------------------------------------------------------------------------------ bool Clipper::Execute(ClipType clipType, PolyTree& polytree, PolyFillType fillType) { return Execute(clipType, polytree, fillType, fillType); } //------------------------------------------------------------------------------ bool Clipper::Execute(ClipType clipType, Paths& solution, PolyFillType subjFillType, PolyFillType clipFillType) { if (m_ExecuteLocked) { return false; } if (m_HasOpenPaths) { throw clipperException("Error: PolyTree struct is needed for open path clipping."); } m_ExecuteLocked = true; solution.resize(0); m_SubjFillType = subjFillType; m_ClipFillType = clipFillType; m_ClipType = clipType; m_UsingPolyTree = false; bool succeeded = ExecuteInternal(); if (succeeded) { BuildResult(solution); } DisposeAllOutRecs(); m_ExecuteLocked = false; return succeeded; } //------------------------------------------------------------------------------ bool Clipper::Execute( ClipType clipType, PolyTree& polytree, PolyFillType subjFillType, PolyFillType clipFillType ) { if (m_ExecuteLocked) { return false; } m_ExecuteLocked = true; m_SubjFillType = subjFillType; m_ClipFillType = clipFillType; m_ClipType = clipType; m_UsingPolyTree = true; bool succeeded = ExecuteInternal(); if (succeeded) { BuildResult2(polytree); } DisposeAllOutRecs(); m_ExecuteLocked = false; return succeeded; } //------------------------------------------------------------------------------ void Clipper::FixHoleLinkage(OutRec& outrec) { // skip OutRecs that (a) contain outermost polygons or //(b) already have the correct owner/child linkage ... if (!outrec.FirstLeft || (outrec.IsHole != outrec.FirstLeft->IsHole && outrec.FirstLeft->Pts)) { return; } OutRec* orfl = outrec.FirstLeft; while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts)) { orfl = orfl->FirstLeft; } outrec.FirstLeft = orfl; } //------------------------------------------------------------------------------ bool Clipper::ExecuteInternal() { bool succeeded = true; try { Reset(); m_Maxima = MaximaList(); m_SortedEdges = 0; succeeded = true; cInt botY, topY; if (!PopScanbeam(botY)) { return false; } InsertLocalMinimaIntoAEL(botY); while (PopScanbeam(topY) || LocalMinimaPending()) { ProcessHorizontals(); ClearGhostJoins(); if (!ProcessIntersections(topY)) { succeeded = false; break; } ProcessEdgesAtTopOfScanbeam(topY); botY = topY; InsertLocalMinimaIntoAEL(botY); } } catch (...) { succeeded = false; } if (succeeded) { // fix orientations ... for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { OutRec* outRec = m_PolyOuts[i]; if (!outRec->Pts || outRec->IsOpen) { continue; } if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0)) { ReversePolyPtLinks(outRec->Pts); } } if (!m_Joins.empty()) { JoinCommonEdges(); } // unfortunately FixupOutPolygon() must be done after JoinCommonEdges() for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { OutRec* outRec = m_PolyOuts[i]; if (!outRec->Pts) { continue; } if (outRec->IsOpen) { FixupOutPolyline(*outRec); } else { FixupOutPolygon(*outRec); } } if (m_StrictSimple) { DoSimplePolygons(); } } ClearJoins(); ClearGhostJoins(); return succeeded; } //------------------------------------------------------------------------------ void Clipper::SetWindingCount(TEdge& edge) { TEdge* e = edge.PrevInAEL; // find the edge of the same polytype that immediately precedes 'edge' in AEL while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) { e = e->PrevInAEL; } if (!e) { if (edge.WindDelta == 0) { PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType); edge.WindCnt = (pft == pftNegative ? -1 : 1); } else { edge.WindCnt = edge.WindDelta; } edge.WindCnt2 = 0; e = m_ActiveEdges; // ie get ready to calc WindCnt2 } else if (edge.WindDelta == 0 && m_ClipType != ctUnion) { edge.WindCnt = 1; edge.WindCnt2 = e->WindCnt2; e = e->NextInAEL; // ie get ready to calc WindCnt2 } else if (IsEvenOddFillType(edge)) { // EvenOdd filling ... if (edge.WindDelta == 0) { // are we inside a subj polygon ... bool Inside = true; TEdge* e2 = e->PrevInAEL; while (e2) { if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0) { Inside = !Inside; } e2 = e2->PrevInAEL; } edge.WindCnt = (Inside ? 0 : 1); } else { edge.WindCnt = edge.WindDelta; } edge.WindCnt2 = e->WindCnt2; e = e->NextInAEL; // ie get ready to calc WindCnt2 } else { // nonZero, Positive or Negative filling ... if (e->WindCnt * e->WindDelta < 0) { // prev edge is 'decreasing' WindCount (WC) toward zero // so we're outside the previous polygon ... if (Abs(e->WindCnt) > 1) { // outside prev poly but still inside another. // when reversing direction of prev poly use the same WC if (e->WindDelta * edge.WindDelta < 0) { edge.WindCnt = e->WindCnt; } // otherwise continue to 'decrease' WC ... else { edge.WindCnt = e->WindCnt + edge.WindDelta; } } else { // now outside all polys of same polytype so set own WC ... edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta); } } else { // prev edge is 'increasing' WindCount (WC) away from zero // so we're inside the previous polygon ... if (edge.WindDelta == 0) { edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1); } // if wind direction is reversing prev then use same WC else if (e->WindDelta * edge.WindDelta < 0) { edge.WindCnt = e->WindCnt; } // otherwise add to WC ... else { edge.WindCnt = e->WindCnt + edge.WindDelta; } } edge.WindCnt2 = e->WindCnt2; e = e->NextInAEL; // ie get ready to calc WindCnt2 } // update WindCnt2 ... if (IsEvenOddAltFillType(edge)) { // EvenOdd filling ... while (e != &edge) { if (e->WindDelta != 0) { edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0); } e = e->NextInAEL; } } else { // nonZero, Positive or Negative filling ... while (e != &edge) { edge.WindCnt2 += e->WindDelta; e = e->NextInAEL; } } } //------------------------------------------------------------------------------ bool Clipper::IsEvenOddFillType(const TEdge& edge) const { if (edge.PolyTyp == ptSubject) { return m_SubjFillType == pftEvenOdd; } else { return m_ClipFillType == pftEvenOdd; } } //------------------------------------------------------------------------------ bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const { if (edge.PolyTyp == ptSubject) { return m_ClipFillType == pftEvenOdd; } else { return m_SubjFillType == pftEvenOdd; } } //------------------------------------------------------------------------------ bool Clipper::IsContributing(const TEdge& edge) const { PolyFillType pft, pft2; if (edge.PolyTyp == ptSubject) { pft = m_SubjFillType; pft2 = m_ClipFillType; } else { pft = m_ClipFillType; pft2 = m_SubjFillType; } switch (pft) { case pftEvenOdd: // return false if a subj line has been flagged as inside a subj polygon if (edge.WindDelta == 0 && edge.WindCnt != 1) { return false; } break; case pftNonZero: if (Abs(edge.WindCnt) != 1) { return false; } break; case pftPositive: if (edge.WindCnt != 1) { return false; } break; default: // pftNegative if (edge.WindCnt != -1) { return false; } } switch (m_ClipType) { case ctIntersection: switch (pft2) { case pftEvenOdd: case pftNonZero: return (edge.WindCnt2 != 0); case pftPositive: return (edge.WindCnt2 > 0); default: return (edge.WindCnt2 < 0); } break; case ctUnion: switch (pft2) { case pftEvenOdd: case pftNonZero: return (edge.WindCnt2 == 0); case pftPositive: return (edge.WindCnt2 <= 0); default: return (edge.WindCnt2 >= 0); } break; case ctDifference: if (edge.PolyTyp == ptSubject) { switch (pft2) { case pftEvenOdd: case pftNonZero: return (edge.WindCnt2 == 0); case pftPositive: return (edge.WindCnt2 <= 0); default: return (edge.WindCnt2 >= 0); } } else { switch (pft2) { case pftEvenOdd: case pftNonZero: return (edge.WindCnt2 != 0); case pftPositive: return (edge.WindCnt2 > 0); default: return (edge.WindCnt2 < 0); } } break; case ctXor: if (edge.WindDelta == 0) { // XOr always contributing unless open switch (pft2) { case pftEvenOdd: case pftNonZero: return (edge.WindCnt2 == 0); case pftPositive: return (edge.WindCnt2 <= 0); default: return (edge.WindCnt2 >= 0); } } else { return true; } break; default: return true; } } //------------------------------------------------------------------------------ OutPt* Clipper::AddLocalMinPoly(TEdge* e1, TEdge* e2, const IntPoint& Pt) { OutPt* result; TEdge *e, *prevE; if (IsHorizontal(*e2) || (e1->Dx > e2->Dx)) { result = AddOutPt(e1, Pt); e2->OutIdx = e1->OutIdx; e1->Side = esLeft; e2->Side = esRight; e = e1; if (e->PrevInAEL == e2) { prevE = e2->PrevInAEL; } else { prevE = e->PrevInAEL; } } else { result = AddOutPt(e2, Pt); e1->OutIdx = e2->OutIdx; e1->Side = esRight; e2->Side = esLeft; e = e2; if (e->PrevInAEL == e1) { prevE = e1->PrevInAEL; } else { prevE = e->PrevInAEL; } } if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y) { cInt xPrev = TopX(*prevE, Pt.Y); cInt xE = TopX(*e, Pt.Y); if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) && SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange)) { OutPt* outPt = AddOutPt(prevE, Pt); AddJoin(result, outPt, e->Top); } } return result; } //------------------------------------------------------------------------------ void Clipper::AddLocalMaxPoly(TEdge* e1, TEdge* e2, const IntPoint& Pt) { AddOutPt(e1, Pt); if (e2->WindDelta == 0) { AddOutPt(e2, Pt); } if (e1->OutIdx == e2->OutIdx) { e1->OutIdx = Unassigned; e2->OutIdx = Unassigned; } else if (e1->OutIdx < e2->OutIdx) { AppendPolygon(e1, e2); } else { AppendPolygon(e2, e1); } } //------------------------------------------------------------------------------ void Clipper::AddEdgeToSEL(TEdge* edge) { // SEL pointers in PEdge are reused to build a list of horizontal edges. // However, we don't need to worry about order with horizontal edge processing. if (!m_SortedEdges) { m_SortedEdges = edge; edge->PrevInSEL = 0; edge->NextInSEL = 0; } else { edge->NextInSEL = m_SortedEdges; edge->PrevInSEL = 0; m_SortedEdges->PrevInSEL = edge; m_SortedEdges = edge; } } //------------------------------------------------------------------------------ bool Clipper::PopEdgeFromSEL(TEdge*& edge) { if (!m_SortedEdges) { return false; } edge = m_SortedEdges; DeleteFromSEL(m_SortedEdges); return true; } //------------------------------------------------------------------------------ void Clipper::CopyAELToSEL() { TEdge* e = m_ActiveEdges; m_SortedEdges = e; while (e) { e->PrevInSEL = e->PrevInAEL; e->NextInSEL = e->NextInAEL; e = e->NextInAEL; } } //------------------------------------------------------------------------------ void Clipper::AddJoin(OutPt* op1, OutPt* op2, const IntPoint OffPt) { Join* j = new Join; j->OutPt1 = op1; j->OutPt2 = op2; j->OffPt = OffPt; m_Joins.push_back(j); } //------------------------------------------------------------------------------ void Clipper::ClearJoins() { for (JoinList::size_type i = 0; i < m_Joins.size(); i++) { delete m_Joins[i]; } m_Joins.resize(0); } //------------------------------------------------------------------------------ void Clipper::ClearGhostJoins() { for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++) { delete m_GhostJoins[i]; } m_GhostJoins.resize(0); } //------------------------------------------------------------------------------ void Clipper::AddGhostJoin(OutPt* op, const IntPoint OffPt) { Join* j = new Join; j->OutPt1 = op; j->OutPt2 = 0; j->OffPt = OffPt; m_GhostJoins.push_back(j); } //------------------------------------------------------------------------------ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY) { const LocalMinimum* lm; while (PopLocalMinima(botY, lm)) { TEdge* lb = lm->LeftBound; TEdge* rb = lm->RightBound; OutPt* Op1 = 0; if (!lb) { // nb: don't insert LB into either AEL or SEL InsertEdgeIntoAEL(rb, 0); SetWindingCount(*rb); if (IsContributing(*rb)) { Op1 = AddOutPt(rb, rb->Bot); } } else if (!rb) { InsertEdgeIntoAEL(lb, 0); SetWindingCount(*lb); if (IsContributing(*lb)) { Op1 = AddOutPt(lb, lb->Bot); } InsertScanbeam(lb->Top.Y); } else { InsertEdgeIntoAEL(lb, 0); InsertEdgeIntoAEL(rb, lb); SetWindingCount(*lb); rb->WindCnt = lb->WindCnt; rb->WindCnt2 = lb->WindCnt2; if (IsContributing(*lb)) { Op1 = AddLocalMinPoly(lb, rb, lb->Bot); } InsertScanbeam(lb->Top.Y); } if (rb) { if (IsHorizontal(*rb)) { AddEdgeToSEL(rb); if (rb->NextInLML) { InsertScanbeam(rb->NextInLML->Top.Y); } } else { InsertScanbeam(rb->Top.Y); } } if (!lb || !rb) { continue; } // if any output polygons share an edge, they'll need joining later ... if (Op1 && IsHorizontal(*rb) && m_GhostJoins.size() > 0 && (rb->WindDelta != 0)) { for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i) { Join* jr = m_GhostJoins[i]; // if the horizontal Rb and a 'ghost' horizontal overlap, then convert // the 'ghost' join to a real join ready for later ... if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X)) { AddJoin(jr->OutPt1, Op1, jr->OffPt); } } } if (lb->OutIdx >= 0 && lb->PrevInAEL && lb->PrevInAEL->Curr.X == lb->Bot.X && lb->PrevInAEL->OutIdx >= 0 && SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) && (lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0)) { OutPt* Op2 = AddOutPt(lb->PrevInAEL, lb->Bot); AddJoin(Op1, Op2, lb->Top); } if (lb->NextInAEL != rb) { if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 && SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) && (rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0)) { OutPt* Op2 = AddOutPt(rb->PrevInAEL, rb->Bot); AddJoin(Op1, Op2, rb->Top); } TEdge* e = lb->NextInAEL; if (e) { while (e != rb) { // nb: For calculating winding counts etc, IntersectEdges() assumes // that param1 will be to the Right of param2 ABOVE the intersection ... IntersectEdges(rb, e, lb->Curr); // order important here e = e->NextInAEL; } } } } } //------------------------------------------------------------------------------ void Clipper::DeleteFromSEL(TEdge* e) { TEdge* SelPrev = e->PrevInSEL; TEdge* SelNext = e->NextInSEL; if (!SelPrev && !SelNext && (e != m_SortedEdges)) { return; // already deleted } if (SelPrev) { SelPrev->NextInSEL = SelNext; } else { m_SortedEdges = SelNext; } if (SelNext) { SelNext->PrevInSEL = SelPrev; } e->NextInSEL = 0; e->PrevInSEL = 0; } //------------------------------------------------------------------------------ #ifdef use_xyz void Clipper::SetZ(IntPoint& pt, TEdge& e1, TEdge& e2) { if (pt.Z != 0 || !m_ZFill) { return; } else if (pt == e1.Bot) { pt.Z = e1.Bot.Z; } else if (pt == e1.Top) { pt.Z = e1.Top.Z; } else if (pt == e2.Bot) { pt.Z = e2.Bot.Z; } else if (pt == e2.Top) { pt.Z = e2.Top.Z; } else { (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt); } } //------------------------------------------------------------------------------ #endif void Clipper::IntersectEdges(TEdge* e1, TEdge* e2, IntPoint& Pt) { bool e1Contributing = (e1->OutIdx >= 0); bool e2Contributing = (e2->OutIdx >= 0); #ifdef use_xyz SetZ(Pt, *e1, *e2); #endif #ifdef use_lines // if either edge is on an OPEN path ... if (e1->WindDelta == 0 || e2->WindDelta == 0) { // ignore subject-subject open path intersections UNLESS they // are both open paths, AND they are both 'contributing maximas' ... if (e1->WindDelta == 0 && e2->WindDelta == 0) { return; } // if intersecting a subj line with a subj poly ... else if (e1->PolyTyp == e2->PolyTyp && e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion) { if (e1->WindDelta == 0) { if (e2Contributing) { AddOutPt(e1, Pt); if (e1Contributing) { e1->OutIdx = Unassigned; } } } else { if (e1Contributing) { AddOutPt(e2, Pt); if (e2Contributing) { e2->OutIdx = Unassigned; } } } } else if (e1->PolyTyp != e2->PolyTyp) { // toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ... if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 && (m_ClipType != ctUnion || e2->WindCnt2 == 0)) { AddOutPt(e1, Pt); if (e1Contributing) { e1->OutIdx = Unassigned; } } else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) && (m_ClipType != ctUnion || e1->WindCnt2 == 0)) { AddOutPt(e2, Pt); if (e2Contributing) { e2->OutIdx = Unassigned; } } } return; } #endif // update winding counts... // assumes that e1 will be to the Right of e2 ABOVE the intersection if (e1->PolyTyp == e2->PolyTyp) { if (IsEvenOddFillType(*e1)) { int oldE1WindCnt = e1->WindCnt; e1->WindCnt = e2->WindCnt; e2->WindCnt = oldE1WindCnt; } else { if (e1->WindCnt + e2->WindDelta == 0) { e1->WindCnt = -e1->WindCnt; } else { e1->WindCnt += e2->WindDelta; } if (e2->WindCnt - e1->WindDelta == 0) { e2->WindCnt = -e2->WindCnt; } else { e2->WindCnt -= e1->WindDelta; } } } else { if (!IsEvenOddFillType(*e2)) { e1->WindCnt2 += e2->WindDelta; } else { e1->WindCnt2 = (e1->WindCnt2 == 0) ? 1 : 0; } if (!IsEvenOddFillType(*e1)) { e2->WindCnt2 -= e1->WindDelta; } else { e2->WindCnt2 = (e2->WindCnt2 == 0) ? 1 : 0; } } PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2; if (e1->PolyTyp == ptSubject) { e1FillType = m_SubjFillType; e1FillType2 = m_ClipFillType; } else { e1FillType = m_ClipFillType; e1FillType2 = m_SubjFillType; } if (e2->PolyTyp == ptSubject) { e2FillType = m_SubjFillType; e2FillType2 = m_ClipFillType; } else { e2FillType = m_ClipFillType; e2FillType2 = m_SubjFillType; } cInt e1Wc, e2Wc; switch (e1FillType) { case pftPositive: e1Wc = e1->WindCnt; break; case pftNegative: e1Wc = -e1->WindCnt; break; default: e1Wc = Abs(e1->WindCnt); } switch (e2FillType) { case pftPositive: e2Wc = e2->WindCnt; break; case pftNegative: e2Wc = -e2->WindCnt; break; default: e2Wc = Abs(e2->WindCnt); } if (e1Contributing && e2Contributing) { if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) || (e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor)) { AddLocalMaxPoly(e1, e2, Pt); } else { AddOutPt(e1, Pt); AddOutPt(e2, Pt); SwapSides(*e1, *e2); SwapPolyIndexes(*e1, *e2); } } else if (e1Contributing) { if (e2Wc == 0 || e2Wc == 1) { AddOutPt(e1, Pt); SwapSides(*e1, *e2); SwapPolyIndexes(*e1, *e2); } } else if (e2Contributing) { if (e1Wc == 0 || e1Wc == 1) { AddOutPt(e2, Pt); SwapSides(*e1, *e2); SwapPolyIndexes(*e1, *e2); } } else if ((e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1)) { // neither edge is currently contributing ... cInt e1Wc2, e2Wc2; switch (e1FillType2) { case pftPositive: e1Wc2 = e1->WindCnt2; break; case pftNegative: e1Wc2 = -e1->WindCnt2; break; default: e1Wc2 = Abs(e1->WindCnt2); } switch (e2FillType2) { case pftPositive: e2Wc2 = e2->WindCnt2; break; case pftNegative: e2Wc2 = -e2->WindCnt2; break; default: e2Wc2 = Abs(e2->WindCnt2); } if (e1->PolyTyp != e2->PolyTyp) { AddLocalMinPoly(e1, e2, Pt); } else if (e1Wc == 1 && e2Wc == 1) { switch (m_ClipType) { case ctIntersection: if (e1Wc2 > 0 && e2Wc2 > 0) { AddLocalMinPoly(e1, e2, Pt); } break; case ctUnion: if (e1Wc2 <= 0 && e2Wc2 <= 0) { AddLocalMinPoly(e1, e2, Pt); } break; case ctDifference: if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) || ((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0))) { AddLocalMinPoly(e1, e2, Pt); } break; case ctXor: AddLocalMinPoly(e1, e2, Pt); } } else { SwapSides(*e1, *e2); } } } //------------------------------------------------------------------------------ void Clipper::SetHoleState(TEdge* e, OutRec* outrec) { TEdge* e2 = e->PrevInAEL; TEdge* eTmp = 0; while (e2) { if (e2->OutIdx >= 0 && e2->WindDelta != 0) { if (!eTmp) { eTmp = e2; } else if (eTmp->OutIdx == e2->OutIdx) { eTmp = 0; } } e2 = e2->PrevInAEL; } if (!eTmp) { outrec->FirstLeft = 0; outrec->IsHole = false; } else { outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx]; outrec->IsHole = !outrec->FirstLeft->IsHole; } } //------------------------------------------------------------------------------ OutRec* GetLowermostRec(OutRec* outRec1, OutRec* outRec2) { // work out which polygon fragment has the correct hole state ... if (!outRec1->BottomPt) { outRec1->BottomPt = GetBottomPt(outRec1->Pts); } if (!outRec2->BottomPt) { outRec2->BottomPt = GetBottomPt(outRec2->Pts); } OutPt* OutPt1 = outRec1->BottomPt; OutPt* OutPt2 = outRec2->BottomPt; if (OutPt1->Pt.Y > OutPt2->Pt.Y) { return outRec1; } else if (OutPt1->Pt.Y < OutPt2->Pt.Y) { return outRec2; } else if (OutPt1->Pt.X < OutPt2->Pt.X) { return outRec1; } else if (OutPt1->Pt.X > OutPt2->Pt.X) { return outRec2; } else if (OutPt1->Next == OutPt1) { return outRec2; } else if (OutPt2->Next == OutPt2) { return outRec1; } else if (FirstIsBottomPt(OutPt1, OutPt2)) { return outRec1; } else { return outRec2; } } //------------------------------------------------------------------------------ bool OutRec1RightOfOutRec2(OutRec* outRec1, OutRec* outRec2) { do { outRec1 = outRec1->FirstLeft; if (outRec1 == outRec2) { return true; } } while (outRec1); return false; } //------------------------------------------------------------------------------ OutRec* Clipper::GetOutRec(int Idx) { OutRec* outrec = m_PolyOuts[Idx]; while (outrec != m_PolyOuts[outrec->Idx]) { outrec = m_PolyOuts[outrec->Idx]; } return outrec; } //------------------------------------------------------------------------------ void Clipper::AppendPolygon(TEdge* e1, TEdge* e2) { // get the start and ends of both output polygons ... OutRec* outRec1 = m_PolyOuts[e1->OutIdx]; OutRec* outRec2 = m_PolyOuts[e2->OutIdx]; OutRec* holeStateRec; if (OutRec1RightOfOutRec2(outRec1, outRec2)) { holeStateRec = outRec2; } else if (OutRec1RightOfOutRec2(outRec2, outRec1)) { holeStateRec = outRec1; } else { holeStateRec = GetLowermostRec(outRec1, outRec2); } // get the start and ends of both output polygons and // join e2 poly onto e1 poly and delete pointers to e2 ... OutPt* p1_lft = outRec1->Pts; OutPt* p1_rt = p1_lft->Prev; OutPt* p2_lft = outRec2->Pts; OutPt* p2_rt = p2_lft->Prev; // join e2 poly onto e1 poly and delete pointers to e2 ... if (e1->Side == esLeft) { if (e2->Side == esLeft) { // z y x a b c ReversePolyPtLinks(p2_lft); p2_lft->Next = p1_lft; p1_lft->Prev = p2_lft; p1_rt->Next = p2_rt; p2_rt->Prev = p1_rt; outRec1->Pts = p2_rt; } else { // x y z a b c p2_rt->Next = p1_lft; p1_lft->Prev = p2_rt; p2_lft->Prev = p1_rt; p1_rt->Next = p2_lft; outRec1->Pts = p2_lft; } } else { if (e2->Side == esRight) { // a b c z y x ReversePolyPtLinks(p2_lft); p1_rt->Next = p2_rt; p2_rt->Prev = p1_rt; p2_lft->Next = p1_lft; p1_lft->Prev = p2_lft; } else { // a b c x y z p1_rt->Next = p2_lft; p2_lft->Prev = p1_rt; p1_lft->Prev = p2_rt; p2_rt->Next = p1_lft; } } outRec1->BottomPt = 0; if (holeStateRec == outRec2) { if (outRec2->FirstLeft != outRec1) { outRec1->FirstLeft = outRec2->FirstLeft; } outRec1->IsHole = outRec2->IsHole; } outRec2->Pts = 0; outRec2->BottomPt = 0; outRec2->FirstLeft = outRec1; int OKIdx = e1->OutIdx; int ObsoleteIdx = e2->OutIdx; e1->OutIdx = Unassigned; // nb: safe because we only get here via AddLocalMaxPoly e2->OutIdx = Unassigned; TEdge* e = m_ActiveEdges; while (e) { if (e->OutIdx == ObsoleteIdx) { e->OutIdx = OKIdx; e->Side = e1->Side; break; } e = e->NextInAEL; } outRec2->Idx = outRec1->Idx; } //------------------------------------------------------------------------------ OutPt* Clipper::AddOutPt(TEdge* e, const IntPoint& pt) { if (e->OutIdx < 0) { OutRec* outRec = CreateOutRec(); outRec->IsOpen = (e->WindDelta == 0); OutPt* newOp = new OutPt; outRec->Pts = newOp; newOp->Idx = outRec->Idx; newOp->Pt = pt; newOp->Next = newOp; newOp->Prev = newOp; if (!outRec->IsOpen) { SetHoleState(e, outRec); } e->OutIdx = outRec->Idx; return newOp; } else { OutRec* outRec = m_PolyOuts[e->OutIdx]; // OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most' OutPt* op = outRec->Pts; bool ToFront = (e->Side == esLeft); if (ToFront && (pt == op->Pt)) { return op; } else if (!ToFront && (pt == op->Prev->Pt)) { return op->Prev; } OutPt* newOp = new OutPt; newOp->Idx = outRec->Idx; newOp->Pt = pt; newOp->Next = op; newOp->Prev = op->Prev; newOp->Prev->Next = newOp; op->Prev = newOp; if (ToFront) { outRec->Pts = newOp; } return newOp; } } //------------------------------------------------------------------------------ OutPt* Clipper::GetLastOutPt(TEdge* e) { OutRec* outRec = m_PolyOuts[e->OutIdx]; if (e->Side == esLeft) { return outRec->Pts; } else { return outRec->Pts->Prev; } } //------------------------------------------------------------------------------ void Clipper::ProcessHorizontals() { TEdge* horzEdge; while (PopEdgeFromSEL(horzEdge)) { ProcessHorizontal(horzEdge); } } //------------------------------------------------------------------------------ inline bool IsMinima(TEdge* e) { return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e); } //------------------------------------------------------------------------------ inline bool IsMaxima(TEdge* e, const cInt Y) { return e && e->Top.Y == Y && !e->NextInLML; } //------------------------------------------------------------------------------ inline bool IsIntermediate(TEdge* e, const cInt Y) { return e->Top.Y == Y && e->NextInLML; } //------------------------------------------------------------------------------ TEdge* GetMaximaPair(TEdge* e) { if ((e->Next->Top == e->Top) && !e->Next->NextInLML) { return e->Next; } else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML) { return e->Prev; } else { return 0; } } //------------------------------------------------------------------------------ TEdge* GetMaximaPairEx(TEdge* e) { // as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal) TEdge* result = GetMaximaPair(e); if (result && (result->OutIdx == Skip || (result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result)))) { return 0; } return result; } //------------------------------------------------------------------------------ void Clipper::SwapPositionsInSEL(TEdge* Edge1, TEdge* Edge2) { if (!(Edge1->NextInSEL) && !(Edge1->PrevInSEL)) { return; } if (!(Edge2->NextInSEL) && !(Edge2->PrevInSEL)) { return; } if (Edge1->NextInSEL == Edge2) { TEdge* Next = Edge2->NextInSEL; if (Next) { Next->PrevInSEL = Edge1; } TEdge* Prev = Edge1->PrevInSEL; if (Prev) { Prev->NextInSEL = Edge2; } Edge2->PrevInSEL = Prev; Edge2->NextInSEL = Edge1; Edge1->PrevInSEL = Edge2; Edge1->NextInSEL = Next; } else if (Edge2->NextInSEL == Edge1) { TEdge* Next = Edge1->NextInSEL; if (Next) { Next->PrevInSEL = Edge2; } TEdge* Prev = Edge2->PrevInSEL; if (Prev) { Prev->NextInSEL = Edge1; } Edge1->PrevInSEL = Prev; Edge1->NextInSEL = Edge2; Edge2->PrevInSEL = Edge1; Edge2->NextInSEL = Next; } else { TEdge* Next = Edge1->NextInSEL; TEdge* Prev = Edge1->PrevInSEL; Edge1->NextInSEL = Edge2->NextInSEL; if (Edge1->NextInSEL) { Edge1->NextInSEL->PrevInSEL = Edge1; } Edge1->PrevInSEL = Edge2->PrevInSEL; if (Edge1->PrevInSEL) { Edge1->PrevInSEL->NextInSEL = Edge1; } Edge2->NextInSEL = Next; if (Edge2->NextInSEL) { Edge2->NextInSEL->PrevInSEL = Edge2; } Edge2->PrevInSEL = Prev; if (Edge2->PrevInSEL) { Edge2->PrevInSEL->NextInSEL = Edge2; } } if (!Edge1->PrevInSEL) { m_SortedEdges = Edge1; } else if (!Edge2->PrevInSEL) { m_SortedEdges = Edge2; } } //------------------------------------------------------------------------------ TEdge* GetNextInAEL(TEdge* e, Direction dir) { return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL; } //------------------------------------------------------------------------------ void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right) { if (HorzEdge.Bot.X < HorzEdge.Top.X) { Left = HorzEdge.Bot.X; Right = HorzEdge.Top.X; Dir = dLeftToRight; } else { Left = HorzEdge.Top.X; Right = HorzEdge.Bot.X; Dir = dRightToLeft; } } //------------------------------------------------------------------------ /******************************************************************************* * Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or * * Bottom of a scanbeam) are processed as if layered. The order in which HEs * * are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] * * (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), * * and with other non-horizontal edges [*]. Once these intersections are * * processed, intermediate HEs then 'promote' the Edge above (NextInLML) into * * the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. * *******************************************************************************/ void Clipper::ProcessHorizontal(TEdge* horzEdge) { Direction dir; cInt horzLeft, horzRight; bool IsOpen = (horzEdge->WindDelta == 0); GetHorzDirection(*horzEdge, dir, horzLeft, horzRight); TEdge *eLastHorz = horzEdge, *eMaxPair = 0; while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML)) { eLastHorz = eLastHorz->NextInLML; } if (!eLastHorz->NextInLML) { eMaxPair = GetMaximaPair(eLastHorz); } MaximaList::const_iterator maxIt; MaximaList::const_reverse_iterator maxRit; if (m_Maxima.size() > 0) { // get the first maxima in range (X) ... if (dir == dLeftToRight) { maxIt = m_Maxima.begin(); while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) { maxIt++; } if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X) { maxIt = m_Maxima.end(); } } else { maxRit = m_Maxima.rbegin(); while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) { maxRit++; } if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X) { maxRit = m_Maxima.rend(); } } } OutPt* op1 = 0; for (;;) // loop through consec. horizontal edges { bool IsLastHorz = (horzEdge == eLastHorz); TEdge* e = GetNextInAEL(horzEdge, dir); while (e) { // this code block inserts extra coords into horizontal edges (in output // polygons) wherever maxima touch these horizontal edges. This helps //'simplifying' polygons (ie if the Simplify property is set). if (m_Maxima.size() > 0) { if (dir == dLeftToRight) { while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X) { if (horzEdge->OutIdx >= 0 && !IsOpen) { AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y)); } maxIt++; } } else { while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X) { if (horzEdge->OutIdx >= 0 && !IsOpen) { AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y)); } maxRit++; } } }; if ((dir == dLeftToRight && e->Curr.X > horzRight) || (dir == dRightToLeft && e->Curr.X < horzLeft)) { break; } // Also break if we've got to the end of an intermediate horizontal edge ... // nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal. if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML && e->Dx < horzEdge->NextInLML->Dx) { break; } if (horzEdge->OutIdx >= 0 && !IsOpen) // note: may be done multiple times { #ifdef use_xyz if (dir == dLeftToRight) { SetZ(e->Curr, *horzEdge, *e); } else { SetZ(e->Curr, *e, *horzEdge); } #endif op1 = AddOutPt(horzEdge, e->Curr); TEdge* eNextHorz = m_SortedEdges; while (eNextHorz) { if (eNextHorz->OutIdx >= 0 && HorzSegmentsOverlap( horzEdge->Bot.X, horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X )) { OutPt* op2 = GetLastOutPt(eNextHorz); AddJoin(op2, op1, eNextHorz->Top); } eNextHorz = eNextHorz->NextInSEL; } AddGhostJoin(op1, horzEdge->Bot); } // OK, so far we're still in range of the horizontal Edge but make sure // we're at the last of consec. horizontals when matching with eMaxPair if (e == eMaxPair && IsLastHorz) { if (horzEdge->OutIdx >= 0) { AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top); } DeleteFromAEL(horzEdge); DeleteFromAEL(eMaxPair); return; } if (dir == dLeftToRight) { IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); IntersectEdges(horzEdge, e, Pt); } else { IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); IntersectEdges(e, horzEdge, Pt); } TEdge* eNext = GetNextInAEL(e, dir); SwapPositionsInAEL(horzEdge, e); e = eNext; } // end while(e) // Break out of loop if HorzEdge.NextInLML is not also horizontal ... if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) { break; } UpdateEdgeIntoAEL(horzEdge); if (horzEdge->OutIdx >= 0) { AddOutPt(horzEdge, horzEdge->Bot); } GetHorzDirection(*horzEdge, dir, horzLeft, horzRight); } // end for (;;) if (horzEdge->OutIdx >= 0 && !op1) { op1 = GetLastOutPt(horzEdge); TEdge* eNextHorz = m_SortedEdges; while (eNextHorz) { if (eNextHorz->OutIdx >= 0 && HorzSegmentsOverlap( horzEdge->Bot.X, horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X )) { OutPt* op2 = GetLastOutPt(eNextHorz); AddJoin(op2, op1, eNextHorz->Top); } eNextHorz = eNextHorz->NextInSEL; } AddGhostJoin(op1, horzEdge->Top); } if (horzEdge->NextInLML) { if (horzEdge->OutIdx >= 0) { op1 = AddOutPt(horzEdge, horzEdge->Top); UpdateEdgeIntoAEL(horzEdge); if (horzEdge->WindDelta == 0) { return; } // nb: HorzEdge is no longer horizontal here TEdge* ePrev = horzEdge->PrevInAEL; TEdge* eNext = horzEdge->NextInAEL; if (ePrev && ePrev->Curr.X == horzEdge->Bot.X && ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 && (ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y && SlopesEqual(*horzEdge, *ePrev, m_UseFullRange))) { OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot); AddJoin(op1, op2, horzEdge->Top); } else if (eNext && eNext->Curr.X == horzEdge->Bot.X && eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 && eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y && SlopesEqual(*horzEdge, *eNext, m_UseFullRange)) { OutPt* op2 = AddOutPt(eNext, horzEdge->Bot); AddJoin(op1, op2, horzEdge->Top); } } else { UpdateEdgeIntoAEL(horzEdge); } } else { if (horzEdge->OutIdx >= 0) { AddOutPt(horzEdge, horzEdge->Top); } DeleteFromAEL(horzEdge); } } //------------------------------------------------------------------------------ bool Clipper::ProcessIntersections(const cInt topY) { if (!m_ActiveEdges) { return true; } try { BuildIntersectList(topY); size_t IlSize = m_IntersectList.size(); if (IlSize == 0) { return true; } if (IlSize == 1 || FixupIntersectionOrder()) { ProcessIntersectList(); } else { return false; } } catch (...) { m_SortedEdges = 0; DisposeIntersectNodes(); throw clipperException("ProcessIntersections error"); } m_SortedEdges = 0; return true; } //------------------------------------------------------------------------------ void Clipper::DisposeIntersectNodes() { for (size_t i = 0; i < m_IntersectList.size(); ++i) { delete m_IntersectList[i]; } m_IntersectList.clear(); } //------------------------------------------------------------------------------ void Clipper::BuildIntersectList(const cInt topY) { if (!m_ActiveEdges) { return; } // prepare for sorting ... TEdge* e = m_ActiveEdges; m_SortedEdges = e; while (e) { e->PrevInSEL = e->PrevInAEL; e->NextInSEL = e->NextInAEL; e->Curr.X = TopX(*e, topY); e = e->NextInAEL; } // bubblesort ... bool isModified; do { isModified = false; e = m_SortedEdges; while (e->NextInSEL) { TEdge* eNext = e->NextInSEL; IntPoint Pt; if (e->Curr.X > eNext->Curr.X) { IntersectPoint(*e, *eNext, Pt); if (Pt.Y < topY) { Pt = IntPoint(TopX(*e, topY), topY); } IntersectNode* newNode = new IntersectNode; newNode->Edge1 = e; newNode->Edge2 = eNext; newNode->Pt = Pt; m_IntersectList.push_back(newNode); SwapPositionsInSEL(e, eNext); isModified = true; } else { e = eNext; } } if (e->PrevInSEL) { e->PrevInSEL->NextInSEL = 0; } else { break; } } while (isModified); m_SortedEdges = 0; // important } //------------------------------------------------------------------------------ void Clipper::ProcessIntersectList() { for (size_t i = 0; i < m_IntersectList.size(); ++i) { IntersectNode* iNode = m_IntersectList[i]; { IntersectEdges(iNode->Edge1, iNode->Edge2, iNode->Pt); SwapPositionsInAEL(iNode->Edge1, iNode->Edge2); } delete iNode; } m_IntersectList.clear(); } //------------------------------------------------------------------------------ bool IntersectListSort(IntersectNode* node1, IntersectNode* node2) { return node2->Pt.Y < node1->Pt.Y; } //------------------------------------------------------------------------------ inline bool EdgesAdjacent(const IntersectNode& inode) { return (inode.Edge1->NextInSEL == inode.Edge2) || (inode.Edge1->PrevInSEL == inode.Edge2); } //------------------------------------------------------------------------------ bool Clipper::FixupIntersectionOrder() { // pre-condition: intersections are sorted Bottom-most first. // Now it's crucial that intersections are made only between adjacent edges, // so to ensure this the order of intersections may need adjusting ... CopyAELToSEL(); std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort); size_t cnt = m_IntersectList.size(); for (size_t i = 0; i < cnt; ++i) { if (!EdgesAdjacent(*m_IntersectList[i])) { size_t j = i + 1; while (j < cnt && !EdgesAdjacent(*m_IntersectList[j])) { j++; } if (j == cnt) { return false; } std::swap(m_IntersectList[i], m_IntersectList[j]); } SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2); } return true; } //------------------------------------------------------------------------------ void Clipper::DoMaxima(TEdge* e) { TEdge* eMaxPair = GetMaximaPairEx(e); if (!eMaxPair) { if (e->OutIdx >= 0) { AddOutPt(e, e->Top); } DeleteFromAEL(e); return; } TEdge* eNext = e->NextInAEL; while (eNext && eNext != eMaxPair) { IntersectEdges(e, eNext, e->Top); SwapPositionsInAEL(e, eNext); eNext = e->NextInAEL; } if (e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned) { DeleteFromAEL(e); DeleteFromAEL(eMaxPair); } else if (e->OutIdx >= 0 && eMaxPair->OutIdx >= 0) { if (e->OutIdx >= 0) { AddLocalMaxPoly(e, eMaxPair, e->Top); } DeleteFromAEL(e); DeleteFromAEL(eMaxPair); } #ifdef use_lines else if (e->WindDelta == 0) { if (e->OutIdx >= 0) { AddOutPt(e, e->Top); e->OutIdx = Unassigned; } DeleteFromAEL(e); if (eMaxPair->OutIdx >= 0) { AddOutPt(eMaxPair, e->Top); eMaxPair->OutIdx = Unassigned; } DeleteFromAEL(eMaxPair); } #endif else { throw clipperException("DoMaxima error"); } } //------------------------------------------------------------------------------ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY) { TEdge* e = m_ActiveEdges; while (e) { // 1. process maxima, treating them as if they're 'bent' horizontal edges, // but exclude maxima with horizontal edges. nb: e can't be a horizontal. bool IsMaximaEdge = IsMaxima(e, topY); if (IsMaximaEdge) { TEdge* eMaxPair = GetMaximaPairEx(e); IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair)); } if (IsMaximaEdge) { if (m_StrictSimple) { m_Maxima.push_back(e->Top.X); } TEdge* ePrev = e->PrevInAEL; DoMaxima(e); if (!ePrev) { e = m_ActiveEdges; } else { e = ePrev->NextInAEL; } } else { // 2. promote horizontal edges, otherwise update Curr.X and Curr.Y ... if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML)) { UpdateEdgeIntoAEL(e); if (e->OutIdx >= 0) { AddOutPt(e, e->Bot); } AddEdgeToSEL(e); } else { e->Curr.X = TopX(*e, topY); e->Curr.Y = topY; #ifdef use_xyz e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0); #endif } // When StrictlySimple and 'e' is being touched by another edge, then // make sure both edges have a vertex here ... if (m_StrictSimple) { TEdge* ePrev = e->PrevInAEL; if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) && (ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0)) { IntPoint pt = e->Curr; #ifdef use_xyz SetZ(pt, *ePrev, *e); #endif OutPt* op = AddOutPt(ePrev, pt); OutPt* op2 = AddOutPt(e, pt); AddJoin(op, op2, pt); // StrictlySimple (type-3) join } } e = e->NextInAEL; } } // 3. Process horizontals at the Top of the scanbeam ... m_Maxima.sort(); ProcessHorizontals(); m_Maxima.clear(); // 4. Promote intermediate vertices ... e = m_ActiveEdges; while (e) { if (IsIntermediate(e, topY)) { OutPt* op = 0; if (e->OutIdx >= 0) { op = AddOutPt(e, e->Top); } UpdateEdgeIntoAEL(e); // if output polygons share an edge, they'll need joining later ... TEdge* ePrev = e->PrevInAEL; TEdge* eNext = e->NextInAEL; if (ePrev && ePrev->Curr.X == e->Bot.X && ePrev->Curr.Y == e->Bot.Y && op && ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y && SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) && (e->WindDelta != 0) && (ePrev->WindDelta != 0)) { OutPt* op2 = AddOutPt(ePrev, e->Bot); AddJoin(op, op2, e->Top); } else if (eNext && eNext->Curr.X == e->Bot.X && eNext->Curr.Y == e->Bot.Y && op && eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y && SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) && (e->WindDelta != 0) && (eNext->WindDelta != 0)) { OutPt* op2 = AddOutPt(eNext, e->Bot); AddJoin(op, op2, e->Top); } } e = e->NextInAEL; } } //------------------------------------------------------------------------------ void Clipper::FixupOutPolyline(OutRec& outrec) { OutPt* pp = outrec.Pts; OutPt* lastPP = pp->Prev; while (pp != lastPP) { pp = pp->Next; if (pp->Pt == pp->Prev->Pt) { if (pp == lastPP) { lastPP = pp->Prev; } OutPt* tmpPP = pp->Prev; tmpPP->Next = pp->Next; pp->Next->Prev = tmpPP; delete pp; pp = tmpPP; } } if (pp == pp->Prev) { DisposeOutPts(pp); outrec.Pts = 0; return; } } //------------------------------------------------------------------------------ void Clipper::FixupOutPolygon(OutRec& outrec) { // FixupOutPolygon() - removes duplicate points and simplifies consecutive // parallel edges by removing the middle vertex. OutPt* lastOK = 0; outrec.BottomPt = 0; OutPt* pp = outrec.Pts; bool preserveCol = m_PreserveCollinear || m_StrictSimple; for (;;) { if (pp->Prev == pp || pp->Prev == pp->Next) { DisposeOutPts(pp); outrec.Pts = 0; return; } // test for duplicate points and collinear edges ... if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) || (SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) && (!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt)))) { lastOK = 0; OutPt* tmp = pp; pp->Prev->Next = pp->Next; pp->Next->Prev = pp->Prev; pp = pp->Prev; delete tmp; } else if (pp == lastOK) { break; } else { if (!lastOK) { lastOK = pp; } pp = pp->Next; } } outrec.Pts = pp; } //------------------------------------------------------------------------------ int PointCount(OutPt* Pts) { if (!Pts) { return 0; } int result = 0; OutPt* p = Pts; do { result++; p = p->Next; } while (p != Pts); return result; } //------------------------------------------------------------------------------ void Clipper::BuildResult(Paths& polys) { polys.reserve(m_PolyOuts.size()); for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { if (!m_PolyOuts[i]->Pts) { continue; } Path pg; OutPt* p = m_PolyOuts[i]->Pts->Prev; int cnt = PointCount(p); if (cnt < 2) { continue; } pg.reserve(cnt); for (int i = 0; i < cnt; ++i) { pg.push_back(p->Pt); p = p->Prev; } polys.push_back(pg); } } //------------------------------------------------------------------------------ void Clipper::BuildResult2(PolyTree& polytree) { polytree.Clear(); polytree.AllNodes.reserve(m_PolyOuts.size()); // add each output polygon/contour to polytree ... for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) { OutRec* outRec = m_PolyOuts[i]; int cnt = PointCount(outRec->Pts); if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) { continue; } FixHoleLinkage(*outRec); PolyNode* pn = new PolyNode(); // nb: polytree takes ownership of all the PolyNodes polytree.AllNodes.push_back(pn); outRec->PolyNd = pn; pn->Parent = 0; pn->Index = 0; pn->Contour.reserve(cnt); OutPt* op = outRec->Pts->Prev; for (int j = 0; j < cnt; j++) { pn->Contour.push_back(op->Pt); op = op->Prev; } } // fixup PolyNode links etc ... polytree.Childs.reserve(m_PolyOuts.size()); for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) { OutRec* outRec = m_PolyOuts[i]; if (!outRec->PolyNd) { continue; } if (outRec->IsOpen) { outRec->PolyNd->m_IsOpen = true; polytree.AddChild(*outRec->PolyNd); } else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd) { outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd); } else { polytree.AddChild(*outRec->PolyNd); } } } //------------------------------------------------------------------------------ void SwapIntersectNodes(IntersectNode& int1, IntersectNode& int2) { // just swap the contents (because fIntersectNodes is a single-linked-list) IntersectNode inode = int1; // gets a copy of Int1 int1.Edge1 = int2.Edge1; int1.Edge2 = int2.Edge2; int1.Pt = int2.Pt; int2.Edge1 = inode.Edge1; int2.Edge2 = inode.Edge2; int2.Pt = inode.Pt; } //------------------------------------------------------------------------------ inline bool E2InsertsBeforeE1(TEdge& e1, TEdge& e2) { if (e2.Curr.X == e1.Curr.X) { if (e2.Top.Y > e1.Top.Y) { return e2.Top.X < TopX(e1, e2.Top.Y); } else { return e1.Top.X > TopX(e2, e1.Top.Y); } } else { return e2.Curr.X < e1.Curr.X; } } //------------------------------------------------------------------------------ bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2, cInt& Left, cInt& Right) { if (a1 < a2) { if (b1 < b2) { Left = std::max(a1, b1); Right = std::min(a2, b2); } else { Left = std::max(a1, b2); Right = std::min(a2, b1); } } else { if (b1 < b2) { Left = std::max(a2, b1); Right = std::min(a1, b2); } else { Left = std::max(a2, b2); Right = std::min(a1, b1); } } return Left < Right; } //------------------------------------------------------------------------------ inline void UpdateOutPtIdxs(OutRec& outrec) { OutPt* op = outrec.Pts; do { op->Idx = outrec.Idx; op = op->Prev; } while (op != outrec.Pts); } //------------------------------------------------------------------------------ void Clipper::InsertEdgeIntoAEL(TEdge* edge, TEdge* startEdge) { if (!m_ActiveEdges) { edge->PrevInAEL = 0; edge->NextInAEL = 0; m_ActiveEdges = edge; } else if (!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge)) { edge->PrevInAEL = 0; edge->NextInAEL = m_ActiveEdges; m_ActiveEdges->PrevInAEL = edge; m_ActiveEdges = edge; } else { if (!startEdge) { startEdge = m_ActiveEdges; } while (startEdge->NextInAEL && !E2InsertsBeforeE1(*startEdge->NextInAEL, *edge)) { startEdge = startEdge->NextInAEL; } edge->NextInAEL = startEdge->NextInAEL; if (startEdge->NextInAEL) { startEdge->NextInAEL->PrevInAEL = edge; } edge->PrevInAEL = startEdge; startEdge->NextInAEL = edge; } } //---------------------------------------------------------------------- OutPt* DupOutPt(OutPt* outPt, bool InsertAfter) { OutPt* result = new OutPt; result->Pt = outPt->Pt; result->Idx = outPt->Idx; if (InsertAfter) { result->Next = outPt->Next; result->Prev = outPt; outPt->Next->Prev = result; outPt->Next = result; } else { result->Prev = outPt->Prev; result->Next = outPt; outPt->Prev->Next = result; outPt->Prev = result; } return result; } //------------------------------------------------------------------------------ bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b, const IntPoint Pt, bool DiscardLeft) { Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight); Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight); if (Dir1 == Dir2) { return false; } // When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we // want Op1b to be on the Right. (And likewise with Op2 and Op2b.) // So, to facilitate this while inserting Op1b and Op2b ... // when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b, // otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.) if (Dir1 == dLeftToRight) { while (op1->Next->Pt.X <= Pt.X && op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y) { op1 = op1->Next; } if (DiscardLeft && (op1->Pt.X != Pt.X)) { op1 = op1->Next; } op1b = DupOutPt(op1, !DiscardLeft); if (op1b->Pt != Pt) { op1 = op1b; op1->Pt = Pt; op1b = DupOutPt(op1, !DiscardLeft); } } else { while (op1->Next->Pt.X >= Pt.X && op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y) { op1 = op1->Next; } if (!DiscardLeft && (op1->Pt.X != Pt.X)) { op1 = op1->Next; } op1b = DupOutPt(op1, DiscardLeft); if (op1b->Pt != Pt) { op1 = op1b; op1->Pt = Pt; op1b = DupOutPt(op1, DiscardLeft); } } if (Dir2 == dLeftToRight) { while (op2->Next->Pt.X <= Pt.X && op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y) { op2 = op2->Next; } if (DiscardLeft && (op2->Pt.X != Pt.X)) { op2 = op2->Next; } op2b = DupOutPt(op2, !DiscardLeft); if (op2b->Pt != Pt) { op2 = op2b; op2->Pt = Pt; op2b = DupOutPt(op2, !DiscardLeft); }; } else { while (op2->Next->Pt.X >= Pt.X && op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y) { op2 = op2->Next; } if (!DiscardLeft && (op2->Pt.X != Pt.X)) { op2 = op2->Next; } op2b = DupOutPt(op2, DiscardLeft); if (op2b->Pt != Pt) { op2 = op2b; op2->Pt = Pt; op2b = DupOutPt(op2, DiscardLeft); }; }; if ((Dir1 == dLeftToRight) == DiscardLeft) { op1->Prev = op2; op2->Next = op1; op1b->Next = op2b; op2b->Prev = op1b; } else { op1->Next = op2; op2->Prev = op1; op1b->Prev = op2b; op2b->Next = op1b; } return true; } //------------------------------------------------------------------------------ bool Clipper::JoinPoints(Join* j, OutRec* outRec1, OutRec* outRec2) { OutPt *op1 = j->OutPt1, *op1b; OutPt *op2 = j->OutPt2, *op2b; // There are 3 kinds of joins for output polygons ... // 1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere // along (horizontal) collinear edges (& Join.OffPt is on the same horizontal). // 2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same // location at the Bottom of the overlapping segment (& Join.OffPt is above). // 3. StrictSimple joins where edges touch but are not collinear and where // Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point. bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y); if (isHorizontal && (j->OffPt == j->OutPt1->Pt) && (j->OffPt == j->OutPt2->Pt)) { // Strictly Simple join ... if (outRec1 != outRec2) { return false; } op1b = j->OutPt1->Next; while (op1b != op1 && (op1b->Pt == j->OffPt)) { op1b = op1b->Next; } bool reverse1 = (op1b->Pt.Y > j->OffPt.Y); op2b = j->OutPt2->Next; while (op2b != op2 && (op2b->Pt == j->OffPt)) { op2b = op2b->Next; } bool reverse2 = (op2b->Pt.Y > j->OffPt.Y); if (reverse1 == reverse2) { return false; } if (reverse1) { op1b = DupOutPt(op1, false); op2b = DupOutPt(op2, true); op1->Prev = op2; op2->Next = op1; op1b->Next = op2b; op2b->Prev = op1b; j->OutPt1 = op1; j->OutPt2 = op1b; return true; } else { op1b = DupOutPt(op1, true); op2b = DupOutPt(op2, false); op1->Next = op2; op2->Prev = op1; op1b->Prev = op2b; op2b->Next = op1b; j->OutPt1 = op1; j->OutPt2 = op1b; return true; } } else if (isHorizontal) { // treat horizontal joins differently to non-horizontal joins since with // them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt // may be anywhere along the horizontal edge. op1b = op1; while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2) { op1 = op1->Prev; } while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2) { op1b = op1b->Next; } if (op1b->Next == op1 || op1b->Next == op2) { return false; // a flat 'polygon' } op2b = op2; while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b) { op2 = op2->Prev; } while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1) { op2b = op2b->Next; } if (op2b->Next == op2 || op2b->Next == op1) { return false; // a flat 'polygon' } cInt Left, Right; // Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right)) { return false; } // DiscardLeftSide: when overlapping edges are joined, a spike will created // which needs to be cleaned up. However, we don't want Op1 or Op2 caught up // on the discard Side as either may still be needed for other joins ... IntPoint Pt; bool DiscardLeftSide; if (op1->Pt.X >= Left && op1->Pt.X <= Right) { Pt = op1->Pt; DiscardLeftSide = (op1->Pt.X > op1b->Pt.X); } else if (op2->Pt.X >= Left && op2->Pt.X <= Right) { Pt = op2->Pt; DiscardLeftSide = (op2->Pt.X > op2b->Pt.X); } else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right) { Pt = op1b->Pt; DiscardLeftSide = op1b->Pt.X > op1->Pt.X; } else { Pt = op2b->Pt; DiscardLeftSide = (op2b->Pt.X > op2->Pt.X); } j->OutPt1 = op1; j->OutPt2 = op2; return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide); } else { // nb: For non-horizontal joins ... // 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y // 2. Jr.OutPt1.Pt > Jr.OffPt.Y // make sure the polygons are correctly oriented ... op1b = op1->Next; while ((op1b->Pt == op1->Pt) && (op1b != op1)) { op1b = op1b->Next; } bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) || !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)); if (Reverse1) { op1b = op1->Prev; while ((op1b->Pt == op1->Pt) && (op1b != op1)) { op1b = op1b->Prev; } if ((op1b->Pt.Y > op1->Pt.Y) || !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) { return false; } }; op2b = op2->Next; while ((op2b->Pt == op2->Pt) && (op2b != op2)) { op2b = op2b->Next; } bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) || !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)); if (Reverse2) { op2b = op2->Prev; while ((op2b->Pt == op2->Pt) && (op2b != op2)) { op2b = op2b->Prev; } if ((op2b->Pt.Y > op2->Pt.Y) || !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) { return false; } } if ((op1b == op1) || (op2b == op2) || (op1b == op2b) || ((outRec1 == outRec2) && (Reverse1 == Reverse2))) { return false; } if (Reverse1) { op1b = DupOutPt(op1, false); op2b = DupOutPt(op2, true); op1->Prev = op2; op2->Next = op1; op1b->Next = op2b; op2b->Prev = op1b; j->OutPt1 = op1; j->OutPt2 = op1b; return true; } else { op1b = DupOutPt(op1, true); op2b = DupOutPt(op2, false); op1->Next = op2; op2->Prev = op1; op1b->Prev = op2b; op2b->Next = op1b; j->OutPt1 = op1; j->OutPt2 = op1b; return true; } } } //---------------------------------------------------------------------- static OutRec* ParseFirstLeft(OutRec* FirstLeft) { while (FirstLeft && !FirstLeft->Pts) { FirstLeft = FirstLeft->FirstLeft; } return FirstLeft; } //------------------------------------------------------------------------------ void Clipper::FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec) { // tests if NewOutRec contains the polygon before reassigning FirstLeft for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { OutRec* outRec = m_PolyOuts[i]; OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft); if (outRec->Pts && firstLeft == OldOutRec) { if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts)) { outRec->FirstLeft = NewOutRec; } } } } //---------------------------------------------------------------------- void Clipper::FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec) { // A polygon has split into two such that one is now the inner of the other. // It's possible that these polygons now wrap around other polygons, so check // every polygon that's also contained by OuterOutRec's FirstLeft container //(including 0) to see if they've become inner to the new inner polygon ... OutRec* orfl = OuterOutRec->FirstLeft; for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { OutRec* outRec = m_PolyOuts[i]; if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec) { continue; } OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft); if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec) { continue; } if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts)) { outRec->FirstLeft = InnerOutRec; } else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts)) { outRec->FirstLeft = OuterOutRec; } else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec) { outRec->FirstLeft = orfl; } } } //---------------------------------------------------------------------- void Clipper::FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec) { // reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { OutRec* outRec = m_PolyOuts[i]; OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft); if (outRec->Pts && firstLeft == OldOutRec) { outRec->FirstLeft = NewOutRec; } } } //---------------------------------------------------------------------- void Clipper::JoinCommonEdges() { for (JoinList::size_type i = 0; i < m_Joins.size(); i++) { Join* join = m_Joins[i]; OutRec* outRec1 = GetOutRec(join->OutPt1->Idx); OutRec* outRec2 = GetOutRec(join->OutPt2->Idx); if (!outRec1->Pts || !outRec2->Pts) { continue; } if (outRec1->IsOpen || outRec2->IsOpen) { continue; } // get the polygon fragment with the correct hole state (FirstLeft) // before calling JoinPoints() ... OutRec* holeStateRec; if (outRec1 == outRec2) { holeStateRec = outRec1; } else if (OutRec1RightOfOutRec2(outRec1, outRec2)) { holeStateRec = outRec2; } else if (OutRec1RightOfOutRec2(outRec2, outRec1)) { holeStateRec = outRec1; } else { holeStateRec = GetLowermostRec(outRec1, outRec2); } if (!JoinPoints(join, outRec1, outRec2)) { continue; } if (outRec1 == outRec2) { // instead of joining two polygons, we've just created a new one by // splitting one polygon into two. outRec1->Pts = join->OutPt1; outRec1->BottomPt = 0; outRec2 = CreateOutRec(); outRec2->Pts = join->OutPt2; // update all OutRec2.Pts Idx's ... UpdateOutPtIdxs(*outRec2); if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts)) { // outRec1 contains outRec2 ... outRec2->IsHole = !outRec1->IsHole; outRec2->FirstLeft = outRec1; if (m_UsingPolyTree) { FixupFirstLefts2(outRec2, outRec1); } if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0)) { ReversePolyPtLinks(outRec2->Pts); } } else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts)) { // outRec2 contains outRec1 ... outRec2->IsHole = outRec1->IsHole; outRec1->IsHole = !outRec2->IsHole; outRec2->FirstLeft = outRec1->FirstLeft; outRec1->FirstLeft = outRec2; if (m_UsingPolyTree) { FixupFirstLefts2(outRec1, outRec2); } if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0)) { ReversePolyPtLinks(outRec1->Pts); } } else { // the 2 polygons are completely separate ... outRec2->IsHole = outRec1->IsHole; outRec2->FirstLeft = outRec1->FirstLeft; // fixup FirstLeft pointers that may need reassigning to OutRec2 if (m_UsingPolyTree) { FixupFirstLefts1(outRec1, outRec2); } } } else { // joined 2 polygons together ... outRec2->Pts = 0; outRec2->BottomPt = 0; outRec2->Idx = outRec1->Idx; outRec1->IsHole = holeStateRec->IsHole; if (holeStateRec == outRec2) { outRec1->FirstLeft = outRec2->FirstLeft; } outRec2->FirstLeft = outRec1; if (m_UsingPolyTree) { FixupFirstLefts3(outRec2, outRec1); } } } } //------------------------------------------------------------------------------ // ClipperOffset support functions ... //------------------------------------------------------------------------------ DoublePoint GetUnitNormal(const IntPoint& pt1, const IntPoint& pt2) { if (pt2.X == pt1.X && pt2.Y == pt1.Y) { return DoublePoint(0, 0); } double Dx = (double)(pt2.X - pt1.X); double dy = (double)(pt2.Y - pt1.Y); double f = 1 * 1.0 / std::sqrt(Dx * Dx + dy * dy); Dx *= f; dy *= f; return DoublePoint(dy, -Dx); } //------------------------------------------------------------------------------ // ClipperOffset class //------------------------------------------------------------------------------ ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance) { this->MiterLimit = miterLimit; this->ArcTolerance = arcTolerance; m_lowest.X = -1; } //------------------------------------------------------------------------------ ClipperOffset::~ClipperOffset() { Clear(); } //------------------------------------------------------------------------------ void ClipperOffset::Clear() { for (int i = 0; i < m_polyNodes.ChildCount(); ++i) { delete m_polyNodes.Childs[i]; } m_polyNodes.Childs.clear(); m_lowest.X = -1; } //------------------------------------------------------------------------------ void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType) { int highI = (int)path.size() - 1; if (highI < 0) { return; } PolyNode* newNode = new PolyNode(); newNode->m_jointype = joinType; newNode->m_endtype = endType; // strip duplicate points from path and also get index to the lowest point ... if (endType == etClosedLine || endType == etClosedPolygon) { while (highI > 0 && path[0] == path[highI]) { highI--; } } newNode->Contour.reserve(highI + 1); newNode->Contour.push_back(path[0]); int j = 0, k = 0; for (int i = 1; i <= highI; i++) { if (newNode->Contour[j] != path[i]) { j++; newNode->Contour.push_back(path[i]); if (path[i].Y > newNode->Contour[k].Y || (path[i].Y == newNode->Contour[k].Y && path[i].X < newNode->Contour[k].X)) { k = j; } } } if (endType == etClosedPolygon && j < 2) { delete newNode; return; } m_polyNodes.AddChild(*newNode); // if this path's lowest pt is lower than all the others then update m_lowest if (endType != etClosedPolygon) { return; } if (m_lowest.X < 0) { m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k); } else { IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y]; if (newNode->Contour[k].Y > ip.Y || (newNode->Contour[k].Y == ip.Y && newNode->Contour[k].X < ip.X)) { m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k); } } } //------------------------------------------------------------------------------ void ClipperOffset::AddPaths(const Paths& paths, JoinType joinType, EndType endType) { for (Paths::size_type i = 0; i < paths.size(); ++i) { AddPath(paths[i], joinType, endType); } } //------------------------------------------------------------------------------ void ClipperOffset::FixOrientations() { // fixup orientations of all closed paths if the orientation of the // closed path with the lowermost vertex is wrong ... if (m_lowest.X >= 0 && !Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour)) { for (int i = 0; i < m_polyNodes.ChildCount(); ++i) { PolyNode& node = *m_polyNodes.Childs[i]; if (node.m_endtype == etClosedPolygon || (node.m_endtype == etClosedLine && Orientation(node.Contour))) { ReversePath(node.Contour); } } } else { for (int i = 0; i < m_polyNodes.ChildCount(); ++i) { PolyNode& node = *m_polyNodes.Childs[i]; if (node.m_endtype == etClosedLine && !Orientation(node.Contour)) { ReversePath(node.Contour); } } } } //------------------------------------------------------------------------------ void ClipperOffset::Execute(Paths& solution, double delta) { solution.clear(); FixOrientations(); DoOffset(delta); // now clean up 'corners' ... Clipper clpr; clpr.AddPaths(m_destPolys, ptSubject, true); if (delta > 0) { clpr.Execute(ctUnion, solution, pftPositive, pftPositive); } else { IntRect r = clpr.GetBounds(); Path outer(4); outer[0] = IntPoint(r.left - 10, r.bottom + 10); outer[1] = IntPoint(r.right + 10, r.bottom + 10); outer[2] = IntPoint(r.right + 10, r.top - 10); outer[3] = IntPoint(r.left - 10, r.top - 10); clpr.AddPath(outer, ptSubject, true); clpr.ReverseSolution(true); clpr.Execute(ctUnion, solution, pftNegative, pftNegative); if (solution.size() > 0) { solution.erase(solution.begin()); } } } //------------------------------------------------------------------------------ void ClipperOffset::Execute(PolyTree& solution, double delta) { solution.Clear(); FixOrientations(); DoOffset(delta); // now clean up 'corners' ... Clipper clpr; clpr.AddPaths(m_destPolys, ptSubject, true); if (delta > 0) { clpr.Execute(ctUnion, solution, pftPositive, pftPositive); } else { IntRect r = clpr.GetBounds(); Path outer(4); outer[0] = IntPoint(r.left - 10, r.bottom + 10); outer[1] = IntPoint(r.right + 10, r.bottom + 10); outer[2] = IntPoint(r.right + 10, r.top - 10); outer[3] = IntPoint(r.left - 10, r.top - 10); clpr.AddPath(outer, ptSubject, true); clpr.ReverseSolution(true); clpr.Execute(ctUnion, solution, pftNegative, pftNegative); // remove the outer PolyNode rectangle ... if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0) { PolyNode* outerNode = solution.Childs[0]; solution.Childs.reserve(outerNode->ChildCount()); solution.Childs[0] = outerNode->Childs[0]; solution.Childs[0]->Parent = outerNode->Parent; for (int i = 1; i < outerNode->ChildCount(); ++i) { solution.AddChild(*outerNode->Childs[i]); } } else { solution.Clear(); } } } //------------------------------------------------------------------------------ void ClipperOffset::DoOffset(double delta) { m_destPolys.clear(); m_delta = delta; // if Zero offset, just copy any CLOSED polygons to m_p and return ... if (NEAR_ZERO(delta)) { m_destPolys.reserve(m_polyNodes.ChildCount()); for (int i = 0; i < m_polyNodes.ChildCount(); i++) { PolyNode& node = *m_polyNodes.Childs[i]; if (node.m_endtype == etClosedPolygon) { m_destPolys.push_back(node.Contour); } } return; } // see offset_triginometry3.svg in the documentation folder ... if (MiterLimit > 2) { m_miterLim = 2 / (MiterLimit * MiterLimit); } else { m_miterLim = 0.5; } double y; if (ArcTolerance <= 0.0) { y = def_arc_tolerance; } else if (ArcTolerance > std::fabs(delta) * def_arc_tolerance) { y = std::fabs(delta) * def_arc_tolerance; } else { y = ArcTolerance; } // see offset_triginometry2.svg in the documentation folder ... double steps = pi / std::acos(1 - y / std::fabs(delta)); if (steps > std::fabs(delta) * pi) { steps = std::fabs(delta) * pi; // ie excessive precision check } m_sin = std::sin(two_pi / steps); m_cos = std::cos(two_pi / steps); m_StepsPerRad = steps / two_pi; if (delta < 0.0) { m_sin = -m_sin; } m_destPolys.reserve(m_polyNodes.ChildCount() * 2); for (int i = 0; i < m_polyNodes.ChildCount(); i++) { PolyNode& node = *m_polyNodes.Childs[i]; m_srcPoly = node.Contour; int len = (int)m_srcPoly.size(); if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon))) { continue; } m_destPoly.clear(); if (len == 1) { if (node.m_jointype == jtRound) { double X = 1.0, Y = 0.0; for (cInt j = 1; j <= steps; j++) { m_destPoly.push_back( IntPoint(Round(m_srcPoly[0].X + X * delta), Round(m_srcPoly[0].Y + Y * delta)) ); double X2 = X; X = X * m_cos - m_sin * Y; Y = X2 * m_sin + Y * m_cos; } } else { double X = -1.0, Y = -1.0; for (int j = 0; j < 4; ++j) { m_destPoly.push_back( IntPoint(Round(m_srcPoly[0].X + X * delta), Round(m_srcPoly[0].Y + Y * delta)) ); if (X < 0) { X = 1; } else if (Y < 0) { Y = 1; } else { X = -1; } } } m_destPolys.push_back(m_destPoly); continue; } // build m_normals ... m_normals.clear(); m_normals.reserve(len); for (int j = 0; j < len - 1; ++j) { m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1])); } if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon) { m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0])); } else { m_normals.push_back(DoublePoint(m_normals[len - 2])); } if (node.m_endtype == etClosedPolygon) { int k = len - 1; for (int j = 0; j < len; ++j) { OffsetPoint(j, k, node.m_jointype); } m_destPolys.push_back(m_destPoly); } else if (node.m_endtype == etClosedLine) { int k = len - 1; for (int j = 0; j < len; ++j) { OffsetPoint(j, k, node.m_jointype); } m_destPolys.push_back(m_destPoly); m_destPoly.clear(); // re-build m_normals ... DoublePoint n = m_normals[len - 1]; for (int j = len - 1; j > 0; j--) { m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); } m_normals[0] = DoublePoint(-n.X, -n.Y); k = 0; for (int j = len - 1; j >= 0; j--) { OffsetPoint(j, k, node.m_jointype); } m_destPolys.push_back(m_destPoly); } else { int k = 0; for (int j = 1; j < len - 1; ++j) { OffsetPoint(j, k, node.m_jointype); } IntPoint pt1; if (node.m_endtype == etOpenButt) { int j = len - 1; pt1 = IntPoint( (cInt)Round(m_srcPoly[j].X + m_normals[j].X * delta), (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta) ); m_destPoly.push_back(pt1); pt1 = IntPoint( (cInt)Round(m_srcPoly[j].X - m_normals[j].X * delta), (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta) ); m_destPoly.push_back(pt1); } else { int j = len - 1; k = len - 2; m_sinA = 0; m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y); if (node.m_endtype == etOpenSquare) { DoSquare(j, k); } else { DoRound(j, k); } } // re-build m_normals ... for (int j = len - 1; j > 0; j--) { m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); } m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y); k = len - 1; for (int j = k - 1; j > 0; --j) { OffsetPoint(j, k, node.m_jointype); } if (node.m_endtype == etOpenButt) { pt1 = IntPoint( (cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta), (cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta) ); m_destPoly.push_back(pt1); pt1 = IntPoint( (cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta), (cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta) ); m_destPoly.push_back(pt1); } else { k = 1; m_sinA = 0; if (node.m_endtype == etOpenSquare) { DoSquare(0, 1); } else { DoRound(0, 1); } } m_destPolys.push_back(m_destPoly); } } } //------------------------------------------------------------------------------ void ClipperOffset::OffsetPoint(int j, int& k, JoinType jointype) { // cross product ... m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y); if (std::fabs(m_sinA * m_delta) < 1.0) { // dot product ... double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y); if (cosA > 0) // angle => 0 degrees { m_destPoly.push_back(IntPoint( Round(m_srcPoly[j].X + m_normals[k].X * m_delta), Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta) )); return; } // else angle => 180 degrees } else if (m_sinA > 1.0) { m_sinA = 1.0; } else if (m_sinA < -1.0) { m_sinA = -1.0; } if (m_sinA * m_delta < 0) { m_destPoly.push_back(IntPoint( Round(m_srcPoly[j].X + m_normals[k].X * m_delta), Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta) )); m_destPoly.push_back(m_srcPoly[j]); m_destPoly.push_back(IntPoint( Round(m_srcPoly[j].X + m_normals[j].X * m_delta), Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta) )); } else { switch (jointype) { case jtMiter: { double r = 1 + (m_normals[j].X * m_normals[k].X + m_normals[j].Y * m_normals[k].Y); if (r >= m_miterLim) { DoMiter(j, k, r); } else { DoSquare(j, k); } break; } case jtSquare: DoSquare(j, k); break; case jtRound: DoRound(j, k); break; } } k = j; } //------------------------------------------------------------------------------ void ClipperOffset::DoSquare(int j, int k) { double dx = std::tan( std::atan2(m_sinA, m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) / 4 ); m_destPoly.push_back(IntPoint( Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)), Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx)) )); m_destPoly.push_back(IntPoint( Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)), Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx)) )); } //------------------------------------------------------------------------------ void ClipperOffset::DoMiter(int j, int k, double r) { double q = m_delta / r; m_destPoly.push_back(IntPoint( Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q), Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q) )); } //------------------------------------------------------------------------------ void ClipperOffset::DoRound(int j, int k) { double a = std::atan2(m_sinA, m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y); int steps = std::max((int)Round(m_StepsPerRad * std::fabs(a)), 1); double X = m_normals[k].X, Y = m_normals[k].Y, X2; for (int i = 0; i < steps; ++i) { m_destPoly.push_back( IntPoint(Round(m_srcPoly[j].X + X * m_delta), Round(m_srcPoly[j].Y + Y * m_delta)) ); X2 = X; X = X * m_cos - m_sin * Y; Y = X2 * m_sin + Y * m_cos; } m_destPoly.push_back(IntPoint( Round(m_srcPoly[j].X + m_normals[j].X * m_delta), Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta) )); } //------------------------------------------------------------------------------ // Miscellaneous public functions //------------------------------------------------------------------------------ void Clipper::DoSimplePolygons() { PolyOutList::size_type i = 0; while (i < m_PolyOuts.size()) { OutRec* outrec = m_PolyOuts[i++]; OutPt* op = outrec->Pts; if (!op || outrec->IsOpen) { continue; } do // for each Pt in Polygon until duplicate found do ... { OutPt* op2 = op->Next; while (op2 != outrec->Pts) { if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op) { // split the polygon into two ... OutPt* op3 = op->Prev; OutPt* op4 = op2->Prev; op->Prev = op4; op4->Next = op; op2->Prev = op3; op3->Next = op2; outrec->Pts = op; OutRec* outrec2 = CreateOutRec(); outrec2->Pts = op2; UpdateOutPtIdxs(*outrec2); if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts)) { // OutRec2 is contained by OutRec1 ... outrec2->IsHole = !outrec->IsHole; outrec2->FirstLeft = outrec; if (m_UsingPolyTree) { FixupFirstLefts2(outrec2, outrec); } } else if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts)) { // OutRec1 is contained by OutRec2 ... outrec2->IsHole = outrec->IsHole; outrec->IsHole = !outrec2->IsHole; outrec2->FirstLeft = outrec->FirstLeft; outrec->FirstLeft = outrec2; if (m_UsingPolyTree) { FixupFirstLefts2(outrec, outrec2); } } else { // the 2 polygons are separate ... outrec2->IsHole = outrec->IsHole; outrec2->FirstLeft = outrec->FirstLeft; if (m_UsingPolyTree) { FixupFirstLefts1(outrec, outrec2); } } op2 = op; // ie get ready for the Next iteration } op2 = op2->Next; } op = op->Next; } while (op != outrec->Pts); } } //------------------------------------------------------------------------------ void ReversePath(Path& p) { std::reverse(p.begin(), p.end()); } //------------------------------------------------------------------------------ void ReversePaths(Paths& p) { for (Paths::size_type i = 0; i < p.size(); ++i) { ReversePath(p[i]); } } //------------------------------------------------------------------------------ void SimplifyPolygon(const Path& in_poly, Paths& out_polys, PolyFillType fillType) { Clipper c; c.StrictlySimple(true); c.AddPath(in_poly, ptSubject, true); c.Execute(ctUnion, out_polys, fillType, fillType); } //------------------------------------------------------------------------------ void SimplifyPolygons(const Paths& in_polys, Paths& out_polys, PolyFillType fillType) { Clipper c; c.StrictlySimple(true); c.AddPaths(in_polys, ptSubject, true); c.Execute(ctUnion, out_polys, fillType, fillType); } //------------------------------------------------------------------------------ void SimplifyPolygons(Paths& polys, PolyFillType fillType) { SimplifyPolygons(polys, polys, fillType); } //------------------------------------------------------------------------------ inline double DistanceSqrd(const IntPoint& pt1, const IntPoint& pt2) { double Dx = ((double)pt1.X - pt2.X); double dy = ((double)pt1.Y - pt2.Y); return (Dx * Dx + dy * dy); } //------------------------------------------------------------------------------ double DistanceFromLineSqrd(const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2) { // The equation of a line in general form (Ax + By + C = 0) // given 2 points (x¹,y¹) & (x²,y²) is ... //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0 // A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹ // perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²) // see http://en.wikipedia.org/wiki/Perpendicular_distance double A = double(ln1.Y - ln2.Y); double B = double(ln2.X - ln1.X); double C = A * ln1.X + B * ln1.Y; C = A * pt.X + B * pt.Y - C; return (C * C) / (A * A + B * B); } //--------------------------------------------------------------------------- bool SlopesNearCollinear(const IntPoint& pt1, const IntPoint& pt2, const IntPoint& pt3, double distSqrd) { // this function is more accurate when the point that's geometrically // between the other 2 points is the one that's tested for distance. // ie makes it more likely to pick up 'spikes' ... if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y)) { if ((pt1.X > pt2.X) == (pt1.X < pt3.X)) { return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; } else if ((pt2.X > pt1.X) == (pt2.X < pt3.X)) { return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; } else { return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; } } else { if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y)) { return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; } else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y)) { return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; } else { return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; } } } //------------------------------------------------------------------------------ bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd) { double Dx = (double)pt1.X - pt2.X; double dy = (double)pt1.Y - pt2.Y; return ((Dx * Dx) + (dy * dy) <= distSqrd); } //------------------------------------------------------------------------------ OutPt* ExcludeOp(OutPt* op) { OutPt* result = op->Prev; result->Next = op->Next; op->Next->Prev = result; result->Idx = 0; return result; } //------------------------------------------------------------------------------ void CleanPolygon(const Path& in_poly, Path& out_poly, double distance) { // distance = proximity in units/pixels below which vertices // will be stripped. Default ~= sqrt(2). size_t size = in_poly.size(); if (size == 0) { out_poly.clear(); return; } OutPt* outPts = new OutPt[size]; for (size_t i = 0; i < size; ++i) { outPts[i].Pt = in_poly[i]; outPts[i].Next = &outPts[(i + 1) % size]; outPts[i].Next->Prev = &outPts[i]; outPts[i].Idx = 0; } double distSqrd = distance * distance; OutPt* op = &outPts[0]; while (op->Idx == 0 && op->Next != op->Prev) { if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd)) { op = ExcludeOp(op); size--; } else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd)) { ExcludeOp(op->Next); op = ExcludeOp(op); size -= 2; } else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd)) { op = ExcludeOp(op); size--; } else { op->Idx = 1; op = op->Next; } } if (size < 3) { size = 0; } out_poly.resize(size); for (size_t i = 0; i < size; ++i) { out_poly[i] = op->Pt; op = op->Next; } delete[] outPts; } //------------------------------------------------------------------------------ void CleanPolygon(Path& poly, double distance) { CleanPolygon(poly, poly, distance); } //------------------------------------------------------------------------------ void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance) { out_polys.resize(in_polys.size()); for (Paths::size_type i = 0; i < in_polys.size(); ++i) { CleanPolygon(in_polys[i], out_polys[i], distance); } } //------------------------------------------------------------------------------ void CleanPolygons(Paths& polys, double distance) { CleanPolygons(polys, polys, distance); } //------------------------------------------------------------------------------ void Minkowski(const Path& poly, const Path& path, Paths& solution, bool isSum, bool isClosed) { int delta = (isClosed ? 1 : 0); size_t polyCnt = poly.size(); size_t pathCnt = path.size(); Paths pp; pp.reserve(pathCnt); if (isSum) { for (size_t i = 0; i < pathCnt; ++i) { Path p; p.reserve(polyCnt); for (size_t j = 0; j < poly.size(); ++j) { p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y)); } pp.push_back(p); } } else { for (size_t i = 0; i < pathCnt; ++i) { Path p; p.reserve(polyCnt); for (size_t j = 0; j < poly.size(); ++j) { p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y)); } pp.push_back(p); } } solution.clear(); solution.reserve((pathCnt + delta) * (polyCnt + 1)); for (size_t i = 0; i < pathCnt - 1 + delta; ++i) { for (size_t j = 0; j < polyCnt; ++j) { Path quad; quad.reserve(4); quad.push_back(pp[i % pathCnt][j % polyCnt]); quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]); quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]); quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]); if (!Orientation(quad)) { ReversePath(quad); } solution.push_back(quad); } } } //------------------------------------------------------------------------------ void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed) { Minkowski(pattern, path, solution, true, pathIsClosed); Clipper c; c.AddPaths(solution, ptSubject, true); c.Execute(ctUnion, solution, pftNonZero, pftNonZero); } //------------------------------------------------------------------------------ void TranslatePath(const Path& input, Path& output, const IntPoint delta) { // precondition: input != output output.resize(input.size()); for (size_t i = 0; i < input.size(); ++i) { output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y); } } //------------------------------------------------------------------------------ void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed) { Clipper c; for (size_t i = 0; i < paths.size(); ++i) { Paths tmp; Minkowski(pattern, paths[i], tmp, true, pathIsClosed); c.AddPaths(tmp, ptSubject, true); if (pathIsClosed) { Path tmp2; TranslatePath(paths[i], tmp2, pattern[0]); c.AddPath(tmp2, ptClip, true); } } c.Execute(ctUnion, solution, pftNonZero, pftNonZero); } //------------------------------------------------------------------------------ void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution) { Minkowski(poly1, poly2, solution, false, true); Clipper c; c.AddPaths(solution, ptSubject, true); c.Execute(ctUnion, solution, pftNonZero, pftNonZero); } //------------------------------------------------------------------------------ enum NodeType { ntAny, ntOpen, ntClosed }; void AddPolyNodeToPaths(const PolyNode& polynode, NodeType nodetype, Paths& paths) { bool match = true; if (nodetype == ntClosed) { match = !polynode.IsOpen(); } else if (nodetype == ntOpen) { return; } if (!polynode.Contour.empty() && match) { paths.push_back(polynode.Contour); } for (int i = 0; i < polynode.ChildCount(); ++i) { AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths); } } //------------------------------------------------------------------------------ void PolyTreeToPaths(const PolyTree& polytree, Paths& paths) { paths.resize(0); paths.reserve(polytree.Total()); AddPolyNodeToPaths(polytree, ntAny, paths); } //------------------------------------------------------------------------------ void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths) { paths.resize(0); paths.reserve(polytree.Total()); AddPolyNodeToPaths(polytree, ntClosed, paths); } //------------------------------------------------------------------------------ void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths) { paths.resize(0); paths.reserve(polytree.Total()); // Open paths are top level only, so ... for (int i = 0; i < polytree.ChildCount(); ++i) { if (polytree.Childs[i]->IsOpen()) { paths.push_back(polytree.Childs[i]->Contour); } } } //------------------------------------------------------------------------------ std::ostream& operator<<(std::ostream& s, const IntPoint& p) { s << "(" << p.X << "," << p.Y << ")"; return s; } //------------------------------------------------------------------------------ std::ostream& operator<<(std::ostream& s, const Path& p) { if (p.empty()) { return s; } Path::size_type last = p.size() - 1; for (Path::size_type i = 0; i < last; i++) { s << "(" << p[i].X << "," << p[i].Y << "), "; } s << "(" << p[last].X << "," << p[last].Y << ")\n"; return s; } //------------------------------------------------------------------------------ std::ostream& operator<<(std::ostream& s, const Paths& p) { for (Paths::size_type i = 0; i < p.size(); i++) { s << p[i]; } s << "\n"; return s; } //------------------------------------------------------------------------------ } // namespace ClipperLib