DraftOrthoArrayTaskPanel 0 0 440 883 0 0 250 0 Orthogonal Array Toggles between orthogonal and linear mode Switch to Linear Mode true X axis true Y axis false Z axis false Number of elements in the array in the specified direction, including a copy of the original object. The number must be at least 1 in each direction. Number of Elements X 1 1000000 2 Y 1 1000000 2 Z 1 1000000 1 Currently selected axis Distance between the elements in the X-direction. Normally, only the X value is necessary; the other two values can give an additional shift in their respective directions. Negative values will result in copies produced in the negative direction. X Intervals X 0 0 mm 100.000000000000000 Y 0 0 mm Z 0 0 mm Resets the distances Reset X Distance between the elements in the Y-direction. Normally, only the Y value is necessary; the other two values can give an additional shift in their respective directions. Negative values will result in copies produced in the negative direction. Y Intervals X 0 0 mm Y 0 0 mm 100.000000000000000 Z 0 0 mm Resets the distances Reset Y Distance between the elements in the Z direction. Normally, only the Z value is necessary; the other two values can give an additional shift in their respective directions. Negative values will result in copies produced in the negative direction. Z Intervals X 0 0 mm Y 0 0 mm Z 0 0 mm 100.000000000000000 Resets the distances Reset Z If checked, the resulting objects in the array will be fused if they touch each other. This only works if "Link array" is off. Fuse If checked, the resulting object will be a "Link array" instead of a regular array. A Link array is more efficient when creating multiple copies, but it cannot be fused together. Link array true Qt::Vertical 20 40 Gui::InputField QLineEdit
Gui/InputField.h
spinbox_n_X spinbox_n_Y spinbox_n_Z input_X_x input_X_y input_X_z button_reset_X input_Y_x input_Y_y input_Y_z button_reset_Y input_Z_x input_Z_y input_Z_z button_reset_Z checkbox_fuse checkbox_link