/*************************************************************************** * Copyright (c) 2013 Jan Rheinländer * * * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include "FemConstraintForce.h" using namespace Fem; PROPERTY_SOURCE(Fem::ConstraintForce, Fem::Constraint) ConstraintForce::ConstraintForce() { ADD_PROPERTY(Force, (0.0)); ADD_PROPERTY_TYPE( Direction, (nullptr), "ConstraintForce", (App::PropertyType)(App::Prop_None), "Element giving direction of constraint" ); // RefDispl must get a global scope, see Direction.setScope(App::LinkScope::Global); ADD_PROPERTY(Reversed, (0)); ADD_PROPERTY_TYPE( DirectionVector, (Base::Vector3d(0, 0, 1)), "ConstraintForce", App::PropertyType(App::Prop_ReadOnly | App::Prop_Output), "Direction of arrows" ); // by default use the null vector to indicate an invalid value naturalDirectionVector = Base::Vector3d(0, 0, 0); ADD_PROPERTY_TYPE( EnableAmplitude, (false), "ConstraintForce", (App::PropertyType)(App::Prop_None), "Amplitude of the force load" ); ADD_PROPERTY_TYPE( AmplitudeValues, (std::vector {"0, 0", "1, 1"}), "ConstraintForce", (App::PropertyType)(App::Prop_None), "Amplitude values" ); } App::DocumentObjectExecReturn* ConstraintForce::execute() { return Constraint::execute(); } void ConstraintForce::handleChangedPropertyType( Base::XMLReader& reader, const char* TypeName, App::Property* prop ) { // property Force had App::PropertyFloat, was changed to App::PropertyForce if (prop == &Force && strcmp(TypeName, "App::PropertyFloat") == 0) { App::PropertyFloat ForceProperty; // restore the PropertyFloat to be able to set its value ForceProperty.Restore(reader); // force uses m while FreeCAD uses internally mm thus // e.g. "2.5" must become 2500 to result in 2.5 N Force.setValue(ForceProperty.getValue() * 1000); } else { Constraint::handleChangedPropertyType(reader, TypeName, prop); } } void ConstraintForce::onChanged(const App::Property* prop) { // Note: If we call this at the end, then the arrows are not oriented correctly initially // because the NormalDirection has not been calculated yet Constraint::onChanged(prop); if (prop == &Direction) { Base::Vector3d direction = getDirection(Direction); if (direction.Length() < Precision::Confusion()) { return; } naturalDirectionVector = direction; if (Reversed.getValue()) { direction = -direction; } DirectionVector.setValue(direction); } else if (prop == &Reversed) { // if the direction is invalid try to compute it again if (naturalDirectionVector.Length() < Precision::Confusion()) { naturalDirectionVector = getDirection(Direction); } if (naturalDirectionVector.Length() >= Precision::Confusion()) { if (Reversed.getValue() && (DirectionVector.getValue() == naturalDirectionVector)) { DirectionVector.setValue(-naturalDirectionVector); } else if (!Reversed.getValue() && (DirectionVector.getValue() != naturalDirectionVector)) { DirectionVector.setValue(naturalDirectionVector); } } } else if (prop == &NormalDirection) { // Set a default direction if no direction reference has been given if (!Direction.getValue()) { Base::Vector3d direction = NormalDirection.getValue(); if (Reversed.getValue()) { direction = -direction; } DirectionVector.setValue(direction); naturalDirectionVector = direction; } } }