/*************************************************************************** * Copyright (c) 2013 Jan Rheinländer * * * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include "FemConstraintGear.h" using namespace Fem; PROPERTY_SOURCE(Fem::ConstraintGear, Fem::ConstraintBearing) ConstraintGear::ConstraintGear() { ADD_PROPERTY(Diameter, (100.0)); ADD_PROPERTY(Force, (1000.0)); ADD_PROPERTY(ForceAngle, (0.0)); ADD_PROPERTY_TYPE( Direction, (nullptr), "ConstraintGear", (App::PropertyType)(App::Prop_None), "Element giving direction of gear force" ); ADD_PROPERTY(Reversed, (0)); ADD_PROPERTY_TYPE( DirectionVector, (Base::Vector3d(1, 1, 1).Normalize()), "ConstraintGear", App::PropertyType(App::Prop_ReadOnly | App::Prop_Output), "Direction of gear force" ); naturalDirectionVector = Base::Vector3d(1, 1, 1).Normalize(); } App::DocumentObjectExecReturn* ConstraintGear::execute() { return ConstraintBearing::execute(); } void ConstraintGear::onChanged(const App::Property* prop) { ConstraintBearing::onChanged(prop); if (prop == &Direction) { Base::Vector3d direction = getDirection(Direction); if (direction.Length() < Precision::Confusion()) { return; } naturalDirectionVector = direction; if (Reversed.getValue()) { direction = -direction; } DirectionVector.setValue(direction); DirectionVector.touch(); } else if (prop == &Reversed) { if (Reversed.getValue() && (DirectionVector.getValue() == naturalDirectionVector)) { DirectionVector.setValue(-naturalDirectionVector); DirectionVector.touch(); } else if (!Reversed.getValue() && (DirectionVector.getValue() != naturalDirectionVector)) { DirectionVector.setValue(naturalDirectionVector); DirectionVector.touch(); } } // The computation for the force angle is simpler in the ViewProvider directly }