// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2023 David Carter * * * * This file is part of FreeCAD. * * * * FreeCAD is free software: you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 2.1 of the * * License, or (at your option) any later version. * * * * FreeCAD is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with FreeCAD. If not, see * * . * * * **************************************************************************/ #include #include #include #include #include #include "Array3D.h" #include "ArrayDelegate.h" #include "ArrayModel.h" #include "ui_Array3D.h" using namespace MatGui; Array3D::Array3D(const QString& propertyName, const std::shared_ptr& material, QWidget* parent) : QDialog(parent) , ui(new Ui_Array3D) , _material(material) { ui->setupUi(this); if (material->hasPhysicalProperty(propertyName)) { _property = material->getPhysicalProperty(propertyName); } else if (material->hasAppearanceProperty(propertyName)) { _property = material->getAppearanceProperty(propertyName); } else { Base::Console().log("Property '%s' not found\n", propertyName.toStdString().c_str()); _property = nullptr; } if (_property) { _value = std::static_pointer_cast(_property->getMaterialValue()); } else { _value = nullptr; } setupDepthArray(); setupArray(); ui->table3D->setContextMenuPolicy(Qt::CustomContextMenu); connect(ui->table3D, &QWidget::customContextMenuRequested, this, &Array3D::onDepthContextMenu); ui->table2D->setContextMenuPolicy(Qt::CustomContextMenu); connect(ui->table2D, &QWidget::customContextMenuRequested, this, &Array3D::on2DContextMenu); _deleteDepthAction.setText(tr("Delete Row")); connect(&_deleteDepthAction, &QAction::triggered, this, &Array3D::onDepthDelete); ui->table3D->addAction(&_deleteDepthAction); _delete2DAction.setText(tr("Delete Row")); connect(&_delete2DAction, &QAction::triggered, this, &Array3D::on2DDelete); ui->table2D->addAction(&_delete2DAction); connect(ui->standardButtons->button(QDialogButtonBox::Ok), &QPushButton::clicked, this, &Array3D::onOk); connect(ui->standardButtons->button(QDialogButtonBox::Cancel), &QPushButton::clicked, this, &Array3D::onCancel); QItemSelectionModel* selectionModel = ui->table3D->selectionModel(); connect(selectionModel, &QItemSelectionModel::selectionChanged, this, &Array3D::onSelectDepth); } bool Array3D::onSplitter(QEvent* e) { Q_UNUSED(e) return false; } void Array3D::setDepthColumnDelegate(QTableView* table) { auto& column = _property->getColumn(0); table->setItemDelegateForColumn(0, new ArrayDelegate(column.getType(), column.getUnits(), this)); } void Array3D::setDepthColumnWidth(QTableView* table) { table->setColumnWidth(0, 100); } void Array3D::setupDepthArray() { if (_property == nullptr) { return; } auto table = ui->table3D; auto model = new Array3DDepthModel(_property, _value, this); table->setModel(model); // table->setEditTriggers(QAbstractItemView::AllEditTriggers); table->setSelectionMode(QAbstractItemView::SingleSelection); setDepthColumnWidth(table); setDepthColumnDelegate(table); connect(model, &QAbstractItemModel::rowsInserted, this, &Array3D::onRowsInserted); connect(model, &QAbstractItemModel::rowsRemoved, this, &Array3D::onRowsRemoved); connect(model, &QAbstractItemModel::dataChanged, this, &Array3D::onDataChanged); } void Array3D::onRowsInserted(const QModelIndex& parent, int first, int last) { Q_UNUSED(parent) Q_UNUSED(first) Q_UNUSED(last) update2DArray(); } void Array3D::onRowsRemoved(const QModelIndex& parent, int first, int last) { Q_UNUSED(parent) Q_UNUSED(first) Q_UNUSED(last) update2DArray(); } void Array3D::onDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight, const QVector& roles) { Q_UNUSED(topLeft) Q_UNUSED(bottomRight) Q_UNUSED(roles) _material->setEditStateAlter(); } void Array3D::setColumnWidths(QTableView* table) { int length = _property->columns(); for (int i = 0; i < length; i++) { table->setColumnWidth(i, 100); } } void Array3D::setColumnDelegates(QTableView* table) { int length = _property->columns(); for (int i = 0; i < length; i++) { auto& column = _property->getColumn(i); table->setItemDelegateForColumn( i, new ArrayDelegate(column.getType(), column.getUnits(), this)); } } void Array3D::setupArray() { if (_property == nullptr) { return; } auto table = ui->table2D; auto model = new Array3DModel(_property, _value, this); table->setModel(model); // table->setEditTriggers(QAbstractItemView::AllEditTriggers); table->setSelectionMode(QAbstractItemView::SingleSelection); setColumnWidths(table); setColumnDelegates(table); if (_value->depth() == 0) { table->setEnabled(false); } connect(model, &QAbstractItemModel::dataChanged, this, &Array3D::onDataChanged); } void Array3D::onSelectDepth(const QItemSelection& selected, const QItemSelection& deselected) { Q_UNUSED(deselected); QModelIndexList indexes = selected.indexes(); // This should be a list of length 1 for (auto it = indexes.begin(); it != indexes.end(); it++) { _value->setCurrentDepth(it->row()); break; } update2DArray(); } void Array3D::update2DArray() { auto table = ui->table2D; auto model = static_cast(table->model()); model->updateData(); table->setEnabled(_value->depth() > 0); } void Array3D::onDepthContextMenu(const QPoint& pos) { QMenu contextMenu(tr("Context Menu"), this); contextMenu.addAction(&_deleteDepthAction); contextMenu.exec(ui->table3D->mapToGlobal(pos)); } bool Array3D::newDepthRow(const QModelIndex& index) { auto model = static_cast(ui->table3D->model()); return model->newRow(index); } void Array3D::onDepthDelete(bool checked) { Q_UNUSED(checked) QItemSelectionModel* selectionModel = ui->table3D->selectionModel(); if (!selectionModel->hasSelection() || newDepthRow(selectionModel->currentIndex())) { return; } int res = confirmDepthDelete(); if (res == QMessageBox::Cancel) { return; } } int Array3D::confirmDepthDelete() { QMessageBox box(this); box.setIcon(QMessageBox::Question); box.setWindowTitle(tr("Confirm Delete")); QString prompt = tr("Delete the row?"); box.setText(prompt); box.setInformativeText(tr("Removing this will also remove all 2D contents.")); box.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel); box.setDefaultButton(QMessageBox::Cancel); box.setEscapeButton(QMessageBox::Cancel); int res = QMessageBox::Cancel; box.adjustSize(); // Silence warnings from Qt on Windows switch (box.exec()) { case QMessageBox::Ok: deleteDepthSelected(); res = QMessageBox::Ok; break; } return res; } void Array3D::deleteDepthSelected() { auto model = static_cast(ui->table3D->model()); QItemSelectionModel* selectionModel = ui->table3D->selectionModel(); auto index = selectionModel->currentIndex(); model->deleteRow(index); auto depth = _value->currentDepth(); if (depth >= _value->depth()) { depth = depth - 1; } _value->setCurrentDepth(depth); update2DArray(); } void Array3D::on2DContextMenu(const QPoint& pos) { QMenu contextMenu(tr("Context Menu"), this); contextMenu.addAction(&_delete2DAction); // contextMenu.exec(mapToGlobal(pos)); contextMenu.exec(ui->table2D->mapToGlobal(pos)); } bool Array3D::new2DRow(const QModelIndex& index) { auto model = static_cast(ui->table2D->model()); return model->newRow(index); } void Array3D::on2DDelete(bool checked) { Q_UNUSED(checked) QItemSelectionModel* selectionModel = ui->table2D->selectionModel(); if (!selectionModel->hasSelection() || new2DRow(selectionModel->currentIndex())) { return; } int res = confirm2dDelete(); if (res == QMessageBox::Cancel) { return; } } int Array3D::confirm2dDelete() { QMessageBox box(this); box.setIcon(QMessageBox::Question); box.setWindowTitle(tr("Confirm Delete")); QString prompt = tr("Delete the row?"); box.setText(prompt); box.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel); box.setDefaultButton(QMessageBox::Cancel); box.setEscapeButton(QMessageBox::Cancel); int res = QMessageBox::Cancel; box.adjustSize(); // Silence warnings from Qt on Windows switch (box.exec()) { case QMessageBox::Ok: delete2DSelected(); res = QMessageBox::Ok; break; } return res; } void Array3D::delete2DSelected() { auto model = static_cast(ui->table2D->model()); QItemSelectionModel* selectionModel = ui->table2D->selectionModel(); auto index = selectionModel->currentIndex(); model->deleteRow(index); update2DArray(); } void Array3D::onOk(bool checked) { Q_UNUSED(checked) QDialog::accept(); } void Array3D::onCancel(bool checked) { Q_UNUSED(checked) QDialog::reject(); } #include "moc_Array3D.cpp"