// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2013 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include "Decimation.h" #include "MeshKernel.h" #include "Simplify.h" using namespace MeshCore; MeshSimplify::MeshSimplify(MeshKernel& mesh) : myKernel(mesh) {} void MeshSimplify::simplify(float tolerance, float reduction) { Simplify alg; const MeshPointArray& points = myKernel.GetPoints(); for (std::size_t i = 0; i < points.size(); i++) { Simplify::Vertex v; v.tstart = 0; v.tcount = 0; v.border = 0; v.p = points[i]; alg.vertices.push_back(v); } const MeshFacetArray& facets = myKernel.GetFacets(); for (std::size_t i = 0; i < facets.size(); i++) { Simplify::Triangle t; t.deleted = 0; t.dirty = 0; for (double& j : t.err) { j = 0.0; } for (int j = 0; j < 3; j++) { t.v[j] = facets[i]._aulPoints[j]; } alg.triangles.push_back(t); } int target_count = static_cast(static_cast(facets.size()) * (1.0F - reduction)); // Simplification starts alg.simplify_mesh(target_count, tolerance); // Simplification done MeshPointArray new_points; new_points.reserve(alg.vertices.size()); for (const auto& vertex : alg.vertices) { new_points.push_back(vertex.p); } std::size_t numFacets = 0; for (const auto& triangle : alg.triangles) { if (!triangle.deleted) { numFacets++; } } MeshFacetArray new_facets; new_facets.reserve(numFacets); for (const auto& triangle : alg.triangles) { if (!triangle.deleted) { MeshFacet face; face._aulPoints[0] = triangle.v[0]; face._aulPoints[1] = triangle.v[1]; face._aulPoints[2] = triangle.v[2]; new_facets.push_back(face); } } myKernel.Adopt(new_points, new_facets, true); } void MeshSimplify::simplify(int targetSize) { Simplify alg; const MeshPointArray& points = myKernel.GetPoints(); for (std::size_t i = 0; i < points.size(); i++) { Simplify::Vertex v; v.tstart = 0; v.tcount = 0; v.border = 0; v.p = points[i]; alg.vertices.push_back(v); } const MeshFacetArray& facets = myKernel.GetFacets(); for (std::size_t i = 0; i < facets.size(); i++) { Simplify::Triangle t; t.deleted = 0; t.dirty = 0; for (double& j : t.err) { j = 0.0; } for (int j = 0; j < 3; j++) { t.v[j] = facets[i]._aulPoints[j]; } alg.triangles.push_back(t); } // Simplification starts alg.simplify_mesh(targetSize, std::numeric_limits::max()); // Simplification done MeshPointArray new_points; new_points.reserve(alg.vertices.size()); for (const auto& vertex : alg.vertices) { new_points.push_back(vertex.p); } std::size_t numFacets = 0; for (const auto& triangle : alg.triangles) { if (!triangle.deleted) { numFacets++; } } MeshFacetArray new_facets; new_facets.reserve(numFacets); for (const auto& triangle : alg.triangles) { if (!triangle.deleted) { MeshFacet face; face._aulPoints[0] = triangle.v[0]; face._aulPoints[1] = triangle.v[1]; face._aulPoints[2] = triangle.v[2]; new_facets.push_back(face); } } myKernel.Adopt(new_points, new_facets, true); }