// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2005 Imetric 3D GmbH * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESH_DEFINITIONS_H #define MESH_DEFINITIONS_H #ifndef MESH_GLOBAL_H # include #endif #include // default values #define MESH_MIN_PT_DIST 1.0e-6F #define MESH_MIN_EDGE_LEN 1.0e-3F #define MESH_MIN_EDGE_ANGLE 2.0 #define MESH_REMOVE_MIN_LEN true #define MESH_REMOVE_G3_EDGES true namespace MeshCore { // type definitions using ElementIndex = unsigned long; const ElementIndex ELEMENT_INDEX_MAX = std::numeric_limits::max(); using FacetIndex = ElementIndex; const FacetIndex FACET_INDEX_MAX = std::numeric_limits::max(); using PointIndex = ElementIndex; const PointIndex POINT_INDEX_MAX = std::numeric_limits::max(); template class Math { public: MeshExport static const Prec PI; }; using Mathf = Math; using Mathd = Math; /** * Global defined tolerances used to compare points * for equality. */ class MeshExport MeshDefinitions { public: MeshDefinitions(); static float _fMinPointDistance; static float _fMinPointDistanceP2; static float _fMinPointDistanceD1; static float _fMinEdgeLength; static bool _bRemoveMinLength; static float _fMinEdgeAngle; static void SetMinPointDistance(float fMin); }; } // namespace MeshCore #endif // MESH_DEFINITIONS_H