// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2022 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESH_IO_WRITER_3MF_H #define MESH_IO_WRITER_3MF_H #include #include #include namespace Base { class Matrix4D; } namespace MeshCore { class MeshKernel; struct Resource3MF { std::string extension; std::string contentType; std::string relationshipTarget; std::string relationshipType; std::string fileNameInZip; std::string fileContent; }; /** Saves the mesh object into 3MF format. */ class MeshExport Writer3MF { public: /*! * \brief Writer3MF * Passes an output stream to the constructor. * \param str */ explicit Writer3MF(std::ostream& str); /*! * \brief Writer3MF * Passes a file name to the constructor * \param filename */ explicit Writer3MF(const std::string& filename); /*! * \brief SetForceModel * Forcces to write the mesh as model even if itsn't a solid. * \param model */ void SetForceModel(bool model); /*! * \brief Add a mesh object resource to the 3MF file. * \param mesh The mesh object to be written * \param mat The placement of the mesh object * \return true if the added mesh could be written successfully, false otherwise. */ bool AddMesh(const MeshKernel& mesh, const Base::Matrix4D& mat); /*! * \brief AddResource * Add an additional resource to the 3MF file. */ void AddResource(const Resource3MF&); /*! * \brief After having added the mesh objects with \ref AddMesh save the meta-information * to the 3MF file. * \return true if the data could be written successfully, false otherwise. */ bool Save(); private: static void Initialize(std::ostream& str); void Finish(std::ostream& str); std::string GetType(const MeshKernel& mesh) const; void SaveBuildItem(int id, const Base::Matrix4D& mat); static std::string DumpMatrix(const Base::Matrix4D& mat); bool SaveObject(std::ostream& str, int id, const MeshKernel& mesh) const; bool SaveRels(std::ostream& str) const; bool SaveContent(std::ostream& str) const; private: zipios::ZipOutputStream zip; int objectIndex = 0; std::vector items; std::vector resources; bool forceModel = true; }; } // namespace MeshCore #endif // MESH_IO_WRITER_3MF_H