// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2022 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESH_IO_WRITER_OBJ_H #define MESH_IO_WRITER_OBJ_H #include #include namespace MeshCore { /** Saves the mesh object into OBJ format. */ class MeshExport WriterOBJ { public: /*! * \brief WriterOBJ */ explicit WriterOBJ(const MeshKernel& kernel, const Material*); /*! * \brief Set the mesh groups for the OBJ export. * A mesh group is a list of facet indices, i.e. a mesh segment. * This function must be called before calling \ref Save() * \param g */ void SetGroups(const std::vector& g); /*! * \brief Apply a transformation for the exported mesh. */ void SetTransform(const Base::Matrix4D&); /*! * \brief Save the mesh to an OBJ file. * \return true if the data could be written successfully, false otherwise. */ bool Save(std::ostream&); /*! * \brief Save material file. * \return true on success and false otherwise. */ bool SaveMaterial(std::ostream&); private: struct Color_Less; const MeshKernel& _kernel; const Material* _material; Base::Matrix4D _transform; bool apply_transform {false}; std::vector _groups; }; } // namespace MeshCore #endif // MESH_IO_WRITER_OBJ_H