// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2009 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESH_SMOOTHING_H #define MESH_SMOOTHING_H #include #include #include "Definitions.h" namespace MeshCore { class MeshKernel; class MeshRefPointToPoints; class MeshRefPointToFacets; class MeshRefFacetToFacets; /** Base class for smoothing algorithms. */ class MeshExport AbstractSmoothing { public: enum Component { Tangential, ///< Smooth tangential direction Normal, ///< Smooth normal direction TangentialNormal ///< Smooth tangential and normal direction }; enum Continuity { C0, C1, C2 }; explicit AbstractSmoothing(MeshKernel&); virtual ~AbstractSmoothing(); AbstractSmoothing(const AbstractSmoothing&) = delete; AbstractSmoothing(AbstractSmoothing&&) = delete; AbstractSmoothing& operator=(const AbstractSmoothing&) = delete; AbstractSmoothing& operator=(AbstractSmoothing&&) = delete; void initialize(Component comp, Continuity cont); /** Smooth the triangle mesh. */ virtual void Smooth(unsigned int) = 0; virtual void SmoothPoints(unsigned int, const std::vector&) = 0; protected: // NOLINTBEGIN MeshKernel& kernel; Component component {Normal}; Continuity continuity {C0}; // NOLINTEND }; class MeshExport PlaneFitSmoothing: public AbstractSmoothing { public: explicit PlaneFitSmoothing(MeshKernel&); void SetMaximum(float max) { maximum = max; } void Smooth(unsigned int) override; void SmoothPoints(unsigned int, const std::vector&) override; private: float maximum {std::numeric_limits::max()}; }; class MeshExport LaplaceSmoothing: public AbstractSmoothing { public: explicit LaplaceSmoothing(MeshKernel&); void Smooth(unsigned int) override; void SmoothPoints(unsigned int, const std::vector&) override; void SetLambda(double l) { lambda = l; } double GetLambda() const { return lambda; } protected: void Umbrella(const MeshRefPointToPoints&, const MeshRefPointToFacets&, double); void Umbrella( const MeshRefPointToPoints&, const MeshRefPointToFacets&, double, const std::vector& ); private: double lambda {0.6307}; }; class MeshExport TaubinSmoothing: public LaplaceSmoothing { public: explicit TaubinSmoothing(MeshKernel&); void Smooth(unsigned int) override; void SmoothPoints(unsigned int, const std::vector&) override; void SetMicro(double m) { micro = m; } private: double micro {0.0424}; }; /*! * \brief The MedianFilterSmoothing class * Smoothing based on median filter from the paper: * Mesh Median Filter for Smoothing 3-D Polygonal Surfaces */ class MeshExport MedianFilterSmoothing: public AbstractSmoothing { public: explicit MedianFilterSmoothing(MeshKernel&); void SetWeight(int w) { weights = w; } void Smooth(unsigned int) override; void SmoothPoints(unsigned int, const std::vector&) override; private: void UpdatePoints( const MeshRefFacetToFacets&, const MeshRefPointToFacets&, const std::vector& ); private: int weights {1}; }; } // namespace MeshCore #endif // MESH_SMOOTHING_H