// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2007 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include "Facet.h" #include "Mesh.h" using namespace Mesh; Facet::Facet( const MeshCore::MeshFacet& face, // NOLINT const MeshObject* obj, MeshCore::FacetIndex index ) : Index(index) , Mesh(obj) { for (int i = 0; i < 3; i++) { PIndex[i] = face._aulPoints[i]; NIndex[i] = face._aulNeighbours[i]; } if (Mesh.isValid() && index != MeshCore::FACET_INDEX_MAX) { for (int i = 0; i < 3; i++) { Base::Vector3d vert = Mesh->getPoint(PIndex[i]); _aclPoints[i].Set((float)vert.x, (float)vert.y, (float)vert.z); } } } Facet::Facet(const Facet& f) // NOLINT : MeshCore::MeshGeomFacet(f) , Index(f.Index) , Mesh(f.Mesh) { for (int i = 0; i < 3; i++) { PIndex[i] = f.PIndex[i]; NIndex[i] = f.NIndex[i]; } } Facet::Facet(Facet&& f) // NOLINT : MeshCore::MeshGeomFacet(f) , Index(f.Index) , Mesh(f.Mesh) { for (int i = 0; i < 3; i++) { PIndex[i] = f.PIndex[i]; NIndex[i] = f.NIndex[i]; } } Facet::~Facet() = default; Facet& Facet::operator=(const Facet& f) { Facet c = f; *this = std::move(c); return *this; } Facet& Facet::operator=(Facet&& f) { MeshCore::MeshGeomFacet::operator=(f); Mesh = f.Mesh; Index = f.Index; for (int i = 0; i < 3; i++) { PIndex[i] = f.PIndex[i]; NIndex[i] = f.NIndex[i]; } return *this; } Edge Facet::getEdge(int index) const { index = index % 3; Edge edge; // geometric coordinates edge._aclPoints[0] = this->_aclPoints[index]; edge._aclPoints[1] = this->_aclPoints[(index + 1) % 3]; // indices edge.Index = index; edge.PIndex[0] = this->PIndex[index]; edge.PIndex[1] = this->PIndex[(index + 1) % 3]; edge.NIndex[0] = this->Index; edge.NIndex[1] = this->NIndex[index]; edge._bBorder = (this->NIndex[index] == MeshCore::FACET_INDEX_MAX); edge.Mesh = this->Mesh; return edge; }