// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2004 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include "MeshFeature.h" #include "MeshFeaturePy.h" using namespace Mesh; //=========================================================================== // Feature //=========================================================================== PROPERTY_SOURCE(Mesh::Feature, App::GeoFeature) Feature::Feature() { ADD_PROPERTY_TYPE(Mesh, (MeshObject()), 0, App::Prop_Output, "The mesh kernel"); } App::DocumentObjectExecReturn* Feature::execute() { this->Mesh.touch(); return App::DocumentObject::StdReturn; } PyObject* Feature::getPyObject() { if (PythonObject.is(Py::_None())) { // ref counter is set to 1 PythonObject = Py::Object(new MeshFeaturePy(this), true); } return Py::new_reference_to(PythonObject); } void Feature::onChanged(const App::Property* prop) { // if the placement has changed apply the change to the mesh data as well if (prop == &this->Placement) { this->Mesh.setTransform(this->Placement.getValue().toMatrix()); } // if the mesh data has changed check and adjust the transformation as well else if (prop == &this->Mesh) { try { Base::Placement p; p.fromMatrix(this->Mesh.getTransform()); if (p != this->Placement.getValue()) { this->Placement.setValue(p); } } catch (const Base::ValueError&) { } } // Note: If the Mesh property has changed the property and this object are marked as 'touched' // but no recomputation of this objects needs to be done because the Mesh property is regarded // as output of a previous recomputation The mustExecute() method returns 0 in that case. // However, objects that reference this object the Mesh property can be an input parameter. // As this object and the property are touched such objects can check this and return a value 1 // (or -1) in their mustExecute() to be recomputed the next time the document recomputes itself. DocumentObject::onChanged(prop); } // --------------------------------------------------------- namespace App { /// @cond DOXERR PROPERTY_SOURCE_TEMPLATE(Mesh::FeatureCustom, Mesh::Feature) /// @endcond // explicit template instantiation template class MeshExport FeatureCustomT; } // namespace App // --------------------------------------------------------- namespace App { /// @cond DOXERR PROPERTY_SOURCE_TEMPLATE(Mesh::FeaturePython, Mesh::Feature) template<> const char* Mesh::FeaturePython::getViewProviderName() const { return "MeshGui::ViewProviderPython"; } template<> PyObject* Mesh::FeaturePython::getPyObject() { if (PythonObject.is(Py::_None())) { // ref counter is set to 1 PythonObject = Py::Object(new FeaturePythonPyT(this), true); } return Py::new_reference_to(PythonObject); } /// @endcond // explicit template instantiation template class MeshExport FeaturePythonT; } // namespace App