// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2008 Jürgen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include #include #include "Mesh.h" #include "MeshPoint.h" // clang-format off #include "MeshPointPy.h" #include "MeshPointPy.cpp" // clang-format on using namespace Mesh; // returns a string which represents the object e.g. when printed in python std::string MeshPointPy::representation() const { MeshPointPy::PointerType ptr = getMeshPointPtr(); Base::Vector3d vec = *ptr; // NOLINT std::stringstream str; str << "MeshPoint ("; if (ptr->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() <= getMeshPointPtr()->Index) { str << vec.x << ", " << vec.y << ", " << vec.z << ", Idx=" << ptr->Index << " (Out of range)"; } else { vec = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index); str << vec.x << ", " << vec.y << ", " << vec.z << ", Idx=" << ptr->Index; } } else { str << vec.x << ", " << vec.y << ", " << vec.z; } str << ")"; return str.str(); } PyObject* MeshPointPy::PyMake(struct _typeobject*, PyObject*, PyObject*) // Python wrapper { // create a new instance of MeshPointPy and the Twin object return new MeshPointPy(new MeshPoint); } // constructor method int MeshPointPy::PyInit(PyObject* args, PyObject* /*kwds*/) { double x = 0.0, y = 0.0, z = 0.0; if (!PyArg_ParseTuple(args, "|ddd", &x, &y, &z)) { return -1; } getMeshPointPtr()->Set(x, y, z); return 0; } PyObject* MeshPointPy::unbound(PyObject* args) { if (!PyArg_ParseTuple(args, "")) { return nullptr; } getMeshPointPtr()->Index = std::numeric_limits::max(); getMeshPointPtr()->Mesh = nullptr; Py_Return; } Py::Long MeshPointPy::getIndex() const { return Py::Long((long)getMeshPointPtr()->Index); } Py::Boolean MeshPointPy::getBound() const { return {getMeshPointPtr()->Index != std::numeric_limits::max()}; } Py::Object MeshPointPy::getNormal() const { if (!getMeshPointPtr()->isBound()) { throw Py::RuntimeError( "This object is not bound to a mesh, so no topological operation is possible!" ); } if (getMeshPointPtr()->Mesh->countPoints() <= getMeshPointPtr()->Index) { throw Py::IndexError("Index out of range"); } Base::Vector3d* v = new Base::Vector3d( getMeshPointPtr()->Mesh->getPointNormal(getMeshPointPtr()->Index) ); Base::VectorPy* normal = new Base::VectorPy(v); normal->setConst(); return Py::Object(normal, true); } Py::Object MeshPointPy::getVector() const { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); Base::VectorPy* vec = new Base::VectorPy(*ptr); vec->setConst(); return Py::Object(vec, true); } Py::Float MeshPointPy::getx() const { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); double x = ptr->x; if (getMeshPointPtr()->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) { x = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).x; } } return Py::Float(x); } Py::Float MeshPointPy::gety() const { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); double y = ptr->y; if (getMeshPointPtr()->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) { y = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).y; } } return Py::Float(y); } Py::Float MeshPointPy::getz() const { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); double z = ptr->z; if (getMeshPointPtr()->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) { z = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).z; } } return Py::Float(z); } PyObject* MeshPointPy::getCustomAttributes(const char* /*attr*/) const { return nullptr; } int MeshPointPy::setCustomAttributes(const char* /*attr*/, PyObject* /*obj*/) { return 0; }