// SPDX-License-Identifier: LGPL-2.1-or-later // Wild Magic Source Code // David Eberly // http://www.geometrictools.com // Copyright (c) 1998-2007 // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. The license is available for reading at // either of the locations: // http://www.gnu.org/copyleft/lgpl.html // http://www.geometrictools.com/License/WildMagicLicense.pdf // The license applies to versions 0 through 4 of Wild Magic. // // Version: 4.0.0 (2006/06/28) #include "Wm4FoundationPCH.h" #include "Wm4ApprLineFit3.h" #include "Wm4Eigen.h" namespace Wm4 { //---------------------------------------------------------------------------- template Line3 OrthogonalLineFit3 (int iQuantity, const Vector3* akPoint) { Line3 kLine(Vector3::ZERO,Vector3::ZERO); // compute the mean of the points kLine.Origin = akPoint[0]; int i; for (i = 1; i < iQuantity; i++) { kLine.Origin += akPoint[i]; } Real fInvQuantity = ((Real)1.0)/iQuantity; kLine.Origin *= fInvQuantity; // compute the covariance matrix of the points Real fSumXX = (Real)0.0, fSumXY = (Real)0.0, fSumXZ = (Real)0.0; Real fSumYY = (Real)0.0, fSumYZ = (Real)0.0, fSumZZ = (Real)0.0; for (i = 0; i < iQuantity; i++) { Vector3 kDiff = akPoint[i] - kLine.Origin; fSumXX += kDiff.X()*kDiff.X(); fSumXY += kDiff.X()*kDiff.Y(); fSumXZ += kDiff.X()*kDiff.Z(); fSumYY += kDiff.Y()*kDiff.Y(); fSumYZ += kDiff.Y()*kDiff.Z(); fSumZZ += kDiff.Z()*kDiff.Z(); } fSumXX *= fInvQuantity; fSumXY *= fInvQuantity; fSumXZ *= fInvQuantity; fSumYY *= fInvQuantity; fSumYZ *= fInvQuantity; fSumZZ *= fInvQuantity; // set up the eigensolver Eigen kES(3); kES(0,0) = fSumYY+fSumZZ; kES(0,1) = -fSumXY; kES(0,2) = -fSumXZ; kES(1,0) = kES(0,1); kES(1,1) = fSumXX+fSumZZ; kES(1,2) = -fSumYZ; kES(2,0) = kES(0,2); kES(2,1) = kES(1,2); kES(2,2) = fSumXX+fSumYY; // compute eigenstuff, smallest eigenvalue is in last position kES.DecrSortEigenStuff3(); // unit-length direction for best-fit line kES.GetEigenvector(2,kLine.Direction); return kLine; } //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // explicit instantiation //---------------------------------------------------------------------------- template WM4_FOUNDATION_ITEM Line3 OrthogonalLineFit3 (int, const Vector3*); template WM4_FOUNDATION_ITEM Line3 OrthogonalLineFit3 (int, const Vector3*); //---------------------------------------------------------------------------- }