// SPDX-License-Identifier: LGPL-2.1-or-later // Wild Magic Source Code // David Eberly // http://www.geometrictools.com // Copyright (c) 1998-2007 // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. The license is available for reading at // either of the locations: // http://www.gnu.org/copyleft/lgpl.html // http://www.geometrictools.com/License/WildMagicLicense.pdf // The license applies to versions 0 through 4 of Wild Magic. // // Version: 4.0.0 (2006/06/28) #ifndef WM4BANDEDMATRIX_H #define WM4BANDEDMATRIX_H #include "Wm4FoundationLIB.h" #include "Wm4System.h" namespace Wm4 { template class BandedMatrix { public: BandedMatrix (int iSize, int iLBands, int iUBands); BandedMatrix (const BandedMatrix& rkM); ~BandedMatrix (); BandedMatrix& operator= (const BandedMatrix& rkM); int GetSize () const; int GetLBands () const; int GetUBands () const; Real* GetDBand (); const Real* GetDBand () const; int GetLBandMax (int i) const; // LBand(i): 0 <= index < LBandMax Real* GetLBand (int i); const Real* GetLBand (int i) const; int GetUBandMax (int i) const; // UBand(i): 0 <= index < UBandMax Real* GetUBand (int i); const Real* GetUBand (int i) const; Real& operator() (int iRow, int iCol); Real operator() (int iRow, int iCol) const; void SetZero (); void SetIdentity (); private: void Allocate (); void Deallocate (); int m_iSize, m_iLBands, m_iUBands; Real* m_afDBand; Real** m_aafLBand; Real** m_aafUBand; }; } #include "Wm4BandedMatrix.inl" namespace Wm4 { typedef BandedMatrix BandedMatrixf; typedef BandedMatrix BandedMatrixd; } #endif