// SPDX-License-Identifier: LGPL-2.1-or-later // Wild Magic Source Code // David Eberly // http://www.geometrictools.com // Copyright (c) 1998-2007 // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. The license is available for reading at // either of the locations: // http://www.gnu.org/copyleft/lgpl.html // http://www.geometrictools.com/License/WildMagicLicense.pdf // The license applies to versions 0 through 4 of Wild Magic. // // Version: 4.0.0 (2006/06/28) #ifndef WM4BOX3_H #define WM4BOX3_H #include "Wm4FoundationLIB.h" #include "Wm4Vector3.h" namespace Wm4 { template class Box3 { public: // A box has center C, axis directions U[0], U[1], and U[2] (all // unit-length vectors), and extents e[0], e[1], and e[2] (all nonnegative // numbers). A point X = C+y[0]*U[0]+y[1]*U[1]+y[2]*U[2] is inside or // on the box whenever |y[i]| <= e[i] for all i. // construction Box3 (); // uninitialized Box3 (const Vector3& rkCenter, const Vector3* akAxis, const Real* afExtent); Box3 (const Vector3& rkCenter, const Vector3& rkAxis0, const Vector3& rkAxis1, const Vector3& rkAxis2, Real fExtent0, Real fExtent1, Real fExtent2); void ComputeVertices (Vector3 akVertex[8]) const; Vector3 Center; Vector3 Axis[3]; // must be an orthonormal set of vectors Real Extent[3]; // must be nonnegative }; } //namespace Wm4 #include "Wm4Box3.inl" namespace Wm4 { typedef Box3 Box3f; typedef Box3 Box3d; } #endif