// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2010 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include #include #include #include #include #include #include "DlgSmoothing.h" #include "ui_DlgSmoothing.h" #include "Selection.h" using namespace MeshGui; /* TRANSLATOR MeshGui::DlgSmoothing */ DlgSmoothing::DlgSmoothing(QWidget* parent) : QWidget(parent) , ui(new Ui_DlgSmoothing()) { // clang-format off ui->setupUi(this); bg = new QButtonGroup(this); //NOLINT bg->addButton(ui->radioButtonTaubin, 0); bg->addButton(ui->radioButtonLaplace, 1); connect(ui->checkBoxSelection, &QCheckBox::toggled, this, &DlgSmoothing::onCheckBoxSelectionToggled); connect(bg, qOverload(&QButtonGroup::idClicked), this, &DlgSmoothing::methodClicked); ui->labelLambda->setText(QString::fromUtf8("\xce\xbb")); ui->labelMu->setText(QString::fromUtf8("\xce\xbc")); this->resize(this->sizeHint()); // clang-format on } /* * Destroys the object and frees any allocated resources */ DlgSmoothing::~DlgSmoothing() { // no need to delete child widgets, Qt does it all for us delete ui; } void DlgSmoothing::methodClicked(int id) { if (bg->button(id) == ui->radioButtonTaubin) { ui->labelMu->setEnabled(true); ui->spinMicro->setEnabled(true); } else { ui->labelMu->setEnabled(false); ui->spinMicro->setEnabled(false); } } int DlgSmoothing::iterations() const { return ui->iterations->value(); } double DlgSmoothing::lambdaStep() const { return ui->spinLambda->value(); } double DlgSmoothing::microStep() const { return ui->spinMicro->value(); } DlgSmoothing::Smooth DlgSmoothing::method() const { if (ui->radioButtonTaubin->isChecked()) { return DlgSmoothing::Taubin; } if (ui->radioButtonLaplace->isChecked()) { return DlgSmoothing::Laplace; } return DlgSmoothing::None; } bool DlgSmoothing::smoothSelection() const { return ui->checkBoxSelection->isChecked(); } void DlgSmoothing::onCheckBoxSelectionToggled(bool on) { Q_EMIT toggledSelection(on); } // ------------------------------------------------ SmoothingDialog::SmoothingDialog(QWidget* parent, Qt::WindowFlags fl) : QDialog(parent, fl) { widget = new DlgSmoothing(this); this->setWindowTitle(widget->windowTitle()); QVBoxLayout* hboxLayout = new QVBoxLayout(this); QDialogButtonBox* buttonBox = new QDialogButtonBox(this); buttonBox->setStandardButtons(QDialogButtonBox::Cancel | QDialogButtonBox::Ok); connect(buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); hboxLayout->addWidget(widget); hboxLayout->addWidget(buttonBox); } SmoothingDialog::~SmoothingDialog() = default; // --------------------------------------- /* TRANSLATOR MeshGui::TaskSmoothing */ TaskSmoothing::TaskSmoothing() { widget = new DlgSmoothing(); // NOLINT addTaskBox(widget, false, nullptr); selection = new Selection(); // NOLINT selection->setObjects(Gui::Selection().getSelectionEx(nullptr, Mesh::Feature::getClassTypeId())); Gui::Selection().clearSelection(); QWidget* box = addTaskBoxWithoutHeader(selection); box->hide(); connect(widget, &DlgSmoothing::toggledSelection, box, &QWidget::setVisible); } bool TaskSmoothing::accept() { std::vector meshes = selection->getObjects(); if (meshes.empty()) { return true; } Gui::WaitCursor wc; Gui::Command::openCommand(QT_TRANSLATE_NOOP("Command", "Mesh Smoothing")); bool hasSelection = false; for (auto it : meshes) { Mesh::Feature* mesh = static_cast(it); std::vector selection; if (widget->smoothSelection()) { // clear the selection before editing the mesh to avoid // to have coloured triangles when doing an 'undo' const Mesh::MeshObject* mm = mesh->Mesh.getValuePtr(); mm->getFacetsFromSelection(selection); selection = mm->getPointsFromFacets(selection); mm->clearFacetSelection(); if (!selection.empty()) { hasSelection = true; } } Mesh::MeshObject* mm = mesh->Mesh.startEditing(); switch (widget->method()) { case MeshGui::DlgSmoothing::Taubin: { MeshCore::TaubinSmoothing s(mm->getKernel()); s.SetLambda(widget->lambdaStep()); s.SetMicro(widget->microStep()); if (widget->smoothSelection()) { s.SmoothPoints(widget->iterations(), selection); } else { s.Smooth(widget->iterations()); } } break; case MeshGui::DlgSmoothing::Laplace: { MeshCore::LaplaceSmoothing s(mm->getKernel()); s.SetLambda(widget->lambdaStep()); if (widget->smoothSelection()) { s.SmoothPoints(widget->iterations(), selection); } else { s.Smooth(widget->iterations()); } } break; case MeshGui::DlgSmoothing::MedianFilter: { MeshCore::MedianFilterSmoothing s(mm->getKernel()); if (widget->smoothSelection()) { s.SmoothPoints(widget->iterations(), selection); } else { s.Smooth(widget->iterations()); } } break; default: break; } mesh->Mesh.finishEditing(); } if (widget->smoothSelection() && !hasSelection) { Gui::Command::abortCommand(); return false; } Gui::Command::commitCommand(); return true; } #include "moc_DlgSmoothing.cpp"