// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2013 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESHGUI_MESHSELECTION_H #define MESHGUI_MESHSELECTION_H #include #include #include #include #ifndef MESH_GLOBAL_H # include #endif namespace Gui { class View3DInventorViewer; } namespace MeshGui { class ViewProviderMesh; class MeshGuiExport MeshSelection { public: MeshSelection(); ~MeshSelection(); MeshSelection(const MeshSelection&) = delete; MeshSelection(MeshSelection&&) = delete; MeshSelection& operator=(const MeshSelection&) = delete; MeshSelection& operator=(MeshSelection&&) = delete; void setEnabledViewerSelection(bool); void startSelection(); void startDeselection(); void stopSelection(); bool deleteSelection(); bool deleteSelectionBorder(); void fullSelection(); void clearSelection(); void invertSelection(); void selectComponent(int); void deselectComponent(int); void selectTriangle(); void deselectTriangle(); void setCheckOnlyPointToUserTriangles(bool); bool isCheckedOnlyPointToUserTriangles() const; void setCheckOnlyVisibleTriangles(bool); bool isCheckedOnlyVisibleTriangles() const; void setAddComponentOnClick(bool); void setRemoveComponentOnClick(bool); void setObjects(const std::vector&); std::vector getObjects() const; void setViewer(Gui::View3DInventorViewer* v); protected: void setCallback(SoEventCallbackCB* cb); std::list getViewProviders() const; Gui::View3DInventorViewer* getViewer() const; void prepareFreehandSelection(bool, SoEventCallbackCB* cb); void startInteractiveCallback(Gui::View3DInventorViewer* viewer, SoEventCallbackCB* cb); void stopInteractiveCallback(Gui::View3DInventorViewer* viewer); private: static void selectGLCallback(void* ud, SoEventCallback* n); static void pickFaceCallback(void* ud, SoEventCallback* n); private: bool onlyPointToUserTriangles {false}; bool onlyVisibleTriangles {false}; bool addToSelection {false}; bool addComponent {false}; bool removeComponent {false}; SoEventCallbackCB* activeCB {nullptr}; SoEventCallbackCB* selectionCB {nullptr}; Gui::View3DInventorViewer* ivViewer {nullptr}; mutable std::vector meshObjects; static unsigned char cross_bitmap[]; static unsigned char cross_mask_bitmap[]; }; } // namespace MeshGui #endif // MESHGUI_MESHSELECTION_H