// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2013 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "Selection.h" #include "ui_Selection.h" using namespace MeshGui; /* TRANSLATOR MeshGui::Selection */ Selection::Selection(QWidget* parent) : QWidget(parent) , ui(new Ui_Selection()) { ui->setupUi(this); setupConnections(); ui->addSelection->installEventFilter(this); ui->clearSelection->installEventFilter(this); meshSel.setCheckOnlyVisibleTriangles(ui->visibleTriangles->isChecked()); meshSel.setCheckOnlyPointToUserTriangles(ui->screenTriangles->isChecked()); meshSel.setEnabledViewerSelection(false); } /* * Destroys the object and frees any allocated resources */ Selection::~Selection() { // no need to delete child widgets, Qt does it all for us delete ui; meshSel.clearSelection(); meshSel.setEnabledViewerSelection(true); } void Selection::setupConnections() { // clang-format off connect(ui->addSelection, &QPushButton::clicked, this, &Selection::onAddSelectionClicked); connect(ui->clearSelection, &QPushButton::clicked, this, &Selection::onClearSelectionClicked); connect(ui->visibleTriangles, &QPushButton::clicked, this, &Selection::onVisibleTrianglesToggled); connect(ui->screenTriangles, &QPushButton::clicked, this, &Selection::onScreenTrianglesToggled); // clang-format on } void Selection::setObjects(const std::vector& o) { meshSel.setObjects(o); } std::vector Selection::getObjects() const { return meshSel.getObjects(); } bool Selection::eventFilter(QObject* o, QEvent* e) { if (e->type() == QEvent::HoverEnter) { if (o == ui->addSelection) { ui->label->setText(tr("Use a brush tool to select the area")); } else if (o == ui->clearSelection) { ui->label->setText(tr("Clears completely the selected area")); } } else if (e->type() == QEvent::HoverLeave) { if (o == ui->addSelection) { ui->label->clear(); } else if (o == ui->clearSelection) { ui->label->clear(); } } return false; } void Selection::onAddSelectionClicked() { meshSel.startSelection(); } void Selection::onClearSelectionClicked() { meshSel.clearSelection(); } void Selection::onVisibleTrianglesToggled(bool on) { meshSel.setCheckOnlyVisibleTriangles(on); } void Selection::onScreenTrianglesToggled(bool on) { meshSel.setCheckOnlyPointToUserTriangles(on); } #include "moc_Selection.cpp"