// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2009 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESHGUI_SOFCINDEXEDFACESET_H #define MESHGUI_SOFCINDEXEDFACESET_H #include #include #include #include #include #ifndef MESH_GLOBAL_H # include #endif class SoGLCoordinateElement; class SoTextureCoordinateBundle; using GLuint = unsigned int; using GLint = int; using GLfloat = float; namespace MeshGui { // NOLINTBEGIN class MeshRenderer { public: MeshRenderer(); ~MeshRenderer(); void generateGLArrays( SoGLRenderAction*, SoMaterialBindingElement::Binding binding, std::vector& vertex, std::vector& index ); void renderFacesGLArray(SoGLRenderAction* action); void renderCoordsGLArray(SoGLRenderAction* action); bool canRenderGLArray(SoGLRenderAction* action) const; bool matchMaterial(SoState*) const; void update(); bool needUpdate(SoGLRenderAction* action); static bool shouldRenderDirectly(bool); private: class Private; Private* p; }; /** * class SoFCMaterialEngine * \brief The SoFCMaterialEngine class is used to notify an * SoFCIndexedFaceSet node about material changes. * * @author Werner Mayer */ class MeshGuiExport SoFCMaterialEngine: public SoEngine { SO_ENGINE_HEADER(SoFCMaterialEngine); public: SoFCMaterialEngine(); static void initClass(); SoMFColor diffuseColor; SoEngineOutput trigger; private: ~SoFCMaterialEngine() override; void evaluate() override; void inputChanged(SoField*) override; }; /** * class SoFCIndexedFaceSet * \brief The SoFCIndexedFaceSet class is designed to optimize redrawing a mesh * during user interaction. * * @author Werner Mayer */ class MeshGuiExport SoFCIndexedFaceSet: public SoIndexedFaceSet { using inherited = SoIndexedFaceSet; SO_NODE_HEADER(SoFCIndexedFaceSet); public: static void initClass(); SoFCIndexedFaceSet(); SoSFBool updateGLArray; unsigned int renderTriangleLimit; void invalidate(); protected: // Force using the reference count mechanism. ~SoFCIndexedFaceSet() override = default; void GLRender(SoGLRenderAction* action) override; void drawFaces(SoGLRenderAction* action); void drawCoords( const SoGLCoordinateElement* const vertexlist, const int32_t* vertexindices, int numindices, const SbVec3f* normals, const int32_t* normalindices, SoMaterialBundle* materials, const int32_t* matindices, const int32_t binding, const SoTextureCoordinateBundle* const texcoords, const int32_t* texindices ); void doAction(SoAction* action) override; private: void startSelection(SoAction* action); void stopSelection(SoAction* action); void renderSelectionGeometry(const SbVec3f*); void startVisibility(SoAction* action); void stopVisibility(SoAction* action); void renderVisibleFaces(const SbVec3f*); void generateGLArrays(SoGLRenderAction* action); private: MeshRenderer render; GLuint* selectBuf {nullptr}; }; // NOLINTEND } // namespace MeshGui #endif // MESHGUI_SOFCINDEXEDFACESET_H