// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2017 Lorenz Lechner * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include #include #include #include #include #include #include #include "MeshFlatteningLscmRelax.h" // TODO: // area constrained (scale the final unwrapped mesh to the original area) // FEM approach // clang-format off namespace lscmrelax { using trip = Eigen::Triplet; using spMat = Eigen::SparseMatrix; ColMat map_to_2D(ColMat points) { ColMat mat(points.size(), 4); mat << points, ColMat::Ones(points.size()); Eigen::JacobiSVD svd(mat, Eigen::ComputeThinU | Eigen::ComputeThinV); Vector3 n = svd.matrixV().row(2); n.normalize(); Vector3 y(0, 1, 0); if ((n - y).norm() < 0.0001) y = Vector3(1, 0, 0); Vector3 x = n.cross(y); x.normalize(); y = n.cross(x); Eigen::Matrix transform; transform.col(0) = x; transform.col(1) = y; return points * transform; } unsigned int get_max_distance(Vector3 point, RowMat vertices, double & max_dist) { max_dist = 0; double dist; unsigned long max_dist_index = 0; long j = 0; for (j=0; j < vertices.cols(); j++) { // debugging dist = (point - vertices.col(j)).norm(); if (dist > max_dist) { max_dist = dist; max_dist_index = j; } } return max_dist_index; } LscmRelax::LscmRelax( RowMat vertices, RowMat triangles, std::vector fixed_pins) { this->vertices = vertices; this->triangles = triangles; this->flat_vertices.resize(2, this->vertices.cols()); this->fixed_pins = fixed_pins; // set the fixed pins of the flat-mesh: this->set_fixed_pins(); unsigned int fixed_count = 0; for (long i=0; i < this->vertices.cols(); i++) { if (fixed_count < this->fixed_pins.size()) { if (i == this->fixed_pins[fixed_count]) fixed_count ++; else this->old_order.push_back(i); } else this->old_order.push_back(i); } for (auto fixed_index: this->fixed_pins) this->old_order.push_back(fixed_index); // get the reversed map: this->new_order.resize(this->old_order.size()); long j = 0; for (auto index: this->old_order) { this->new_order[index] = j; j++; } // set the C-mat this->C << 1, nue, 0, nue, 1, 0, 0, 0, (1 - nue) / 2; this->C *= elasticity / (1 - nue * nue); } ////////////////////////////////////////////////////////////////////////// ///////////////// F.E.M ///////////// ////////////////////////////////////////////////////////////////////////// void LscmRelax::relax(double weight) { ColMat d_q_l_g = this->q_l_m - this->q_l_g; // for every triangle Eigen::Matrix B; Eigen::Matrix T; Eigen::Matrix K_m; Eigen::Matrix u_m, rhs_m; Eigen::VectorXd rhs(this->vertices.cols() * 2 + 3); if (this->sol.size() == 0) this->sol.Zero(this->vertices.cols() * 2 + 3); spMat K_g(this->vertices.cols() * 2 + 3, this->vertices.cols() * 2 + 3); std::vector K_g_triplets; Vector2 v1, v2, v3, v12, v23, v31; long row_pos, col_pos; double A; rhs.setZero(); for (long i=0; itriangles.cols(); i++) { // 1: construct B-mat in m-system v1 = this->flat_vertices.col(this->triangles(0, i)); v2 = this->flat_vertices.col(this->triangles(1, i)); v3 = this->flat_vertices.col(this->triangles(2, i)); v12 = v2 - v1; v23 = v3 - v2; v31 = v1 - v3; B << -v23.y(), 0, -v31.y(), 0, -v12.y(), 0, 0, v23.x(), 0, v31.x(), 0, v12.x(), -v23.x(), v23.y(), -v31.x(), v31.y(), -v12.x(), v12.y(); T << v12.x(), -v12.y(), v12.y(), v12.x(); T /= v12.norm(); A = std::abs(this->q_l_m(i, 0) * this->q_l_m(i, 2) / 2); B /= A * 2; // (2*area) // 2: sigma due dqlg in m-system u_m << Vector2(0, 0), T * Vector2(d_q_l_g(i, 0), 0), T * Vector2(d_q_l_g(i, 1), d_q_l_g(i, 2)); // 3: rhs_m = B.T * C * B * dqlg_m // K_m = B.T * C * B rhs_m = B.transpose() * this->C * B * u_m * A; K_m = B.transpose() * this->C * B * A; // 5: add to rhs_g, K_g for (int j=0; j < 3; j++) { row_pos = this->triangles(j, i); rhs[row_pos * 2] += rhs_m[j * 2]; rhs[row_pos * 2 + 1] += rhs_m[j * 2 +1]; for (int k=0; k < 3; k++) { col_pos = this->triangles(k, i); K_g_triplets.emplace_back(trip(row_pos * 2, col_pos * 2, K_m(j * 2, k * 2))); K_g_triplets.emplace_back(trip(row_pos * 2 + 1, col_pos * 2, K_m(j * 2 + 1, k * 2))); K_g_triplets.emplace_back(trip(row_pos * 2 + 1, col_pos * 2 + 1, K_m(j * 2 + 1, k * 2 + 1))); K_g_triplets.emplace_back(trip(row_pos * 2, col_pos * 2 + 1, K_m(j * 2, k * 2 + 1))); // we don't have to fill all because the matrix is symmetric. } } } // FIXING SOME PINS: // - if there are no pins (or only one pin) selected solve the system without the nullspace solution. // - if there are some pins selected, delete all columns, rows that refer to this pins // set the diagonal element of these pins to 1 + the rhs to zero // (? is it possible to fix in the inner of the face? for sure for fem, but lscm could have some problems) // (we also need some extra variables to see if the pins come from user) // fixing some points // although only internal forces are applied there has to be locked // at least 3 degrees of freedom to stop the mesh from pure rotation and pure translation // std::vector fixed_dof; // fixed_dof.push_back(this->triangles(0, 0) * 2); //x0 // fixed_dof.push_back(this->triangles(0, 0) * 2 + 1); //y0 // fixed_dof.push_back(this->triangles(1, 0) * 2 + 1); // y1 // align flat mesh to fixed edge // Vector2 edge = this->flat_vertices.col(this->triangles(1, 0)) - // this->flat_vertices.col(this->triangles(0, 0)); // edge.normalize(); // Eigen::Matrix rot; // rot << edge.x(), edge.y(), -edge.y(), edge.x(); // this->flat_vertices = rot * this->flat_vertices; // // return true if triplet row / col is in fixed_dof // auto is_in_fixed_dof = [fixed_dof](const trip & element) -> bool { // return ( // (std::find(fixed_dof.begin(), fixed_dof.end(), element.row()) != fixed_dof.end()) or // (std::find(fixed_dof.begin(), fixed_dof.end(), element.col()) != fixed_dof.end())); // }; // std::cout << "size of triplets: " << K_g_triplets.size() << std::endl; // K_g_triplets.erase( // std::remove_if(K_g_triplets.begin(), K_g_triplets.end(), is_in_fixed_dof), // K_g_triplets.end()); // std::cout << "size of triplets: " << K_g_triplets.size() << std::endl; // for (long fixed: fixed_dof) // { // K_g_triplets.push_back(trip(fixed, fixed, 1.)); // rhs[fixed] = 0; // } // for (long i=0; i< this->vertices.cols() * 2; i++) // K_g_triplets.push_back(trip(i, i, 0.01)); // lagrange multiplier for (long i=0; i < this->flat_vertices.cols() ; i++) { // fixing total ux K_g_triplets.emplace_back(trip(i * 2, this->flat_vertices.cols() * 2, 1)); K_g_triplets.emplace_back(trip(this->flat_vertices.cols() * 2, i * 2, 1)); // fixing total uy K_g_triplets.emplace_back(trip(i * 2 + 1, this->flat_vertices.cols() * 2 + 1, 1)); K_g_triplets.emplace_back(trip(this->flat_vertices.cols() * 2 + 1, i * 2 + 1, 1)); // fixing ux*y-uy*x K_g_triplets.emplace_back(trip(i * 2, this->flat_vertices.cols() * 2 + 2, - this->flat_vertices(1, i))); K_g_triplets.emplace_back(trip(this->flat_vertices.cols() * 2 + 2, i * 2, - this->flat_vertices(1, i))); K_g_triplets.emplace_back(trip(i * 2 + 1, this->flat_vertices.cols() * 2 + 2, this->flat_vertices(0, i))); K_g_triplets.emplace_back(trip(this->flat_vertices.cols() * 2 + 2, i * 2 + 1, this->flat_vertices(0, i))); } // project out the nullspace solution: // Eigen::VectorXd nullspace1(this->flat_vertices.cols() * 2); // Eigen::VectorXd nullspace2(this->flat_vertices.cols() * 2); // nullspace1.setZero(); // nullspace2.setOnes(); // for (long i= 0; i < this->flat_vertices.cols(); i++) // { // nullspace1(i) = 1; // nullspace2(i) = 0; // } // nullspace1.normalize(); // nullspace2.normalize(); // rhs -= nullspace1.dot(rhs) * nullspace1; // rhs -= nullspace2.dot(rhs) * nullspace2; K_g.setFromTriplets(K_g_triplets.begin(), K_g_triplets.end()); // rhs += K_g * Eigen::VectorXd::Ones(K_g.rows()); // solve linear system (privately store the value for guess in next step) Eigen::SimplicialLDLT solver; solver.compute(K_g); this->sol = solver.solve(-rhs); this->set_shift(this->sol.head(this->vertices.cols() * 2) * weight); this->set_q_l_m(); } void LscmRelax::area_relax(double weight) { // TODO: doesn't work so far if (this->sol.size() == 0) this->sol.Zero(this->vertices.cols()); std::vector K_g_triplets; spMat K_g(this->vertices.cols() * 2, this->vertices.cols() * 2); spMat K_g_lsq(this->triangles.cols(), this->vertices.cols() * 2); Eigen::VectorXd rhs_lsq(this->triangles.cols()); Eigen::VectorXd rhs(this->vertices.cols() * 2); rhs.setZero(); Eigen::Matrix B; double delta_a; Vector2 v1, v2, v3, v12, v23, v31; for (long i=0; itriangles.cols(); i++) { // 1: construct B-mat in m-system v1 = this->flat_vertices.col(this->triangles(0, i)); v2 = this->flat_vertices.col(this->triangles(1, i)); v3 = this->flat_vertices.col(this->triangles(2, i)); v12 = v2 - v1; v23 = v3 - v2; v31 = v1 - v3; B << -v23.y(), v23.x(), -v31.y(), v31.x(), -v12.y(), v12.x(); delta_a = fabs(this->q_l_g(i, 0) * this->q_l_g(i, 2)) - fabs(this->q_l_m(i, 0) * this->q_l_m(i, 2)); rhs_lsq[i] = delta_a * 0.1; std::array range_6 {{0, 1, 2, 3, 4, 5}}; std::array indices; for (int index=0; index<3; index++) { indices[index * 2] = this->triangles(index, i) * 2; indices[index * 2 + 1] = this->triangles(index, i) * 2 + 1; } for(auto col: range_6) { K_g_triplets.emplace_back(trip(i, indices[col], (double) B[col])); } } K_g_lsq.setFromTriplets(K_g_triplets.begin(), K_g_triplets.end()); K_g_triplets.clear(); K_g.setFromTriplets(K_g_triplets.begin(), K_g_triplets.end()); Eigen::ConjugateGradient solver; solver.compute(K_g); this->sol = solver.solve(-rhs); this->set_shift(this->sol * weight); } void LscmRelax::edge_relax(double weight) { // 1. get all edges std::set> edges; std::array edge; for(long i=0; itriangles.cols(); i++) { for(int j=0; j<3; j++) { long k = j+1; if (k==3) k = 0; if (this->triangles(j, i) < this->triangles(k, i)) edge = std::array{{this->triangles(j, i), this->triangles(k, i)}}; else edge = std::array{{this->triangles(k, i), this->triangles(j, i)}}; edges.insert(edge); } } // 2. create system if (this->sol.size() == 0) this->sol.Zero(this->vertices.cols()); std::vector K_g_triplets; spMat K_g(this->vertices.cols() * 2, this->vertices.cols() * 2); Eigen::VectorXd rhs(this->vertices.cols() * 2); rhs.setZero(); for(auto edge : edges) { // this goes to the right side Vector3 v1_g = this->vertices.col(edge[0]); Vector3 v2_g = this->vertices.col(edge[1]); Vector2 v1_l = this->flat_vertices.col(edge[0]); Vector2 v2_l = this->flat_vertices.col(edge[1]); std::vector range_4 {0, 1, 2, 3}; std::vector indices {edge[0] * 2, edge[0] * 2 + 1, edge[1] * 2, edge[1] * 2 + 1}; double l_g = (v2_g - v1_g).norm(); double l_l = (v2_l - v1_l).norm(); Vector2 t = (v2_l - v1_l); // direction t.normalize(); Eigen::Matrix B; Eigen::Matrix K; Eigen::Matrix rhs_m; B << -t.x(), -t.y(), t.x(), t.y(); K = 1. / l_g * B.transpose() * B; rhs_m = - B.transpose() * (l_g - l_l); for(auto row: range_4) { for (auto col: range_4) { K_g_triplets.emplace_back(trip(indices[row], indices[col], (double) K(row, col))); } rhs(indices[row]) += rhs_m[row]; } } K_g.setFromTriplets(K_g_triplets.begin(), K_g_triplets.end()); Eigen::ConjugateGradient solver; solver.preconditioner().setNullSpace(this->get_nullspace()); solver.compute(K_g); this->sol = solver.solve(-rhs); this->set_shift(this->sol * weight); } ////////////////////////////////////////////////////////////////////////// ///////////////// L.S.C.M ///////////// ////////////////////////////////////////////////////////////////////////// void LscmRelax::lscm() { this->set_q_l_g(); std::vector triple_list; long i; double x21, x31, y31, x32; // 1. create the triplet list (t * 2, v * 2) for(i=0; itriangles.cols(); i++) { x21 = this->q_l_g(i, 0); x31 = this->q_l_g(i, 1); y31 = this->q_l_g(i, 2); x32 = x31 - x21; triple_list.emplace_back(trip(2 * i, this->new_order[this->triangles(0, i)] * 2, x32)); triple_list.emplace_back(trip(2 * i, this->new_order[this->triangles(0, i)] * 2 + 1, -y31)); triple_list.emplace_back(trip(2 * i, this->new_order[this->triangles(1, i)] * 2, -x31)); triple_list.emplace_back(trip(2 * i, this->new_order[this->triangles(1, i)] * 2 + 1, y31)); triple_list.emplace_back(trip(2 * i, this->new_order[this->triangles(2, i)] * 2, x21)); triple_list.emplace_back(trip(2 * i + 1, this->new_order[this->triangles(0, i)] * 2, y31)); triple_list.emplace_back(trip(2 * i + 1, this->new_order[this->triangles(0, i)] * 2 + 1, x32)); triple_list.emplace_back(trip(2 * i + 1, this->new_order[this->triangles(1, i)] * 2, -y31)); triple_list.emplace_back(trip(2 * i + 1, this->new_order[this->triangles(1, i)] * 2 + 1, -x31)); triple_list.emplace_back(trip(2 * i + 1, this->new_order[this->triangles(2, i)] * 2 + 1, x21)); } // 2. divide the triplets in matrix(unknown part) and rhs(known part) and reset the position std::vector rhs_triplets; std::vector mat_triplets; for (auto triplet: triple_list) { if (triplet.col() > static_cast((this->vertices.cols() - this->fixed_pins.size()) * 2 - 1)) rhs_triplets.push_back(triplet); else mat_triplets.push_back(triplet); } // 3. create a rhs_pos vector Eigen::VectorXd rhs_pos(this->vertices.cols() * 2); rhs_pos.setZero(); for (auto index: this->fixed_pins) { rhs_pos[this->new_order[index] * 2] = this->flat_vertices(0, index); //TODO: not yet set rhs_pos[this->new_order[index] * 2 + 1] = this->flat_vertices(1, index); } // 4. fill a sparse matrix and calculdate the rhs Eigen::VectorXd rhs(this->triangles.cols() * 2); // maybe use a sparse vector spMat B(this->triangles.cols() * 2, this->vertices.cols() * 2); B.setFromTriplets(rhs_triplets.begin(), rhs_triplets.end()); rhs = B * rhs_pos; // 5. create the lhs matrix spMat A(this->triangles.cols() * 2, (this->vertices.cols() - this->fixed_pins.size()) * 2); A.setFromTriplets(mat_triplets.begin(), mat_triplets.end()); // 6. solve the system and set the flatted coordinates // Eigen::SparseQR > solver; Eigen::LeastSquaresConjugateGradient solver; Eigen::VectorXd sol(this->vertices.size() * 2); solver.compute(A); sol = solver.solve(-rhs); // TODO: create function, is needed also in the fem step this->set_position(sol); this->set_q_l_m(); this->transform(true); // this->rotate_by_min_bound_area(); this->set_q_l_m(); } void LscmRelax::set_q_l_g() { // get the coordinates of a triangle in local coordinates from the 3d mesh // x1, y1, y2 = 0 // -> vector this->q_l_g.resize(this->triangles.cols(), 3); for (long i = 0; i < this->triangles.cols(); i++) { Vector3 r1 = this->vertices.col(this->triangles(0, i)); Vector3 r2 = this->vertices.col(this->triangles(1, i)); Vector3 r3 = this->vertices.col(this->triangles(2, i)); Vector3 r21 = r2 - r1; Vector3 r31 = r3 - r1; double r21_norm = r21.norm(); r21.normalize(); // if triangle is flipped this gives wrong results? this->q_l_g.row(i) << r21_norm, r31.dot(r21), r31.cross(r21).norm(); } } void LscmRelax::set_q_l_m() { // get the coordinates of a triangle in local coordinates from the 2d map // x1, y1, y2 = 0 // -> vector this->q_l_m.resize(this->triangles.cols(), 3); for (long i = 0; i < this->triangles.cols(); i++) { Vector2 r1 = this->flat_vertices.col(this->triangles(0, i)); Vector2 r2 = this->flat_vertices.col(this->triangles(1, i)); Vector2 r3 = this->flat_vertices.col(this->triangles(2, i)); Vector2 r21 = r2 - r1; Vector2 r31 = r3 - r1; double r21_norm = r21.norm(); r21.normalize(); // if triangle is flipped this gives wrong results! this->q_l_m.row(i) << r21_norm, r31.dot(r21), -(r31.x() * r21.y() - r31.y() * r21.x()); } } void LscmRelax::set_fixed_pins() { // if less then one fixed pin is set find two by an automated algorithm and align them to y = 0 // if more then two pins are chosen find a leastsquare-plane and project the points on it // insert the points in the flat-vertices vector if (this->fixed_pins.size() == 0) this->fixed_pins.push_back(0); if (this->fixed_pins.size() == 1) { double dist; this->fixed_pins.push_back(get_max_distance(this->vertices.col(this->fixed_pins[0]), this->vertices, dist)); this->flat_vertices.col(this->fixed_pins[0]) = Vector2(0, 0); this->flat_vertices.col(this->fixed_pins[1]) = Vector2(dist, 0); } std::sort(this->fixed_pins.begin(), this->fixed_pins.end()); // not yet working // if (this->fixed_pins.size() > 2) // { // std::vector fixed_3d_points; // for (unsigned int index: this->fixed_pins) // fixed_3d_points.push_back(this->vertices[index]); // std::vector maped_points = map_to_2D(fixed_3d_points); // unsigned int i = 0; // for (unsigned int index: this->fixed_pins) // { // this->flat_vertices[i] = maped_points[i]; // i++; // } // } } ColMat LscmRelax::get_flat_vertices_3D() { ColMat mat = this->flat_vertices.transpose(); ColMat mat3d(mat.rows(), 3); mat3d << mat, ColMat::Zero(mat.rows()); return mat3d; } void LscmRelax::set_position(Eigen::VectorXd sol) { for (long i=0; i < this->vertices.size(); i++) { if (sol.size() > i * 2 + 1) this->flat_vertices.col(this->old_order[i]) << sol[i * 2], sol[i * 2 + 1]; } } void LscmRelax::set_shift(Eigen::VectorXd sol) { for (long i=0; i < this->vertices.size(); i++) { if (sol.size() > i * 2 + 1) this->flat_vertices.col(i) += Vector2(sol[i * 2], sol[i * 2 + 1]); } } double LscmRelax::get_area() { double area = 0; for(long i = 0; i < this->triangles.cols(); i++) { area += this->q_l_g(i, 0) * this->q_l_g(i, 2); } return area / 2; } double LscmRelax::get_flat_area() { double area = 0; for(long i = 0; i < this->triangles.cols(); i++) { area += this->q_l_m(i, 0) * this->q_l_m(i, 2); } return area / 2; } void LscmRelax::transform(bool scale) { // assuming q_l_m and flat_vertices are set Vector2 weighted_center, center; weighted_center.setZero(); double flat_area = 0; double global_area = 0; double element_area; for(long i = 0; i < this->triangles.cols(); i++) { global_area += this->q_l_g(i, 0) * this->q_l_g(i, 2) / 2; element_area = this->q_l_m(i, 0) * this->q_l_m(i, 2) / 2; for (int j=0; j < 3; j++) weighted_center += this->flat_vertices.col(this->triangles(j, i)) * element_area / 3; flat_area += element_area; } center = weighted_center / flat_area; for (long i = 0; i < this->flat_vertices.cols(); i++) this->flat_vertices.col(i) -= center; if (scale) this->flat_vertices *= std::pow(global_area / flat_area, 0.5); this->set_q_l_m(); } void LscmRelax::rotate_by_min_bound_area() { int n = 100; double phi; double min_phi = 0; double min_area = 0; bool x_dominant = false; // rotate vector by 90 degree and find min area for (int i = 0; i < n + 1; i++ ) { phi = i * std::numbers::pi / n; Eigen::VectorXd x_proj = this->flat_vertices.transpose() * Vector2(std::cos(phi), std::sin(phi)); Eigen::VectorXd y_proj = this->flat_vertices.transpose() * Vector2(-std::sin(phi), std::cos(phi)); double x_distance = x_proj.maxCoeff() - x_proj.minCoeff(); double y_distance = y_proj.maxCoeff() - y_proj.minCoeff(); double area = x_distance * y_distance; if (min_area == 0 || area < min_area) { min_area = area; min_phi = phi; x_dominant = x_distance > y_distance; } } Eigen::Matrix rot; min_phi += x_dominant * std::numbers::pi / 2; rot << std::cos(min_phi), std::sin(min_phi), -std::sin(min_phi), std::cos(min_phi); this->flat_vertices = rot * this->flat_vertices; } std::vector LscmRelax::get_fem_fixed_pins() { long min_x_index = 0; double min_x = this->vertices(0, 0); for (long i=0; iflat_vertices.cols(); i++) { // get index with min x if (this->flat_vertices(0, i) < min_x) { min_x = this->flat_vertices(0, i); min_x_index = i; } } double min_y = this->flat_vertices(1, min_x_index); long max_x_index = 0; double max_x = 0; for (long i=0; iflat_vertices.cols(); i++) { // get index with min x double d_x = (this->flat_vertices(0, i) - min_x); double d_y = (this->flat_vertices(1, i) - min_y); if (d_x * d_x - d_y * d_y > max_x) { max_x = d_x * d_x - d_y * d_y; max_x_index = i; } } return std::vector{min_x_index * 2, min_x_index * 2 + 1, max_x_index * 2 + 1}; } Eigen::MatrixXd LscmRelax::get_nullspace() { Eigen::MatrixXd null_space; null_space.setZero(this->flat_vertices.size() * 2, 3); for (int i=0; iflat_vertices.cols(); i++) { null_space(i * 2, 0) = 1; // x-translation null_space(i * 2 + 1, 1) = 1; // y-translation null_space(i * 2, 2) = - this->flat_vertices(1, i); // z-rotation null_space(i * 2 + 1, 2) = this->flat_vertices(0, i); // z-rotation } return null_space; } } // clang-format on