/*************************************************************************** * Copyright (c) 2013 Jan Rheinländer * * * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include #include #include "DatumPoint.h" using namespace PartDesign; using namespace Attacher; // ============================================================================ PROPERTY_SOURCE(PartDesign::Point, Part::Datum) Point::Point() { this->setAttacher(new AttachEnginePoint); this->makeShape(); } Point::~Point() = default; void Point::onChanged(const App::Property* prop) { if (prop == &(this->Shape)) { // fix for #0002758 Datum point moves to (0,0,0) when reopening the file. // bypass Part::Feature's onChanged, which may alter Placement property to match shape's // placement. This is to prevent loss of correct Placement when restoring Shape from file. App::GeoFeature::onChanged(prop); return; } Superclass::onChanged(prop); } void Point::onDocumentRestored() { // fix for #0002758 Datum point moves to (0,0,0) when reopening the file. // recreate shape, as the restored one has old Placement burned into it. this->makeShape(); Superclass::onDocumentRestored(); } void Point::makeShape() { // Create a shape, which will be used by Sketcher, attachables, and whatever. Them main function // is to avoid a dependency of Sketcher on the PartDesign module BRepBuilderAPI_MakeVertex builder(gp_Pnt(0, 0, 0)); if (!builder.IsDone()) { return; } Part::TopoShape tshape(builder.Shape()); tshape.setPlacement(this->Placement.getValue()); Shape.setValue(tshape); } Base::Vector3d Point::getPoint() { return Placement.getValue().getPosition(); }