// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2004 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PointsGrid.h" using namespace Points; PointsGrid::PointsGrid(const PointKernel& rclM) : _pclPoints(&rclM) , _ulCtElements(0) , _ulCtGridsX(0) , _ulCtGridsY(0) , _ulCtGridsZ(0) , _fGridLenX(0.0F) , _fGridLenY(0.0F) , _fGridLenZ(0.0F) , _fMinX(0.0F) , _fMinY(0.0F) , _fMinZ(0.0F) { PointsGrid::RebuildGrid(); } PointsGrid::PointsGrid() : _pclPoints(nullptr) , _ulCtElements(0) , _ulCtGridsX(POINTS_CT_GRID) , _ulCtGridsY(POINTS_CT_GRID) , _ulCtGridsZ(POINTS_CT_GRID) , _fGridLenX(0.0F) , _fGridLenY(0.0F) , _fGridLenZ(0.0F) , _fMinX(0.0F) , _fMinY(0.0F) , _fMinZ(0.0F) {} PointsGrid::PointsGrid(const PointKernel& rclM, unsigned long ulX, unsigned long ulY, unsigned long ulZ) : _pclPoints(&rclM) , _ulCtElements(0) , _ulCtGridsX(0) , _ulCtGridsY(0) , _ulCtGridsZ(0) , _fGridLenX(0.0F) , _fGridLenY(0.0F) , _fGridLenZ(0.0F) , _fMinX(0.0F) , _fMinY(0.0F) , _fMinZ(0.0F) { PointsGrid::Rebuild(ulX, ulY, ulZ); } PointsGrid::PointsGrid(const PointKernel& rclM, int iCtGridPerAxis) : _pclPoints(&rclM) , _ulCtElements(0) , _ulCtGridsX(0) , _ulCtGridsY(0) , _ulCtGridsZ(0) , _fGridLenX(0.0F) , _fGridLenY(0.0F) , _fGridLenZ(0.0F) , _fMinX(0.0F) , _fMinY(0.0F) , _fMinZ(0.0F) { PointsGrid::Rebuild(iCtGridPerAxis); } PointsGrid::PointsGrid(const PointKernel& rclM, double fGridLen) : _pclPoints(&rclM) , _ulCtElements(0) , _ulCtGridsX(0) , _ulCtGridsY(0) , _ulCtGridsZ(0) , _fGridLenX(0.0F) , _fGridLenY(0.0F) , _fGridLenZ(0.0F) , _fMinX(0.0F) , _fMinY(0.0F) , _fMinZ(0.0F) { Base::BoundBox3d clBBPts; // = _pclPoints->GetBoundBox(); for (const auto& pnt : *_pclPoints) { clBBPts.Add(pnt); } PointsGrid::Rebuild( std::max((unsigned long)(clBBPts.LengthX() / fGridLen), 1), std::max((unsigned long)(clBBPts.LengthY() / fGridLen), 1), std::max((unsigned long)(clBBPts.LengthZ() / fGridLen), 1) ); } void PointsGrid::Attach(const PointKernel& rclM) { _pclPoints = &rclM; RebuildGrid(); } void PointsGrid::Clear() { _aulGrid.clear(); _pclPoints = nullptr; } void PointsGrid::Rebuild(unsigned long ulX, unsigned long ulY, unsigned long ulZ) { _ulCtGridsX = ulX; _ulCtGridsY = ulY; _ulCtGridsZ = ulZ; _ulCtElements = HasElements(); RebuildGrid(); } void PointsGrid::Rebuild(unsigned long ulPerGrid, unsigned long ulMaxGrid) { _ulCtElements = HasElements(); CalculateGridLength(ulPerGrid, ulMaxGrid); RebuildGrid(); } void PointsGrid::Rebuild(int iCtGridPerAxis) { _ulCtElements = HasElements(); CalculateGridLength(iCtGridPerAxis); RebuildGrid(); } void PointsGrid::InitGrid() { assert(_pclPoints); // Calculate grid lengths if not initialized // if ((_ulCtGridsX == 0) || (_ulCtGridsY == 0) || (_ulCtGridsZ == 0)) { CalculateGridLength(POINTS_CT_GRID, POINTS_MAX_GRIDS); } // Determine the grid length and offset // { Base::BoundBox3d clBBPts; // = _pclPoints->GetBoundBox(); for (const auto& pnt : *_pclPoints) { clBBPts.Add(pnt); } double fLengthX = clBBPts.LengthX(); double fLengthY = clBBPts.LengthY(); double fLengthZ = clBBPts.LengthZ(); { // Offset fGridLen/2 // unsigned long num = _ulCtGridsX; if (num == 0) { num = 1; } _fGridLenX = (1.0F + fLengthX) / double(num); _fMinX = clBBPts.MinX - 0.5F; } { unsigned long num = _ulCtGridsY; if (num == 0) { num = 1; } _fGridLenY = (1.0F + fLengthY) / double(num); _fMinY = clBBPts.MinY - 0.5F; } { unsigned long num = _ulCtGridsZ; if (num == 0) { num = 1; } _fGridLenZ = (1.0F + fLengthZ) / double(num); _fMinZ = clBBPts.MinZ - 0.5F; } } // Create data structure _aulGrid.clear(); _aulGrid.resize(_ulCtGridsX); for (unsigned long i = 0; i < _ulCtGridsX; i++) { _aulGrid[i].resize(_ulCtGridsY); for (unsigned long j = 0; j < _ulCtGridsY; j++) { _aulGrid[i][j].resize(_ulCtGridsZ); } } } unsigned long PointsGrid::InSide( const Base::BoundBox3d& rclBB, std::vector& raulElements, bool bDelDoubles ) const { unsigned long ulMinX {}; unsigned long ulMinY {}; unsigned long ulMinZ {}; unsigned long ulMaxX {}; unsigned long ulMaxY {}; unsigned long ulMaxZ {}; raulElements.clear(); // Grid boxes for a more detailed selection Position(Base::Vector3d(rclBB.MinX, rclBB.MinY, rclBB.MinZ), ulMinX, ulMinY, ulMinZ); Position(Base::Vector3d(rclBB.MaxX, rclBB.MaxY, rclBB.MaxZ), ulMaxX, ulMaxY, ulMaxZ); for (auto i = ulMinX; i <= ulMaxX; i++) { for (auto j = ulMinY; j <= ulMaxY; j++) { for (auto k = ulMinZ; k <= ulMaxZ; k++) { raulElements .insert(raulElements.end(), _aulGrid[i][j][k].begin(), _aulGrid[i][j][k].end()); } } } if (bDelDoubles) { // remove duplicate mentions std::sort(raulElements.begin(), raulElements.end()); raulElements.erase(std::unique(raulElements.begin(), raulElements.end()), raulElements.end()); } return raulElements.size(); } unsigned long PointsGrid::InSide( const Base::BoundBox3d& rclBB, std::vector& raulElements, const Base::Vector3d& rclOrg, double fMaxDist, bool bDelDoubles ) const { unsigned long ulMinX {}, ulMinY {}, ulMinZ {}; unsigned long ulMaxX {}, ulMaxY {}, ulMaxZ {}; double fGridDiag = GetBoundBox(0, 0, 0).CalcDiagonalLength(); double fMinDistP2 = (fGridDiag * fGridDiag) + (fMaxDist * fMaxDist); raulElements.clear(); // Grid boxes for a more detailed selection Position(Base::Vector3d(rclBB.MinX, rclBB.MinY, rclBB.MinZ), ulMinX, ulMinY, ulMinZ); Position(Base::Vector3d(rclBB.MaxX, rclBB.MaxY, rclBB.MaxZ), ulMaxX, ulMaxY, ulMaxZ); for (auto i = ulMinX; i <= ulMaxX; i++) { for (auto j = ulMinY; j <= ulMaxY; j++) { for (auto k = ulMinZ; k <= ulMaxZ; k++) { if (Base::DistanceP2(GetBoundBox(i, j, k).GetCenter(), rclOrg) < fMinDistP2) { raulElements.insert( raulElements.end(), _aulGrid[i][j][k].begin(), _aulGrid[i][j][k].end() ); } } } } if (bDelDoubles) { // remove duplicate mentions std::sort(raulElements.begin(), raulElements.end()); raulElements.erase(std::unique(raulElements.begin(), raulElements.end()), raulElements.end()); } return raulElements.size(); } unsigned long PointsGrid::InSide(const Base::BoundBox3d& rclBB, std::set& raulElements) const { unsigned long ulMinX {}, ulMinY {}, ulMinZ {}; unsigned long ulMaxX {}, ulMaxY {}, ulMaxZ {}; raulElements.clear(); // Grid boxes for a more detailed selection Position(Base::Vector3d(rclBB.MinX, rclBB.MinY, rclBB.MinZ), ulMinX, ulMinY, ulMinZ); Position(Base::Vector3d(rclBB.MaxX, rclBB.MaxY, rclBB.MaxZ), ulMaxX, ulMaxY, ulMaxZ); for (auto i = ulMinX; i <= ulMaxX; i++) { for (auto j = ulMinY; j <= ulMaxY; j++) { for (auto k = ulMinZ; k <= ulMaxZ; k++) { raulElements.insert(_aulGrid[i][j][k].begin(), _aulGrid[i][j][k].end()); } } } return raulElements.size(); } void PointsGrid::Position( const Base::Vector3d& rclPoint, unsigned long& rulX, unsigned long& rulY, unsigned long& rulZ ) const { if (rclPoint.x <= _fMinX) { rulX = 0; } else { rulX = std::min( (unsigned long)((rclPoint.x - _fMinX) / _fGridLenX), _ulCtGridsX - 1 ); } if (rclPoint.y <= _fMinY) { rulY = 0; } else { rulY = std::min( (unsigned long)((rclPoint.y - _fMinY) / _fGridLenY), _ulCtGridsY - 1 ); } if (rclPoint.z <= _fMinZ) { rulZ = 0; } else { rulZ = std::min( (unsigned long)((rclPoint.z - _fMinZ) / _fGridLenZ), _ulCtGridsZ - 1 ); } } void PointsGrid::CalculateGridLength(unsigned long ulCtGrid, unsigned long ulMaxGrids) { // Calculate grid lengths or number of grids per dimension // There should be about 10 (?!?!) facets per grid // or max grids should not exceed 10000 Base::BoundBox3d clBBPtsEnlarged; // = _pclPoints->GetBoundBox(); for (const auto& pnt : *_pclPoints) { clBBPtsEnlarged.Add(pnt); } double fVolElem {}; if (_ulCtElements > (ulMaxGrids * ulCtGrid)) { fVolElem = (clBBPtsEnlarged.LengthX() * clBBPtsEnlarged.LengthY() * clBBPtsEnlarged.LengthZ()) / float(ulMaxGrids * ulCtGrid); } else { fVolElem = (clBBPtsEnlarged.LengthX() * clBBPtsEnlarged.LengthY() * clBBPtsEnlarged.LengthZ()) / float(_ulCtElements); } double fVol = fVolElem * float(ulCtGrid); double fGridLen = float(pow((float)fVol, 1.0F / 3.0F)); if (fGridLen > 0) { _ulCtGridsX = std::max((unsigned long)(clBBPtsEnlarged.LengthX() / fGridLen), 1); _ulCtGridsY = std::max((unsigned long)(clBBPtsEnlarged.LengthY() / fGridLen), 1); _ulCtGridsZ = std::max((unsigned long)(clBBPtsEnlarged.LengthZ() / fGridLen), 1); } else { // Degenerated grid _ulCtGridsX = 1; _ulCtGridsY = 1; _ulCtGridsZ = 1; } } void PointsGrid::CalculateGridLength(int iCtGridPerAxis) { if (iCtGridPerAxis <= 0) { CalculateGridLength(POINTS_CT_GRID, POINTS_MAX_GRIDS); return; } // Calculate grid lengths or number of grids per dimension // There should be about 10 (?!?!) facets per grid // or max grids should not exceed 10000 Base::BoundBox3d clBBPts; // = _pclPoints->GetBoundBox(); for (const auto& pnt : *_pclPoints) { clBBPts.Add(pnt); } double fLenghtX = clBBPts.LengthX(); double fLenghtY = clBBPts.LengthY(); double fLenghtZ = clBBPts.LengthZ(); double fLenghtD = clBBPts.CalcDiagonalLength(); double fLengthTol = 0.05F * fLenghtD; bool bLenghtXisZero = (fLenghtX <= fLengthTol); bool bLenghtYisZero = (fLenghtY <= fLengthTol); bool bLenghtZisZero = (fLenghtZ <= fLengthTol); int iFlag = 0; int iMaxGrids = 1; if (bLenghtXisZero) { iFlag += 1; } else { iMaxGrids *= iCtGridPerAxis; } if (bLenghtYisZero) { iFlag += 2; } else { iMaxGrids *= iCtGridPerAxis; } if (bLenghtZisZero) { iFlag += 4; } else { iMaxGrids *= iCtGridPerAxis; } unsigned long ulGridsFacets = 10; double fFactorVolumen = 40.0; double fFactorArea = 10.0; switch (iFlag) { case 0: { double fVolumen = fLenghtX * fLenghtY * fLenghtZ; double fVolumenGrid = (fVolumen * ulGridsFacets) / (fFactorVolumen * _ulCtElements); if ((fVolumenGrid * iMaxGrids) < fVolumen) { fVolumenGrid = fVolumen / (float)iMaxGrids; } double fLengthGrid = float(pow((float)fVolumenGrid, 1.0F / 3.0F)); _ulCtGridsX = std::max((unsigned long)(fLenghtX / fLengthGrid), 1); _ulCtGridsY = std::max((unsigned long)(fLenghtY / fLengthGrid), 1); _ulCtGridsZ = std::max((unsigned long)(fLenghtZ / fLengthGrid), 1); } break; case 1: { _ulCtGridsX = 1; // bLenghtXisZero double fArea = fLenghtY * fLenghtZ; double fAreaGrid = (fArea * ulGridsFacets) / (fFactorArea * _ulCtElements); if ((fAreaGrid * iMaxGrids) < fArea) { fAreaGrid = fArea / (double)iMaxGrids; } double fLengthGrid = double(sqrt(fAreaGrid)); _ulCtGridsY = std::max((unsigned long)(fLenghtY / fLengthGrid), 1); _ulCtGridsZ = std::max((unsigned long)(fLenghtZ / fLengthGrid), 1); } break; case 2: { _ulCtGridsY = 1; // bLenghtYisZero double fArea = fLenghtX * fLenghtZ; double fAreaGrid = (fArea * ulGridsFacets) / (fFactorArea * _ulCtElements); if ((fAreaGrid * iMaxGrids) < fArea) { fAreaGrid = fArea / (double)iMaxGrids; } double fLengthGrid = double(sqrt(fAreaGrid)); _ulCtGridsX = std::max((unsigned long)(fLenghtX / fLengthGrid), 1); _ulCtGridsZ = std::max((unsigned long)(fLenghtZ / fLengthGrid), 1); } break; case 3: { _ulCtGridsX = 1; // bLenghtXisZero _ulCtGridsY = 1; // bLenghtYisZero _ulCtGridsZ = iMaxGrids; // bLenghtYisZero } break; case 4: { _ulCtGridsZ = 1; // bLenghtZisZero double fArea = fLenghtX * fLenghtY; double fAreaGrid = (fArea * ulGridsFacets) / (fFactorArea * _ulCtElements); if ((fAreaGrid * iMaxGrids) < fArea) { fAreaGrid = fArea / (float)iMaxGrids; } double fLengthGrid = double(sqrt(fAreaGrid)); _ulCtGridsX = std::max((unsigned long)(fLenghtX / fLengthGrid), 1); _ulCtGridsY = std::max((unsigned long)(fLenghtY / fLengthGrid), 1); } break; case 5: { _ulCtGridsX = 1; // bLenghtXisZero _ulCtGridsZ = 1; // bLenghtZisZero _ulCtGridsY = iMaxGrids; // bLenghtYisZero } break; case 6: { _ulCtGridsY = 1; // bLenghtYisZero _ulCtGridsZ = 1; // bLenghtZisZero _ulCtGridsX = iMaxGrids; // bLenghtYisZero } break; case 7: { _ulCtGridsX = iMaxGrids; // bLenghtXisZero _ulCtGridsY = iMaxGrids; // bLenghtYisZero _ulCtGridsZ = iMaxGrids; // bLenghtZisZero } break; } } void PointsGrid::SearchNearestFromPoint(const Base::Vector3d& rclPt, std::set& raclInd) const { raclInd.clear(); Base::BoundBox3d clBB = GetBoundBox(); if (clBB.IsInBox(rclPt)) { // Point lies within unsigned long ulX {}; unsigned long ulY {}; unsigned long ulZ {}; Position(rclPt, ulX, ulY, ulZ); unsigned long ulLevel = 0; while (raclInd.empty()) { GetHull(ulX, ulY, ulZ, ulLevel++, raclInd); } GetHull(ulX, ulY, ulZ, ulLevel, raclInd); } else { // Point outside Base::BoundBox3d::SIDE tSide = clBB.GetSideFromRay(rclPt, clBB.GetCenter() - rclPt); switch (tSide) { case Base::BoundBox3d::RIGHT: { int nX = 0; while (raclInd.empty()) { for (unsigned long i = 0; i < _ulCtGridsY; i++) { for (unsigned long j = 0; j < _ulCtGridsZ; j++) { raclInd.insert(_aulGrid[nX][i][j].begin(), _aulGrid[nX][i][j].end()); } } nX++; } break; } case Base::BoundBox3d::LEFT: { int nX = _ulCtGridsX - 1; while (raclInd.empty()) { for (unsigned long i = 0; i < _ulCtGridsY; i++) { for (unsigned long j = 0; j < _ulCtGridsZ; j++) { raclInd.insert(_aulGrid[nX][i][j].begin(), _aulGrid[nX][i][j].end()); } } nX++; } break; } case Base::BoundBox3d::TOP: { int nY = 0; while (raclInd.empty()) { for (unsigned long i = 0; i < _ulCtGridsX; i++) { for (unsigned long j = 0; j < _ulCtGridsZ; j++) { raclInd.insert(_aulGrid[i][nY][j].begin(), _aulGrid[i][nY][j].end()); } } nY++; } break; } case Base::BoundBox3d::BOTTOM: { int nY = _ulCtGridsY - 1; while (raclInd.empty()) { for (unsigned long i = 0; i < _ulCtGridsX; i++) { for (unsigned long j = 0; j < _ulCtGridsZ; j++) { raclInd.insert(_aulGrid[i][nY][j].begin(), _aulGrid[i][nY][j].end()); } } nY--; } break; } case Base::BoundBox3d::BACK: { int nZ = 0; while (raclInd.empty()) { for (unsigned long i = 0; i < _ulCtGridsX; i++) { for (unsigned long j = 0; j < _ulCtGridsY; j++) { raclInd.insert(_aulGrid[i][j][nZ].begin(), _aulGrid[i][j][nZ].end()); } } nZ++; } break; } case Base::BoundBox3d::FRONT: { int nZ = _ulCtGridsZ - 1; while (raclInd.empty()) { for (unsigned long i = 0; i < _ulCtGridsX; i++) { for (unsigned long j = 0; j < _ulCtGridsY; j++) { raclInd.insert(_aulGrid[i][j][nZ].begin(), _aulGrid[i][j][nZ].end()); } } nZ--; } break; } default: break; } } } void PointsGrid::GetHull( unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance, std::set& raclInd ) const { int nX1 = std::max(0, int(ulX) - int(ulDistance)); int nY1 = std::max(0, int(ulY) - int(ulDistance)); int nZ1 = std::max(0, int(ulZ) - int(ulDistance)); int nX2 = std::min(int(_ulCtGridsX) - 1, int(ulX) + int(ulDistance)); int nY2 = std::min(int(_ulCtGridsY) - 1, int(ulY) + int(ulDistance)); int nZ2 = std::min(int(_ulCtGridsZ) - 1, int(ulZ) + int(ulDistance)); // top plane for (int i = nX1; i <= nX2; i++) { for (int j = nY1; j <= nY2; j++) { GetElements(i, j, nZ1, raclInd); } } // bottom plane for (int i = nX1; i <= nX2; i++) { for (int j = nY1; j <= nY2; j++) { GetElements(i, j, nZ2, raclInd); } } // left plane for (int i = nY1; i <= nY2; i++) { for (int j = (nZ1 + 1); j <= (nZ2 - 1); j++) { GetElements(nX1, i, j, raclInd); } } // right plane for (int i = nY1; i <= nY2; i++) { for (int j = (nZ1 + 1); j <= (nZ2 - 1); j++) { GetElements(nX2, i, j, raclInd); } } // front plane for (int i = (nX1 + 1); i <= (nX2 - 1); i++) { for (int j = (nZ1 + 1); j <= (nZ2 - 1); j++) { GetElements(i, nY1, j, raclInd); } } // back plane for (int i = (nX1 + 1); i <= (nX2 - 1); i++) { for (int j = (nZ1 + 1); j <= (nZ2 - 1); j++) { GetElements(i, nY2, j, raclInd); } } } unsigned long PointsGrid::GetElements( unsigned long ulX, unsigned long ulY, unsigned long ulZ, std::set& raclInd ) const { const std::set& rclSet = _aulGrid[ulX][ulY][ulZ]; if (!rclSet.empty()) { raclInd.insert(rclSet.begin(), rclSet.end()); return rclSet.size(); } return 0; } void PointsGrid::AddPoint(const Base::Vector3d& rclPt, unsigned long ulPtIndex, float /*fEpsilon*/) { unsigned long ulX {}, ulY {}, ulZ {}; Pos(Base::Vector3d(rclPt.x, rclPt.y, rclPt.z), ulX, ulY, ulZ); if ((ulX < _ulCtGridsX) && (ulY < _ulCtGridsY) && (ulZ < _ulCtGridsZ)) { _aulGrid[ulX][ulY][ulZ].insert(ulPtIndex); } } void PointsGrid::Validate(const PointKernel& rclPoints) { if (_pclPoints != &rclPoints) { Attach(rclPoints); } else if (rclPoints.size() != _ulCtElements) { RebuildGrid(); } } void PointsGrid::Validate() { if (!_pclPoints) { return; } if (_pclPoints->size() != _ulCtElements) { RebuildGrid(); } } bool PointsGrid::Verify() const { if (!_pclPoints) { return false; // no point cloud attached } if (_pclPoints->size() != _ulCtElements) { return false; // not up-to-date } PointsGridIterator it(*this); for (it.Init(); it.More(); it.Next()) { std::vector aulElements; it.GetElements(aulElements); for (unsigned long element : aulElements) { const Base::Vector3d& cP = _pclPoints->getPoint(element); if (!it.GetBoundBox().IsInBox(cP)) { return false; // point doesn't lie inside the grid element } } } return true; } void PointsGrid::RebuildGrid() { _ulCtElements = _pclPoints->size(); InitGrid(); // Fill data structure unsigned long i = 0; for (const auto& pnt : *_pclPoints) { AddPoint(pnt, i++); } } void PointsGrid::Pos( const Base::Vector3d& rclPoint, unsigned long& rulX, unsigned long& rulY, unsigned long& rulZ ) const { rulX = (unsigned long)((rclPoint.x - _fMinX) / _fGridLenX); rulY = (unsigned long)((rclPoint.y - _fMinY) / _fGridLenY); rulZ = (unsigned long)((rclPoint.z - _fMinZ) / _fGridLenZ); } unsigned long PointsGrid::FindElements( const Base::Vector3d& rclPoint, std::set& aulElements ) const { unsigned long ulX {}, ulY {}, ulZ {}; Pos(rclPoint, ulX, ulY, ulZ); // check if the given point is inside the grid structure if ((ulX < _ulCtGridsX) && (ulY < _ulCtGridsY) && (ulZ < _ulCtGridsZ)) { return GetElements(ulX, ulY, ulZ, aulElements); } return 0; } // ---------------------------------------------------------------- PointsGridIterator::PointsGridIterator(const PointsGrid& rclG) : _rclGrid(rclG) , _clPt(0.0F, 0.0F, 0.0F) , _clDir(0.0F, 0.0F, 0.0F) {} bool PointsGridIterator::InitOnRay( const Base::Vector3d& rclPt, const Base::Vector3d& rclDir, float fMaxSearchArea, std::vector& raulElements ) { bool ret = InitOnRay(rclPt, rclDir, raulElements); _fMaxSearchArea = fMaxSearchArea; return ret; } bool PointsGridIterator::InitOnRay( const Base::Vector3d& rclPt, const Base::Vector3d& rclDir, std::vector& raulElements ) { // needed in NextOnRay() to avoid an infinite loop _cSearchPositions.clear(); _fMaxSearchArea = std::numeric_limits::max(); raulElements.clear(); _clPt = rclPt; _clDir = rclDir; _bValidRay = false; // point lies within global BB if (_rclGrid.GetBoundBox().IsInBox(rclPt)) { // determine the voxel by the starting point _rclGrid.Position(rclPt, _ulX, _ulY, _ulZ); raulElements.insert( raulElements.end(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].begin(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].end() ); _bValidRay = true; } else { // StartPoint outside Base::Vector3d cP0, cP1; if (_rclGrid.GetBoundBox().IntersectWithLine( rclPt, rclDir, cP0, cP1 )) { // determine the next point if ((cP0 - rclPt).Length() < (cP1 - rclPt).Length()) { _rclGrid.Position(cP0, _ulX, _ulY, _ulZ); } else { _rclGrid.Position(cP1, _ulX, _ulY, _ulZ); } raulElements.insert( raulElements.end(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].begin(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].end() ); _bValidRay = true; } } return _bValidRay; } bool PointsGridIterator::NextOnRay(std::vector& raulElements) { if (!_bValidRay) { return false; // not initialized or beam exited } raulElements.clear(); Base::Vector3d clIntersectPoint; // Look for the next adjacent BB on the search beam Base::BoundBox3d::SIDE tSide = _rclGrid.GetBoundBox(_ulX, _ulY, _ulZ).GetSideFromRay(_clPt, _clDir, clIntersectPoint); // Search area // if ((_clPt - clIntersectPoint).Length() > _fMaxSearchArea) { _bValidRay = false; } else { switch (tSide) { case Base::BoundBox3d::LEFT: _ulX--; break; case Base::BoundBox3d::RIGHT: _ulX++; break; case Base::BoundBox3d::BOTTOM: _ulY--; break; case Base::BoundBox3d::TOP: _ulY++; break; case Base::BoundBox3d::FRONT: _ulZ--; break; case Base::BoundBox3d::BACK: _ulZ++; break; default: case Base::BoundBox3d::INVALID: _bValidRay = false; break; } GridElement pos(_ulX, _ulY, _ulZ); if (_cSearchPositions.find(pos) != _cSearchPositions.end()) { _bValidRay = false; // grid element already visited => result from GetSideFromRay invalid } } if (_bValidRay && _rclGrid.CheckPos(_ulX, _ulY, _ulZ)) { GridElement pos(_ulX, _ulY, _ulZ); _cSearchPositions.insert(pos); raulElements.insert( raulElements.end(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].begin(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].end() ); } else { _bValidRay = false; // ray exited } return _bValidRay; }