# SPDX-License-Identifier: LGPL-2.1-or-later # *************************************************************************** # * * # * Copyright (c) 2022 Werner Mayer * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * This program is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * # * You should have received a copy of the GNU Library General Public * # * License along with this program; if not, write to the Free Software * # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * # * USA * # * * # *************************************************************************** __title__ = "Surface unit tests" __author__ = "Werner Mayer" __url__ = "https://www.freecad.org" import sys import unittest from os.path import join import FreeCAD from FreeCAD import Base import Surface vec = Base.Vector class TestBlendCurve(unittest.TestCase): def setUp(self): pass def tearDown(self): pass def assertAlmostCoincide(self, pt1, pt2, places=None, msg=None, delta=None): self.assertAlmostEqual(pt1.x, pt2.x, places, msg, delta) self.assertAlmostEqual(pt1.y, pt2.y, places, msg, delta) self.assertAlmostEqual(pt1.z, pt2.z, places, msg, delta) def test_blend_curve(self): # Create C0 BlendPoint at origin b1 = Surface.BlendPoint() # Create G1 BlendPoint b2 = Surface.BlendPoint([vec(10, 3, 6), vec(2, 5, 6)]) # BlendCurve between the two BlendPoints bc = Surface.BlendCurve(b1, b2) # Compute the interpolating BezierCurve curve1 = bc.compute() # Create G2 BlendPoint at the end of previous BlendCurve b1 = Surface.BlendPoint(curve1.toShape(), 1, 2) # Create G1 BlendPoint b2 = Surface.BlendPoint([vec(5, 6, 2), vec(2, 5, 6)]) bc = Surface.BlendCurve(b1, b2) # Compute the interpolating BezierCurve curve2 = bc.compute() d1 = curve1.getD2(1) d2 = curve2.getD2(0) self.assertEqual(len(d1), len(d2)) self.assertAlmostCoincide(d1[0], d2[0]) self.assertAlmostCoincide(d1[1], d2[1]) self.assertAlmostCoincide(d1[2], d2[2])