#include #include #include #include // NOLINTBEGIN(cppcoreguidelines-avoid-magic-numbers,readability-magic-numbers) TEST(Rotation, TestNonUniformScaleLeft) { Base::Rotation rot; rot.setYawPitchRoll(45.0, 0.0, 0.0); Base::Matrix4D mat; rot.getValue(mat); Base::Matrix4D scale; scale.scale(1.0, std::sqrt(3.0), 1.0); Base::Rotation scaled_rot(scale * mat); rot.setYawPitchRoll(60.0, 0.0, 0.0); EXPECT_EQ(scaled_rot.isSame(rot, 1.0e-7), true); EXPECT_EQ(rot.isSame(scaled_rot, 1.0e-7), true); } TEST(Rotation, TestNonUniformScaleRight) { Base::Rotation rot; rot.setYawPitchRoll(20.0, 0.0, 0.0); Base::Matrix4D mat; rot.getValue(mat); Base::Matrix4D scale; scale.scale(2.0, 3.0, 4.0); Base::Rotation scaled_rot(mat * scale); EXPECT_EQ(scaled_rot.isSame(rot, 1.0e-7), true); EXPECT_EQ(rot.isSame(scaled_rot, 1.0e-7), true); } TEST(Rotation, TestUniformScaleGT1) { Base::Rotation rot; rot.setYawPitchRoll(20.0, 0.0, 0.0); Base::Matrix4D mat; rot.getValue(mat); Base::Matrix4D scale; scale.scale(3.0, 3.0, 3.0); Base::Rotation scaled_rot(mat * scale); EXPECT_EQ(scaled_rot.isSame(rot, 1.0e-7), true); EXPECT_EQ(rot.isSame(scaled_rot, 1.0e-7), true); } TEST(Rotation, TestUniformScaleLT1) { Base::Matrix4D mat; mat.scale(0.5); Base::Rotation scaled_rot(mat); EXPECT_EQ(scaled_rot.isSame(scaled_rot, 1.0e-7), true); } TEST(Rotation, TestRotationDecompose) { Base::Matrix4D mat; mat.setCol(0, Base::Vector3d {1, 0, 0}); mat.setCol(1, Base::Vector3d {1, 1, 0}); mat.setCol(2, Base::Vector3d {0, 0, 1}); // decompose rotation part EXPECT_TRUE(Base::Rotation {mat}.isIdentity()); } // NOLINTEND(cppcoreguidelines-avoid-magic-numbers,readability-magic-numbers)