File size: 3,494 Bytes
a5ffdcd | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | /*
* ********************************************************************************
* This file is part of the LibreCAD project, a 2D CAD program
*
* Copyright (C) 2025 LibreCAD.org
* Copyright (C) 2025 sand1024
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* ********************************************************************************
*/
#include "lc_actionentitylayertoggle.h"
#include "rs_graphic.h"
#include "rs_layer.h"
LC_ActionLayerToggle::LC_ActionLayerToggle(LC_ActionContext* context, RS2::ActionType actionType):
LC_ActionLayerBase{"Layer of Entity Toggle Action", context, actionType}{
}
void LC_ActionLayerToggle::doWithLayer(RS_Graphic* graphic, RS_Layer* layer) {
switch (m_actionType) {
case RS2::ActionLayerEntityActivate: {
graphic->activateLayer(layer, true);
break;
}
case RS2::ActionLayerEntityToggleLock: {
graphic->toggleLayerLock(layer);
break;
}
case RS2::ActionLayerEntityToggleView: {
graphic->toggleLayer(layer);
break;
}
case RS2::ActionLayerEntityToggleConstruction: {
graphic->toggleLayerConstruction(layer);
break;
}
case RS2::ActionLayerEntityTogglePrint: {
graphic->toggleLayerPrint(layer);
break;
}
case RS2::ActionLayerEntityHideOthers: {
auto layersList = graphic->getLayerList();
for (RS_Layer* l: *layersList) {
if (l != layer) {
l->freeze(true);
}
}
layersList->fireLayerToggled();
break;
}
default:
break;
}
}
void LC_ActionLayerToggle::updateMouseButtonHintsForSelection() {
switch (m_actionType) {
case RS2::ActionLayerEntityActivate: {
updateMouseWidgetTRCancel("Select entity to activate layer");
break;
}
case RS2::ActionLayerEntityToggleLock: {
updateMouseWidgetTRCancel("Select entity to toggle layer lock");
break;
}
case RS2::ActionLayerEntityHideOthers: {
updateMouseWidgetTRCancel("Select entity to hide other layers");
break;
}
case RS2::ActionLayerEntityToggleView: {
updateMouseWidgetTRCancel("Select entity to toggle layer visibility");
break;
}
case RS2::ActionLayerEntityToggleConstruction: {
updateMouseWidgetTRCancel("Select entity to toggle layer print");
break;
}
case RS2::ActionLayerEntityTogglePrint: {
updateMouseWidgetTRCancel("Select entity to toggle layer construction");
break;
}
default:
break;
}
}
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