File size: 2,767 Bytes
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*
This file is part of the LibreCAD project, a 2D CAD program
Copyright (C) 2024 LibreCAD.org
Copyright (C) 2024 sand1024
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#include "lc_actionlayerstoggleconstruction.h"
#include "rs_debug.h"
#include "rs_graphic.h"
#include "rs_layer.h"
/**
* whether a layer is a construction layer or not
* construction layers doesn't appear on printout,
* and have straight lines of infinite length
*
* @author Armin Stebich
*/
LC_ActionLayersToggleConstruction::LC_ActionLayersToggleConstruction(
LC_ActionContext *actionContext,
RS_Layer* layer)
: RS_ActionInterface("Toggle Construction Layer", actionContext, RS2::ActionType::ActionLayersToggleConstruction)
, m_layer(layer){
}
void LC_ActionLayersToggleConstruction::trigger() {
RS_DEBUG->print("toggle layer construction");
if (m_graphic) {
RS_LayerList* ll = m_graphic->getLayerList();
unsigned cnt = 0;
// toggle selected layers
for (auto layer: *ll) {
if (!layer) continue;
if (!layer->isVisibleInLayerList()) continue;
if (!layer->isSelectedInLayerList()) continue;
m_graphic->toggleLayerConstruction(layer);
deselectEntities(layer);
cnt++;
}
// if there wasn't selected layers, toggle active layer
if (!cnt) {
m_graphic->toggleLayerConstruction(m_layer);
deselectEntities(m_layer);
}
redrawDrawing();
}
finish(false);
}
void LC_ActionLayersToggleConstruction::init(int status) {
RS_ActionInterface::init(status);
trigger();
}
void LC_ActionLayersToggleConstruction::deselectEntities(RS_Layer* layer){
if (!layer) return;
for(auto e: *m_container){ // fixme - sand - iteration over all entities in container
if (e && e->isVisible() && e->getLayer() == layer) {
e->setSelected(false);
}
}
}
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