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/****************************************************************************
**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
**
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software 
** Foundation and appearing in the file gpl-2.0.txt included in the
** packaging of this file.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU General Public License for more details.
** 
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
**
** This copyright notice MUST APPEAR in all copies of the script!  
**
**********************************************************************/

#include "rs_actionlayersedit.h"

#include "rs_debug.h"
#include "rs_dialogfactory.h"
#include "rs_dialogfactoryinterface.h"
#include "rs_graphic.h"
#include "rs_layer.h"

class RS_Layer;

RS_ActionLayersEdit::RS_ActionLayersEdit(LC_ActionContext *actionContext)
        :RS_ActionInterface("Edit Layer", actionContext, RS2::ActionLayersEdit) {}

void RS_ActionLayersEdit::trigger() {
    RS_DEBUG->print("RS_ActionLayersEdit::trigger");

    if (m_graphic) {
        RS_Layer* layer = RS_DIALOGFACTORY->requestEditLayerDialog(m_graphic->getLayerList());

        if (layer) {
            m_graphic->editLayer(m_graphic->getActiveLayer(), *layer);

            // update updateable entities on the layer that has changed

            for(auto e: *m_graphic){

                RS_Layer* l = e->getLayer();
                if (l && l->getName()==layer->getName()) {
                    e->update();
                }
            }
        }
    }
    finish(false);

    // m_graphic->getLayerList()->getLayerWitget()->slotUpdateLayerList();
    redrawDrawing();
}

void RS_ActionLayersEdit::init(int status) {
    RS_ActionInterface::init(status);
    trigger();
}