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**********************************************************************************
**
** This file was created for the LibreCAD project (librecad.org), a 2D CAD program.
**
** Copyright (C) 2023 librecad (www.librecad.org)
** Copyright (C) 2023 dxli (github.com/dxli)
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License
** as published by the Free Software Foundation; either version 2
** of the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
**
**********************************************************************************
*/
// File: lc_looputils.cpp
#include <algorithm>
#include <cmath>
#include <set>
#include <QPen>
#include <QPainterPath>
#include "lc_looputils.h"
#include "lc_rect.h"
#include "rs_arc.h"
#include "rs_circle.h"
#include "rs_debug.h"
#include "rs_ellipse.h"
#include "rs_entitycontainer.h"
#include "rs_information.h"
#include "rs_line.h"
#include "rs_math.h"
#include "rs_painter.h"
#include "rs_pattern.h"
#include "rs_vector.h"
#include "rs.h"
#include "lc_splinepoints.h" // ADDED: For LC_SplinePoints support
#include "lc_parabola.h" // ADDED: For LC_Parabola support
namespace {
// Definition for buildLC_Loops (moved to namespace level for accessibility)
/**
* @brief Recursively builds an LC_Loops hierarchy from a container and all loops.
* Clones atomic entities and traverses children via parent pointers.
* @param cont The root container.
* @param allLoops All loops for parent-child lookup.
* @return The built LC_Loops tree.
*/
LC_LoopUtils::LC_Loops buildLoops(const RS_EntityContainer* cont, const std::vector<std::unique_ptr<RS_EntityContainer>>& allLoops) {
auto loopCopy = std::make_shared<RS_EntityContainer>(nullptr, true);
for (RS_Entity* e : *cont) {
if (e && !e->isContainer()) {
loopCopy->addEntity(e->clone()); // Clone atomics for independent ownership
}
}
LC_LoopUtils::LC_Loops lc(loopCopy, true);
for (const auto& p : allLoops) {
if (p.get()->getParent() == cont) {
lc.addChild(buildLoops(p.get(), allLoops));
}
}
return lc;
}
/**
* @brief Extends a line to cover the bounding box by computing intersections with box sides.
* @param line The line to extend.
* @param bbox The bounding rectangle.
*/
void extendLineToBBox(RS_Line& line, const LC_Rect& bbox) {
const double maxSize = 1.5 * std::max(bbox.width(), bbox.height());
const RS_Vector offset = line.getTangentDirection({}).normalized() * maxSize;
line.setStartpoint(line.getStartpoint() - offset);
line.setEndpoint(line.getEndpoint() + offset);
}
// Compare double with tolerance
struct DoublePredicate {
bool operator()(double a, double b) const {
// If the absolute difference is within epsilon, consider them equal
if (std::abs(a - b) <= RS_TOLERANCE * 100.) {
return false; // They are considered equal, so neither is "less than" the other in a strict sense
}
return a < b; // Otherwise, use standard less-than comparison
}
};
// whether the entity is a single closed
// arc//ellipticArc with angular length 0 is considered to be a whole circle/ellipse
bool isClosed(const RS_Entity& en) {
switch(en.rtti()) {
case RS2::EntityCircle:
return true;
case RS2::EntityEllipse: {
const RS_Ellipse& ellipse=static_cast<const RS_Ellipse&>(en);
if (!ellipse.isArc())
return true;
}
[[fallthrough]];
case RS2::EntityArc:
return en.getStartpoint() == en.getEndpoint();
case RS2::EntitySpline: {
const LC_SplinePoints& spline = static_cast<const LC_SplinePoints&>(en);
return spline.isClosed();
}
case RS2::EntityParabola:
default:
return false;
}
}
/**
* @brief PathBuilder is a utility class to build a QPainterPath by appending RS_Entity objects.
* All appendages are transformed to UI coordinates using the provided RS_Painter.
* Handles common entity types: Line, Arc, Circle, Ellipse, Spline, Parabola.
* Supports moveTo for starting new subpaths and ensures continuity where possible.
*/
class PathBuilder {
public:
/**
* @brief Constructor.
* @param painter RS_Painter for UI coordinate transformations (required for UI mode).
*/
explicit PathBuilder(RS_Painter* painter = nullptr);
/**
* @brief Appends the given entity to the path, transforming to UI coordinates.
* Handles startpoint continuity; moves to start if needed.
* @param entity The RS_Entity to append.
*/
void append(RS_Entity* entity);
/**
* @brief Moves to the given position (in WCS; transformed to UI).
* Starts a new subpath.
* @param pos The position in WCS.
*/
void moveTo(const RS_Vector& pos);
void lineTo(const RS_Vector& pos);
/**
* @brief Closes the current subpath.
*/
void closeSubpath();
/**
* @brief Gets the built path.
* @return Reference to the QPainterPath.
*/
QPainterPath& getPath() { return m_path; }
const QPainterPath& getPath() const { return m_path; }
/**
* @brief Clears the path.
*/
void clear();
QPointF toGuiPoint(const RS_Vector& vp) const
{
RS_Vector guiVp = m_painter->toGui(vp);
return {guiVp.x, guiVp.y};
}
private:
/**
* @brief Appends a line in UI coordinates.
* @param line The RS_Line.
*/
void appendLine(RS_Line* line);
/**
* @brief Appends an arc using cubic Bezier approximation in UI coordinates.
* Follows entity direction (reversed or not).
* @param arc The RS_Arc.
*/
void appendArc(RS_Arc* arc);
/**
* @brief Appends a circle as a full arc in UI coordinates.
* @param circle The RS_Circle.
*/
void appendCircle(RS_Circle* circle);
/**
* @brief Appends an ellipse arc in UI coordinates using Bezier approximation.
* @param ellipse The RS_Ellipse.
*/
void appendEllipse(RS_Ellipse* ellipse);
/**
* @brief Appends a spline (LC_SplinePoints) by appending quadratic Bezier segments in UI coordinates.
* Assumes current position is at startpoint; uses quadTo for each quadratic segment.
* @param spline The LC_SplinePoints.
*/
void appendSplinePoints(LC_SplinePoints* spline);
/**
* @brief Appends a parabola (LC_Parabola) by sampling stroke points in UI coordinates.
* Assumes current position is at startpoint; uses lineTo for polyline approximation.
* @param parabola The LC_Parabola.
*/
void appendParabola(LC_Parabola* parabola);
RS_Painter* m_painter = nullptr;
QPainterPath m_path;
RS_Vector m_lastPoint{}; ///< Last point in WCS for continuity check.
bool m_hasLastPoint = false; ///< Flag indicating if m_lastPoint is valid.
};
PathBuilder::PathBuilder(RS_Painter* painter)
: m_painter(painter){
assert(m_painter != nullptr);
m_path.setFillRule(Qt::OddEvenFill);
m_hasLastPoint = false;
}
void PathBuilder::append(RS_Entity* entity) {
if (!entity || entity->isUndone()) return;
RS_Vector startp = entity->getStartpoint();
const double tol = 1e-6;
if (!m_hasLastPoint || m_lastPoint.distanceTo(startp) > tol) {
moveTo(startp);
}
RS2::EntityType type = entity->rtti();
switch (type) {
case RS2::EntityLine:
appendLine(static_cast<RS_Line*>(entity));
break;
case RS2::EntityArc:
appendArc(static_cast<RS_Arc*>(entity));
break;
case RS2::EntityCircle:
appendCircle(static_cast<RS_Circle*>(entity));
break;
case RS2::EntityEllipse:
appendEllipse(static_cast<RS_Ellipse*>(entity));
break;
case RS2::EntitySpline:
appendSplinePoints(static_cast<LC_SplinePoints*>(entity));
break;
case RS2::EntityParabola:
appendParabola(static_cast<LC_Parabola*>(entity));
break;
default:
RS_DEBUG->print(RS_Debug::D_WARNING, "PathBuilder::append: Unsupported entity type %d", static_cast<int>(type));
break;
}
m_lastPoint = entity->getEndpoint();
m_hasLastPoint = true;
}
void PathBuilder::moveTo(const RS_Vector& pos) {
QPointF uiPos = toGuiPoint(pos);
m_path.moveTo(uiPos);
m_lastPoint = pos;
m_hasLastPoint = true;
}
void PathBuilder::lineTo(const RS_Vector& pos) {
QPointF uiPos = toGuiPoint(pos);
m_path.lineTo(uiPos);
m_lastPoint = pos;
m_hasLastPoint = true;
}
void PathBuilder::closeSubpath() {
m_path.closeSubpath();
// Do not reset m_hasLastPoint; keep for potential next append
}
void PathBuilder::clear() {
m_path = QPainterPath();
m_lastPoint = RS_Vector(0., 0.);
m_hasLastPoint = false;
}
void PathBuilder::appendLine(RS_Line* line) {
if (!line)
return;
QPointF uiEnd = toGuiPoint(line->getEndpoint());
m_path.lineTo(uiEnd);
}
void PathBuilder::appendArc(RS_Arc* arc) {
// TODO: need pixel level precision: issue #2035
if (!arc || !m_painter)
return;
double startAngle = arc->getAngle1();
double endAngle = arc->getAngle2();
if (arc->isReversed())
endAngle = startAngle - RS_Math::correctAngle(startAngle - endAngle);
else
endAngle = startAngle + RS_Math::correctAngle(endAngle - startAngle);
double startDeg = RS_Math::rad2deg(startAngle);
double sweepDeg = RS_Math::rad2deg(endAngle - startAngle);
QPointF center = toGuiPoint(arc->getCenter());
double radiusX = m_painter->toGuiDX(arc->getRadius());
double radiusY = m_painter->toGuiDY(arc->getRadius());
QPointF halfSize{radiusX, radiusY};
QRectF arcRect{center - halfSize, center + halfSize};
m_path.arcTo(arcRect, startDeg, sweepDeg);
}
void PathBuilder::appendEllipse(RS_Ellipse* ellipse) {
if (!ellipse || !m_painter) return;
// TODO: need pixel level precision: issue #2035
m_painter->drawEllipseBySplinePointsUI(*ellipse, m_path);
}
void PathBuilder::appendCircle(RS_Circle* circle) {
if (!circle || !m_painter) return;
// TODO: need pixel level precision: issue #2035
QPointF center = toGuiPoint(circle->getCenter());
double radiusX = m_painter->toGuiDX(circle->getRadius());
double radiusY = m_painter->toGuiDY(circle->getRadius());
QPointF halfSize{radiusX, radiusY};
QRectF circleRect{center - halfSize, center + halfSize};
m_path.addEllipse(circleRect);
}
void PathBuilder::appendSplinePoints(LC_SplinePoints* spline) {
if (!spline || !m_painter) return;
const auto& points = spline->getPoints();
if (points.empty()) return;
size_t n_points = points.size();
size_t num_segs = spline->isClosed() ? n_points : n_points - 1;
if (num_segs == 0) {
// Degenerate case: connect to endpoint
lineTo(spline->getEndpoint());
return;
}
// Assume current path position is at the startpoint of the first segment
for (size_t i = 0; i < num_segs; ++i) {
int seg_idx = static_cast<int>(i);
RS_Vector start, ctrl, end;
if (spline->GetQuadPoints(seg_idx, &start, &ctrl, &end) != 0) {
QPointF ui_ctrl = toGuiPoint(ctrl);
QPointF ui_end = toGuiPoint(end);
m_path.quadTo(ui_ctrl, ui_end);
} else {
// Fallback: line to end if quad points unavailable
lineTo(end);
}
}
}
void PathBuilder::appendParabola(LC_Parabola* parabola) {
if (!parabola) return;
// Inherit from LC_SplinePoints for quadratic Bezier handling
appendSplinePoints(parabola);
}
}
namespace LC_LoopUtils {
// Private implementation for LoopExtractor
struct LoopExtractor::LoopData {
std::vector<RS_Entity*> unprocessed; ///< Remaining edges to process
std::map<RS_Entity*, bool> processed; ///< Flag for processed status
RS_Entity* current = nullptr; ///< Current entity in loop
RS_Vector endPoint; ///< Current endpoint
RS_Vector targetPoint; ///< Target start point for closure
bool reversed = false; ///< Direction reversal flag
};
/**
* @brief Constructs LoopExtractor and initializes unprocessed edges.
* Filters to atomic entities with length > ENDPOINT_TOLERANCE.
*/
LoopExtractor::LoopExtractor(const RS_EntityContainer& edges) :
m_data(std::make_unique<LoopData>())
{
for (RS_Entity* e : edges) {
if (e->isAtomic() && e->getLength() > ENDPOINT_TOLERANCE) { // Skip degenerate zero-length edges
m_data->unprocessed.push_back(e);
m_data->processed[e] = false;
}
}
}
LoopExtractor::~LoopExtractor() = default;
/**
* @brief Extracts closed loops iteratively until no unprocessed edges remain.
* Builds each loop by chaining connected edges, clones and orients for positive area.
* @return Vector of unique_ptr to valid loop containers.
*/
std::vector<std::unique_ptr<RS_EntityContainer>> LoopExtractor::extract() {
std::vector<std::unique_ptr<RS_EntityContainer>> results;
while (!m_data->unprocessed.empty()) {
m_loop = std::make_unique<RS_EntityContainer>();
RS_Entity* first = findFirst();
if (first) {
RS_Entity* cloned_first = first->clone();
m_loop->addEntity(cloned_first);
m_data->processed[first] = true;
m_data->current = cloned_first;
RS_Vector start = cloned_first->getStartpoint();
RS_Vector end = cloned_first->getEndpoint();
m_data->targetPoint = start;
m_data->endPoint = end;
m_data->unprocessed.erase(std::remove(m_data->unprocessed.begin(), m_data->unprocessed.end(), first), m_data->unprocessed.end());
while (m_data->endPoint.distanceTo(m_data->targetPoint) > ENDPOINT_TOLERANCE) { // Continue until closure within tolerance
if (findNext()) {
if (m_data->endPoint.distanceTo(m_data->targetPoint) <= ENDPOINT_TOLERANCE) break;
} else {
break;
}
}
if (validate()) {
double area = m_loop->areaLineIntegral();
if (area < 0.0) {
// Reverse direction for positive area (counter-clockwise)
auto new_loop = std::make_unique<RS_EntityContainer>();
for (int i = static_cast<int>(m_loop->count()) - 1; i >= 0; --i) {
RS_Entity* e = m_loop->entityAt(static_cast<unsigned>(i))->clone();
e->revertDirection();
new_loop->addEntity(e);
}
m_loop = std::move(new_loop);
}
results.push_back(std::move(m_loop));
} else {
RS_DEBUG->print("LoopExtractor: Invalid loop discarded"); // Log invalid loops
}
}
}
return results;
}
/**
* @brief Validates the current loop for closure.
* @return True if valid.
*/
bool LoopExtractor::validate() const {
if (m_loop->count() == 0) return false;
if (m_loop->count() == 1) {
RS_Entity* e = m_loop->entityAt(0);
RS2::EntityType type = e->rtti();
if (type == RS2::EntityCircle) return true;
if (type == RS2::EntityEllipse) {
RS_Ellipse* ell = static_cast<RS_Ellipse*>(e);
return ell->getAngleLength() >= 2 * M_PI - RS_TOLERANCE;
}
if (type == RS2::EntitySpline) { // SUPPORT: Closed splines
LC_SplinePoints* spl = static_cast<LC_SplinePoints*>(e);
return spl->isClosed();
}
if (type == RS2::EntityParabola) { // SUPPORT: Valid if primitives computed successfully
LC_Parabola* para = static_cast<LC_Parabola*>(e);
return para->getData().valid;
}
return e->getStartpoint().distanceTo(e->getEndpoint()) <= ENDPOINT_TOLERANCE;
}
RS_Entity* first = m_loop->entityAt(0);
RS_Entity* last = m_loop->last();
return first->getStartpoint().distanceTo(last->getEndpoint()) <= ENDPOINT_TOLERANCE;
}
/**
* @brief Finds the first edge to start a loop.
* @return Starting entity or nullptr.
*/
RS_Entity* LoopExtractor::findFirst() const {
if (m_data->unprocessed.empty()) return nullptr;
RS_Entity* firstEdge = m_data->unprocessed[0];
RS_Vector mid = firstEdge->getMiddlePoint();
RS_Vector lineStart(mid.x - 1000, mid.y);
RS_Line testLine(lineStart, mid);
double minDist = RS_MAXDOUBLE;
RS_Entity* closest = nullptr;
for (RS_Entity* e : m_data->unprocessed) {
RS_VectorSolutions sol = RS_Information::getIntersection(&testLine, e, true);
if (sol.hasValid()) {
for (RS_Vector v : sol) {
double d = v.distanceTo(lineStart);
if (d < minDist) {
minDist = d;
closest = e;
}
}
}
}
return closest ? closest : firstEdge;
}
/**
* @brief Finds and adds the next connected edge to the loop.
* @return True if found.
*/
bool LoopExtractor::findNext() const {
std::vector<RS_Entity*> connected = getConnected();
if (connected.empty()) return false;
RS_Entity* next = nullptr;
if (connected.size() == 1) {
next = connected[0];
} else {
next = findOutermost(connected);
}
if (next) {
RS_Entity* cloned = next->clone();
m_loop->addEntity(cloned);
m_data->processed[next] = true;
m_data->unprocessed.erase(std::remove(m_data->unprocessed.begin(), m_data->unprocessed.end(), next), m_data->unprocessed.end());
if (cloned->getStartpoint().distanceTo(m_data->endPoint) > ENDPOINT_TOLERANCE) {
cloned->revertDirection();
}
m_data->endPoint = cloned->getEndpoint();
m_data->current = cloned;
return true;
}
return false;
}
/**
* @brief Gets entities connected to the current endpoint.
* @return Vector of connected entities.
*/
std::vector<RS_Entity*> LoopExtractor::getConnected() const {
std::vector<RS_Entity*> ret;
for (RS_Entity* e : m_data->unprocessed) {
if (e->getStartpoint().distanceTo(m_data->endPoint) <= ENDPOINT_TOLERANCE || e->getEndpoint().distanceTo(m_data->endPoint) <= ENDPOINT_TOLERANCE) {
ret.push_back(e);
}
}
return ret;
}
/**
* @brief Selects the outermost (preferred direction) from connected edges.
* @param edges Connected edges.
* @return Selected entity.
*/
RS_Entity* LoopExtractor::findOutermost(std::vector<RS_Entity*> edges) const {
double radius = 1e-6;
RS_Circle circle(nullptr, RS_CircleData(m_data->endPoint, radius));
double currentAngle = m_data->current->getDirection2(); // Incoming tangent at junction
std::vector<std::pair<double, RS_Entity*>> angleDiffs;
for (RS_Entity* e : edges) {
// Compute outgoing tangent, accounting for potential reversal
bool needsReversal = (e->getStartpoint().distanceTo(m_data->endPoint) > ENDPOINT_TOLERANCE);
double outgoingAngle;
if (!needsReversal) {
outgoingAngle = e->getDirection1(); // Tangent at start
} else {
outgoingAngle = RS_Math::correctAngle(e->getDirection2() + M_PI); // Flip by pi for reversal
}
RS_VectorSolutions sol = RS_Information::getIntersection(&circle, e, true);
if (!sol.hasValid()) continue;
// Select the intersection closest to the outgoing direction
RS_Vector selected_v;
double min_adiff = RS_MAXDOUBLE;
for (size_t k = 0; k < sol.getNumber(); ++k) {
RS_Vector v = sol.get(k);
double dist = v.distanceTo(m_data->endPoint);
if (std::abs(dist - radius) > RS_TOLERANCE) continue; // Filter valid radius intersections
double a = (v - m_data->endPoint).angle();
double adiff = RS_Math::correctAngle(a - outgoingAngle);
if (adiff > M_PI) adiff = 2 * M_PI - adiff; // Minimal unsigned difference
if (adiff < min_adiff) {
min_adiff = adiff;
selected_v = v;
}
}
if (min_adiff > 1e-4) continue; // Skip if no close match (numerical or curvature issues)
double angle = (selected_v - m_data->endPoint).angle();
double diff = RS_Math::correctAngle(angle - currentAngle);
if (diff > M_PI) diff -= 2 * M_PI; // Signed difference in (-pi, pi]
angleDiffs.push_back({diff, e});
}
if (angleDiffs.empty()) return nullptr;
// Sort by descending signed diff to prefer left turns (largest positive diff) for CCW outer boundary
std::sort(angleDiffs.begin(), angleDiffs.end(), [](const auto& a, const auto& b) {
return a.first > b.first;
});
return angleDiffs[0].second;
}
// Private implementation for LoopSorter
struct LoopSorter::Data {
std::vector<std::unique_ptr<RS_EntityContainer>> loops; ///< Input loops
std::shared_ptr<std::vector<LC_Loops>> results; ///< Output hierarchy
};
/**
* @brief Predicate for sorting loops: ascending absolute area (small to large for parent assignment), tie-break by bounding box diagonal.
* Ensures robust ordering for containment detection.
*/
struct LoopSorter::AreaPredicate {
bool operator() (const RS_EntityContainer* a, const RS_EntityContainer* b) const {
double areaA = std::abs(a->areaLineIntegral());
double areaB = std::abs(b->areaLineIntegral());
if (std::abs(areaA - areaB) < RS_TOLERANCE) {
double diagA = (a->getMax() - a->getMin()).magnitude();
double diagB = (b->getMax() - b->getMin()).magnitude();
return diagA < diagB;
}
return areaA < areaB; // Ascending abs area (small to large for parent assignment)
}
};
/**
* @brief Constructs LoopSorter, filters degenerates, sorts, and builds hierarchy.
*/
LoopSorter::LoopSorter(std::vector<std::unique_ptr<RS_EntityContainer>> loops) : m_data(new Data) {
m_data->loops = std::move(loops);
sortAndBuild();
}
LoopSorter::~LoopSorter() = default;
/**
* @brief Main sorting and hierarchy building: Filters zero-area, sorts ascending area, assigns parents small-to-large.
* Builds forest of roots and converts to LC_Loops.
*/
void LoopSorter::sortAndBuild() {
std::multimap<double, RS_EntityContainer*> orderedLoops;
for (auto& p : m_data->loops) {
p->setParent(nullptr); // Reset parents
p->forcedCalculateBorders();
double area = std::abs(p->areaLineIntegral());
if (area < RS_TOLERANCE) {
RS_DEBUG->print("LoopSorter: Skipping degenerate zero-area loop");
continue;
}
orderedLoops.emplace(area, p.get());
}
std::vector<RS_EntityContainer*> forest;
while (!orderedLoops.empty()) {
RS_EntityContainer* child = orderedLoops.begin()->second;
findParent(child, orderedLoops); // Assign immediate parent
if (child->getParent() == nullptr) {
forest.push_back(child); // Root if no parent
}
orderedLoops.erase(orderedLoops.begin());
}
m_data->results = forestToLoops(forest);
}
/**
* @brief Accessor for results.
*/
std::shared_ptr<std::vector<LC_Loops>> LoopSorter::getResults() const {
return m_data->results;
}
/**
* @brief Converts forest roots to recursive LC_Loops trees using buildLoops.
*/
std::shared_ptr<std::vector<LC_Loops>> LoopSorter::forestToLoops(std::vector<RS_EntityContainer*> forest) const {
auto loops = std::make_shared<std::vector<LC_Loops>>();
for (RS_EntityContainer* container: forest) {
loops->push_back(buildLoops(container, m_data->loops)); // Build recursive hierarchy
}
return loops;
}
void LoopSorter::init() {
// Placeholder for future initialization
}
/**
* @brief Assigns the smallest enclosing parent using bbox inclusion and point-in-contour test.
* Processes small-to-large to ensure immediate (direct) parent.
*/
void LoopSorter::findParent(RS_EntityContainer* loop, const std::multimap<double, RS_EntityContainer*>& sorted) {
if (sorted.size() == 1)
return;
LC_Rect childBox{loop->getMin(), loop->getMax()};
double childArea = std::abs(loop->areaLineIntegral());
RS_Vector testPoint = (loop->getMin() + loop->getMax()) / 2.0; // Use bbox center for containment test
for (auto it = sorted.begin(); ++it != sorted.end();) { // Iterate small to large
auto* potentialParent = it->second;
if (potentialParent == loop)
continue;
double parentArea = it->first;
// Skip smaller or equal
if (parentArea <= childArea + RS_TOLERANCE)
continue;
LC_Rect parentBox{potentialParent->getMin(), potentialParent->getMax()};
if (childBox.numCornersInside(parentBox) != 4)
continue; // Quick bbox containment
bool onContour = false;
if (RS_Information::isPointInsideContour(testPoint, potentialParent, &onContour)) {
loop->setParent(potentialParent); // Track hierarchy via parent pointer only
RS_DEBUG->print("LoopSorter: Assigned parent for loop with area %f", childArea);
return;
}
}
RS_DEBUG->print("LoopSorter: No parent found for loop with area %f", childArea); // Log orphan
}
// Private implementation for LoopOptimizer
struct LoopOptimizer::Data {
std::shared_ptr<std::vector<LC_Loops>> results; ///< Processed results
};
/**
* @brief Constructs LoopOptimizer and processes the input contour.
*/
LoopOptimizer::LoopOptimizer(const RS_EntityContainer& contour) : m_data(new Data) {
AddContainer(contour);
}
LoopOptimizer::~LoopOptimizer() = default;
/**
* @brief Accessor for results.
*/
std::shared_ptr<std::vector<LC_Loops>> LoopOptimizer::GetResults() const {
return m_data->results;
}
/**
* @brief Processes a contour: Extract loops, sort, and build hierarchy.
*/
void LoopOptimizer::AddContainer(const RS_EntityContainer& contour) {
LoopExtractor extractor(contour);
auto loops = extractor.extract();
LoopSorter sorter(std::move(loops));
m_data->results = sorter.getResults();
}
// LC_Loops implementation
LC_Loops::LC_Loops(std::shared_ptr<RS_EntityContainer> loop, bool ownsEntities) : m_loop(loop) {
// Ownership managed via shared_ptr; autoDelete assumed true
}
LC_Loops::~LC_Loops() = default;
/**
* @brief Moves a child into the children vector.
*/
void LC_Loops::addChild(LC_Loops child) {
m_children.push_back(std::move(child));
}
/**
* @brief Adds an entity to the outer loop container.
*/
void LC_Loops::addEntity(RS_Entity* entity) {
m_loop->addEntity(entity);
}
/**
* @brief Non-recursive check for point inside outer loop using winding rule.
*/
bool LC_Loops::isInsideOuter(const RS_Vector& point) const {
bool onContour = false;
return RS_Information::isPointInsideContour(point, m_loop.get(), &onContour);
}
/**
* @brief Recursive inside check using odd-even parity on depth.
*/
bool LC_Loops::isInside(const RS_Vector& point) const {
return getContainingDepth(point) % 2 == 1;
}
/**
* @brief Computes recursive depth: 1 for outer + sum of children.
* Uses outer-only check to avoid cycles.
*/
int LC_Loops::getContainingDepth(const RS_Vector& point) const {
int depth = 0;
if (isInsideOuter(point)) { // Check outer only
depth = 1;
for (const auto& child : m_children) {
depth += child.getContainingDepth(point);
}
}
return depth;
}
/**
* @brief Builds hierarchical QPainterPath: Outer path (reversed if odd level), add children recursively.
* Applies OddEvenFill for holes.
*/
QPainterPath LC_Loops::getPainterPath(RS_Painter* painter, int level) const {
QPainterPath path = buildPathFromLoop(painter, *m_loop);
for (const auto& child : m_children) {
QPainterPath childPath = child.getPainterPath(painter, level + 1);
path -= childPath;
}
path.setFillRule(Qt::OddEvenFill);
return path;
}
/**
* @brief Computes net area: Outer area minus children's total areas (subtracts holes, adds islands).
*/
double LC_Loops::getTotalArea() const {
return std::accumulate(m_children.begin(), m_children.end(), m_loop->areaLineIntegral(), [](double area, const LC_Loops& loop) {
return area - loop.getTotalArea(); // Recursive subtraction
});
}
/**
* @brief Parametric equation for point on ellipse.
*/
RS_Vector LC_Loops::e_point(const RS_Vector& center, double major, double minor, double rot, double t) const {
RS_Vector local(major * std::cos(t), minor * std::sin(t));
local.rotate(rot);
return center + local;
}
/**
* @brief First derivative (tangent vector) for ellipse.
*/
RS_Vector LC_Loops::e_prime(double major, double minor, double rot, double t) const {
RS_Vector local_prime(-major * std::sin(t), minor * std::cos(t));
local_prime.rotate(rot);
return local_prime;
}
/**
* @brief Appends an elliptic arc to path using cubic Bezier segments.
* Segments based on sweep angle and aspect ratio for smoothness.
* Optimized to reuse endpoint and tangent calculations across segments.
*/
void LC_Loops::addEllipticArc(QPainterPath& path, const RS_Vector& center, double major, double minor, double rot, double a1, double a2) const {
double aspect = std::max(major, minor) / std::min(major, minor);
int extra_segments = static_cast<int>(std::ceil(aspect - 1.0)); // More segments for high aspect
double sweep = a2 - a1;
int n = static_cast<int>(std::ceil(std::abs(sweep) * 24. / M_PI )) + extra_segments; // Quadrants + extra
if (n <= 0) return; // Degenerate case
double dt = sweep / n;
double lambda = (4.0 / 3.0) * std::tan(dt / 4.0); // Bezier control factor (constant)
double current_t = a1;
// Initial endpoint and tangent for first segment
RS_Vector p0 = e_point(center, major, minor, rot, current_t);
RS_Vector prime0 = e_prime(major, minor, rot, current_t) * lambda;
if ((path.currentPosition() - QPointF{p0.x, p0.y}).manhattanLength() >= RS_TOLERANCE * 100.) {
path.moveTo(p0.x, p0.y);
} else {
path.lineTo(p0.x, p0.y);
}
for (int i = 0; i < n; ++i) {
double t1 = current_t + dt;
RS_Vector p3 = e_point(center, major, minor, rot, t1);
RS_Vector prime1 = e_prime(major, minor, rot, t1) * lambda;
RS_Vector p1 = p0 + prime0;
RS_Vector p2 = p3 - prime1;
path.cubicTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
// Reuse for next segment
p0 = p3;
prime0 = prime1;
current_t = t1;
}
}
/**
* @brief Converts container entities to QPainterPath, handling lines, arcs, circles, ellipses, splines, and parabolas.
* Closes the subpath; skips unsupported types.
*/
QPainterPath LC_Loops::buildPathFromLoop(RS_Painter* painter, const RS_EntityContainer& cont) const {
PathBuilder builder{painter};
QPainterPath& path = builder.getPath();
if (cont.empty())
return path;
// single closed entities may not have defined start/end points
RS_Entity* first = cont.first();
if (isClosed(*first)) {
builder.append(first);
builder.closeSubpath();
return path;
}
builder.moveTo(cont.first()->getStartpoint());
for (RS_Entity* e : cont) {
if (e->isAtomic()) {
RS_Vector start = e->getStartpoint();
// avoid small gaps due to rounding errors
if ((path.currentPosition() - builder.toGuiPoint({start.x, start.y})).manhattanLength() >= 3.) {
LC_ERR<<__func__<<"(): added line at "<<start.x<<", "<<start.y;
}
builder.append(e);
}
}
builder.closeSubpath();
return path;
}
/**
* @brief Recursively collects all descendant loop containers.
*/
void LC_Loops::getAllLoops(std::vector<const RS_EntityContainer*>& loops) const {
if (m_loop) loops.push_back(m_loop.get());
for (const auto& child : m_children) {
child.getAllLoops(loops);
}
}
/**
* @brief Gets the bounding box from the outer loop.
*/
LC_Rect LC_Loops::getBoundingBox() const {
if (m_loop == nullptr)
return {};
m_loop->calculateBorders();
return {m_loop->getMin(), m_loop->getMax()};
}
/**
* @brief Alias for isInside (odd-even rule).
*/
bool LC_Loops::isPointInside(const RS_Vector& p) const {
return getContainingDepth(p) % 2 == 1;
}
/**
* @brief Flattens all atomic boundary entities from the hierarchy.
*/
std::vector<RS_Entity*> LC_Loops::getAllBoundaries() const {
std::vector<const RS_EntityContainer*> loops;
getAllLoops(loops);
std::vector<RS_Entity*> bounds;
for (auto* l : loops) {
for (RS_Entity* e : *l) {
if (e->isAtomic()) bounds.push_back(e);
}
}
return bounds;
}
/**
* @brief Checks if entity represents a closed shape (e.g., full circle, zero-length line).
*/
bool LC_Loops::isEntityClosed(const RS_Entity* e) const {
RS2::EntityType type = e->rtti();
if (type == RS2::EntityCircle) return true;
if (type == RS2::EntityEllipse) {
const RS_Ellipse* ell = static_cast<const RS_Ellipse*>(e);
return std::abs(ell->getAngleLength() - 2 * M_PI) < RS_TOLERANCE_ANGLE;
}
if (type == RS2::EntityArc) {
const RS_Arc* arc = static_cast<const RS_Arc*>(e);
return std::abs(arc->getAngleLength() - 2 * M_PI) < RS_TOLERANCE_ANGLE;
}
if (type == RS2::EntitySpline) { // SUPPORT: Closed splines
const LC_SplinePoints* spl = static_cast<const LC_SplinePoints*>(e);
return spl->isClosed();
}
if (type == RS2::EntityParabola) { // SUPPORT: Parabolas are finite open arcs
return false;
}
if (type == RS2::EntityLine) return e->getStartpoint() == e->getEndpoint();
return false;
}
/**
* @brief Generates tile offsets for pattern repetition within the bounding box.
* Filters tiles that intersect or contain points inside the loop.
*/
std::vector<RS_Vector> LC_Loops::createTiles(const RS_Pattern& pattern) const {
LC_Rect bBox = getBoundingBox();
LC_Rect pBox{pattern.getMin(), pattern.getMax()};
const double pWidth = pBox.width();
const double pHeight = pBox.height();
if (pWidth < 1e-6 || pHeight < 1e-6) // Skip degenerate patterns
return {};
RS_Vector offsetBase = bBox.lowerLeftCorner() - pBox.lowerLeftCorner();
std::vector<RS_Vector> tiles;
// Use ceil for full coverage
int nx = static_cast<int>(std::ceil(bBox.width() / pWidth)) + 1;
int ny = static_cast<int>(std::ceil(bBox.height() / pHeight)) + 1;
// Use pattern center for inside check
RS_Vector pCenter = (pBox.lowerLeftCorner() + pBox.upperRightCorner()) / 2.0;
for (int i = 0; i < nx; ++i) {
for (int j = 0; j < ny; ++j) {
RS_Vector tile = offsetBase + RS_Vector{pWidth * i, pHeight * j};
LC_Rect tileRect{pBox.lowerLeftCorner() + tile, pBox.upperRightCorner() + tile};
// Quick bbox intersection
if (!tileRect.intersects(bBox))
continue;
// Include if overlaps or center inside
if (overlap(tileRect) || isPointInside(tile + pCenter)) {
tiles.push_back(tile);
}
}
}
return tiles;
}
/**
* @brief Trims pattern entities to loop boundaries: Intersects, sorts params, creates subs inside loop.
* Handles closed/open entities; skips odd intersections for closed.
* For RS_Line: extends to bbox, dedups tiles by perpendicular intercept.
*/
std::unique_ptr<RS_EntityContainer> LC_Loops::trimPatternEntities(const RS_Pattern& pattern) const {
std::unique_ptr<RS_EntityContainer> trimmed = std::make_unique<RS_EntityContainer>();
std::vector<RS_Vector> tiles = createTiles(pattern);
auto boundaries = getAllBoundaries();
std::map<const RS_Entity*, std::set<double, DoublePredicate>> savedIntercepts;
LC_Rect bBox = getBoundingBox();
for (const RS_Vector& tile : tiles) {
for (RS_Entity* e : pattern) {
if (!e->isAtomic()) continue;
auto cloned = std::unique_ptr<RS_Entity>(e->clone());
cloned->move(tile);
// For RS_Line, extend the line to cover the whole contour, if the pattern line is seen for the first time
// If the extended line is coincident with a previous one, skip it
if (e->rtti() == RS2::EntityLine) {
RS_Line* cline = static_cast<RS_Line*>(cloned.get());
RS_Vector normal = cline->getNormalVector();
double intr = normal.dotP(cline->getStartpoint());
constexpr double TOL = 1e-6;
double key = std::round(intr / TOL) * TOL;
std::set<double, DoublePredicate>& sset = savedIntercepts[e];
if (sset.find(key) != sset.end())
continue;
sset.insert(key);
// Extend to bbox
extendLineToBBox(*cline, bBox);
}
std::vector<RS_Vector> all_inters;
for (auto* b : boundaries) {
RS_VectorSolutions sol = RS_Information::getIntersection(cloned.get(), b, true);
for (RS_Vector v : sol) {
all_inters.push_back(v);
}
}
// Remove duplicates
std::sort(all_inters.begin(), all_inters.end(), [](const RS_Vector& a, const RS_Vector& b){
return a.x < b.x || (RS_Math::equal(a.x, b.x) && a.y < b.y);
});
auto last = std::unique(all_inters.begin(), all_inters.end(), [](const RS_Vector& a, const RS_Vector& b){
return a.distanceTo(b) < RS_TOLERANCE;
});
all_inters.erase(last, all_inters.end());
auto sorted_inters = sortPointsAlongEntity(cloned.get(), all_inters);
bool closed = isEntityClosed(cloned.get());
if (sorted_inters.empty()) {
if (isPointInside(cloned->getMiddlePoint())) {
cloned->setVisible(true);
trimmed->addEntity(cloned.release());
}
continue;
}
if (closed && sorted_inters.size() % 2 != 0) {
RS_DEBUG->print("LC_Loops::trimPatternEntities: Odd intersections for closed entity, skipping");
continue;
}
std::vector<RS_Vector> points;
if (!closed) {
points.push_back(cloned->getStartpoint());
points.insert(points.end(), sorted_inters.begin(), sorted_inters.end());
points.push_back(cloned->getEndpoint());
} else {
points = sorted_inters;
}
for (size_t i = 0; i < points.size() - 1; ++i) {
RS_Vector p1 = points[i];
RS_Vector p2 = points[i + 1];
if (p1.distanceTo(p2) < RS_TOLERANCE)
continue;
auto sub = std::unique_ptr<RS_Entity>(createSubEntity(cloned.get(), p1, p2));
// Filter short subs and add if inside
if (sub && sub->getLength() > RS_TOLERANCE && isPointInside(sub->getMiddlePoint())) {
sub->setVisible(true);
trimmed->addEntity(sub.release());
}
}
if (closed && sorted_inters.size() > 0) {
RS_Vector pw1 = points.back();
RS_Vector pw2 = points[0];
if (pw1.distanceTo(pw2) >= RS_TOLERANCE) {
auto sub = std::unique_ptr<RS_Entity>(createSubEntity(cloned.get(), pw1, pw2));
if (sub && sub->getLength() > RS_TOLERANCE && isPointInside(sub->getMiddlePoint())) {
sub->setVisible(true);
trimmed->addEntity(sub.release());
}
}
}
}
}
return trimmed;
}
/**
* @brief Creates a trimmed sub-entity (line/arc/circle/ellipse/spline/parabola) between two points.
* Handles type-specific parameterization.
*/
RS_Entity* LC_Loops::createSubEntity(RS_Entity* e, const RS_Vector& p1, const RS_Vector& p2) const {
RS2::EntityType type = e->rtti();
if (type == RS2::EntityLine) {
return new RS_Line(nullptr, RS_LineData(p1, p2));
} else if (type == RS2::EntityArc) {
RS_Arc* arc = static_cast<RS_Arc*>(e);
RS_Vector center = arc->getCenter();
double ang1 = (p1 - center).angle();
double ang2 = (p2 - center).angle();
return new RS_Arc(nullptr, RS_ArcData(center, arc->getRadius(), ang1, ang2, arc->isReversed()));
} else if (type == RS2::EntityCircle) {
RS_Circle* circle = static_cast<RS_Circle*>(e);
RS_Vector center = circle->getCenter();
double ang1 = (p1 - center).angle();
double ang2 = (p2 - center).angle();
return new RS_Arc(nullptr, RS_ArcData(center, circle->getRadius(), ang1, ang2, false));
} else if (type == RS2::EntityEllipse) {
RS_Ellipse* ell = static_cast<RS_Ellipse*>(e);
RS_Vector center = ell->getCenter();
double rot = ell->getAngle();
RS_Vector lp1 = (p1 - center).rotate(-rot);
double lang1 = std::atan2(lp1.y / ell->getMinorRadius(), lp1.x / ell->getMajorRadius());
RS_Vector lp2 = (p2 - center).rotate(-rot);
double lang2 = std::atan2(lp2.y / ell->getMinorRadius(), lp2.x / ell->getMajorRadius());
return new RS_Ellipse(nullptr, {center, ell->getMajorP(), ell->getRatio(), lang1, lang2, ell->isReversed()});
} else if (type == RS2::EntitySpline) { // IMPROVED: Use cut() for precise trimming
LC_SplinePoints* spl = static_cast<LC_SplinePoints*>(e);
double total_len = spl->getLength();
if (total_len < RS_TOLERANCE) return nullptr;
double t1 = spl->getDistanceToPoint(p1) / total_len;
double t2 = spl->getDistanceToPoint(p2) / total_len;
if (t1 > t2) std::swap(t1, t2); // Ensure order
LC_SplinePoints* seg1 = spl->cut(p1); // Trims original to start-p1
if (seg1) {
LC_SplinePoints* sub = seg1->cut(p2); // Further trim p1-p2
if (sub && sub->getLength() > RS_TOLERANCE) return sub;
delete seg1; // Cleanup
}
// Fallback: Resample splinePoints between nearest indices
auto points = spl->getPoints();
size_t i1 = 0, i2 = points.size() - 1;
double min_d1 = RS_MAXDOUBLE, min_d2 = RS_MAXDOUBLE;
for (size_t i = 0; i < points.size(); ++i) {
double d = points[i].distanceTo(p1);
if (d < min_d1) { min_d1 = d; i1 = i; }
d = points[i].distanceTo(p2);
if (d < min_d2) { min_d2 = d; i2 = i; }
}
if (i1 > i2) std::swap(i1, i2);
LC_SplinePointsData sub_data;
sub_data.splinePoints.assign(points.begin() + i1, points.begin() + i2 + 1);
return new LC_SplinePoints(nullptr, sub_data);
} else if (type == RS2::EntityParabola) { // IMPROVED: Exact tangents via FromEndPointsTangents
LC_Parabola* para = static_cast<LC_Parabola*>(e);
RS_Vector tan1 = para->getTangentDirection(p1).normalize();
RS_Vector tan2 = para->getTangentDirection(p2).normalize();
std::array<RS_Vector, 2> ends = {p1, p2};
std::array<RS_Vector, 2> tans = {tan1, tan2};
LC_ParabolaData sub_data = LC_ParabolaData::FromEndPointsTangents(ends, tans);
if (sub_data.valid) {
return new LC_Parabola(nullptr, sub_data);
}
// Fallback: Interpolate controls
auto cps = para->getData().controlPoints;
std::sort(cps.begin(), cps.end(), [](const RS_Vector& a, const RS_Vector& b){ return a.x < b.x; });
double x1 = p1.x, x2 = p2.x;
if (x1 > x2) std::swap(x1, x2);
std::array<RS_Vector, 3> sub_cps;
double range = x2 - x1;
if (range < RS_TOLERANCE) return nullptr;
for (int i = 0; i < 3; ++i) {
double ratio = (cps[i].x - x1) / range;
if (ratio < 0) ratio = 0; else if (ratio > 1) ratio = 1;
sub_cps[i] = RS_Vector{x1 + ratio * range, cps[i].y}; // Preserve y for parabolic shape
}
return new LC_Parabola(nullptr, LC_ParabolaData{sub_cps});
}
return nullptr;
}
/**
* @brief Sorts intersection points by parameterization along the entity (t for lines, angle for curves, arc-len/x-param for splines/parabolas).
*/
std::vector<RS_Vector> LC_Loops::sortPointsAlongEntity(RS_Entity* e, std::vector<RS_Vector> inters) const {
std::vector<std::pair<double, RS_Vector>> param_points;
RS2::EntityType type = e->rtti();
if (type == RS2::EntityLine) {
RS_Line* line = static_cast<RS_Line*>(e);
RS_Vector start = line->getStartpoint();
RS_Vector dir = line->getEndpoint() - start;
double len = dir.magnitude();
if (len < RS_TOLERANCE) return {};
RS_Vector unit = dir / len;
for (RS_Vector v : inters) {
double t = (v - start).dotP(unit);
if (t >= 0 - RS_TOLERANCE && t <= len + RS_TOLERANCE) param_points.emplace_back(t, v);
}
} else if (type == RS2::EntityArc) {
RS_Arc* arc = static_cast<RS_Arc*>(e);
RS_Vector center = arc->getCenter();
double a1 = arc->getAngle1();
bool reversed = arc->isReversed();
for (RS_Vector v : inters) {
double ang = (v - center).angle();
double diff = RS_Math::getAngleDifference(a1, ang, reversed);
param_points.emplace_back(diff, v);
}
} else if (type == RS2::EntityCircle) {
RS_Circle* circle = static_cast<RS_Circle*>(e);
RS_Vector center = circle->getCenter();
if (!inters.empty()) {
double ref_ang = (inters[0] - center).angle();
for (RS_Vector v : inters) {
double ang = (v - center).angle();
double diff = RS_Math::correctAngle(ang - ref_ang);
param_points.emplace_back(diff, v);
}
}
} else if (type == RS2::EntityEllipse) {
RS_Ellipse* ell = static_cast<RS_Ellipse*>(e);
RS_Vector center = ell->getCenter();
double rot = ell->getAngle();
double a1 = ell->getAngle1();
bool reversed = ell->isReversed();
for (RS_Vector v : inters) {
RS_Vector local = (v - center).rotate(-rot);
double ang = std::atan2(local.y / ell->getMinorRadius(), local.x / ell->getMajorRadius());
double diff = RS_Math::getAngleDifference(a1, ang, reversed);
param_points.emplace_back(diff, v);
}
} else if (type == RS2::EntitySpline) { // IMPROVED: Binary search for arc-length param
LC_SplinePoints* spl = static_cast<LC_SplinePoints*>(e);
double total_len = spl->getLength();
if (total_len < RS_TOLERANCE) return {};
for (RS_Vector v : inters) {
// Binary search approx for param t (normalized [0,1])
double low = 0.0, high = total_len;
for (int iter = 0; iter < 10; ++iter) { // ~1e-3 precision
double mid = (low + high) / 2.0;
RS_Vector mid_pt = spl->getNearestDist(mid, spl->getStartpoint()); // Point at dist mid
double mid_dist_to_v = mid_pt.distanceTo(v);
if (mid_dist_to_v < RS_TOLERANCE) break;
if (mid < total_len / 2) high = mid; else low = mid;
}
double dist_along = (low + high) / 2.0;
param_points.emplace_back(dist_along / total_len, v);
}
} else if (type == RS2::EntityParabola) { // IMPROVED: Exact x-param normalization
LC_Parabola* para = static_cast<LC_Parabola*>(e);
LC_ParabolaData& d = para->getData();
if (!d.valid) return {};
double x_min = std::min({d.controlPoints[0].x, d.controlPoints[1].x, d.controlPoints[2].x});
double x_max = std::max({d.controlPoints[0].x, d.controlPoints[1].x, d.controlPoints[2].x});
double x_range = x_max - x_min;
if (x_range < RS_TOLERANCE) return {};
for (RS_Vector v : inters) {
double x_param = d.FindX(v);
double norm_param = (x_param - x_min) / x_range; // [0,1]
param_points.emplace_back(norm_param, v);
}
}
std::sort(param_points.begin(), param_points.end(), [](const auto& a, const auto& b){
return a.first < b.first;
});
std::vector<RS_Vector> sorted;
for (auto& p : param_points) sorted.push_back(p.second);
return sorted;
}
/**
* @brief Recursive overlap check: Any entity bbox overlaps or child overlaps.
*/
bool LC_Loops::overlap(const LC_Rect& other) const {
const bool ret = std::any_of(m_loop->begin(), m_loop->end(), [&other](const RS_Entity* entity) {
return entity != nullptr && other.overlaps(LC_Rect{entity->getMin(), entity->getMax()});
});
return ret || std::any_of(m_children.cbegin(), m_children.cend(), [&other](const LC_Loops& loop) {
return loop.overlap(other);
});
}
} // namespace LC_LoopUtils
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