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**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2015 A. Stebich (librecad@mail.lordofbikes.de)
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
**
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file gpl-2.0.txt included in the
** packaging of this file.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**
** This copyright notice MUST APPEAR in all copies of the script!
**
**********************************************************************/
#ifndef RS_LAYER_H
#define RS_LAYER_H
#ifdef __hpux
#include <sys/_size_t.h>
#endif
#include <iosfwd>
#include "rs_pen.h"
class QString;
/**
* Holds the data that defines a layer.
*/
struct RS_LayerData {
RS_LayerData() = default;
RS_LayerData(const QString& name,
const RS_Pen& pen,
bool frozen,
bool locked);
QString name; //!< Layer name
RS_Pen pen; //!< default pen for this layer
bool frozen {false}; //!< Frozen flag
bool locked {false}; //!< Locked flag
bool print {true}; //!< Print flag
bool converted {false}; //!< Converted flag (CAM)
bool construction {false}; //!< a construction layer has entities of infinite length
//!< and will never be printed out
bool visibleInLayerList {true}; //!< visible in layer list
bool selectedInLayerList {false}; //!< selected in layer list
};
/**
* Class for representing a layer
*
* @author Andrew Mustun
*/
class RS_Layer {
public:
explicit RS_Layer(const QString& name);
//RS_Layer(const char* name);
RS_Layer* clone() const;
/** sets a new name for this layer. */
void setName(const QString& name);
/** @return the name of this layer. */
QString getName() const;
/** sets the default pen for this layer. */
void setPen(const RS_Pen& pen);
/** @return default pen for this layer. */
RS_Pen getPen() const;
/**
* @retval true if this layer is frozen (invisible)
* @retval false if this layer isn't frozen (visible)
*/
bool isFrozen() const;
/**
* @retval true the layer has been converted already
* @retval false the layer still needs to be converted
*/
bool isConverted() const;
/**
* Sets the converted flag
*/
void setConverted(bool c);
/**
* Toggles the visibility of this layer.
* Freezes the layer if it's not frozen, thaws the layer otherwise
*/
void toggle();
/**
* (De-)freezes this layer.
*
* @param freeze true: freeze, false: defreeze
*/
void freeze(bool freeze);
/**
* Toggles the lock of this layer.
*/
void toggleLock();
/**
* Toggles printing of this layer on / off.
*/
void togglePrint();
/**
* Toggles construction attribute of this layer on / off.
*/
void toggleConstruction();
/**
* Locks/Unlocks this layer.
*
* @param l true: lock, false: unlock
*/
void lock(bool l);
/**
* return the LOCK state of the Layer
*/
bool isLocked() const;
/**
* set visibility of layer in layer list
*
* @param l true: visible, false: invisible
*/
void visibleInLayerList(bool l);
/**
* return the visibility of the Layer in layer list
*/
bool isVisibleInLayerList() const;
/**
* set selection state of the layer in layer list
*
* @param val true: selected, false: deselected
*/
void selectedInLayerList(bool val);
/**
* return selection state of the layer in layer list
*/
bool isSelectedInLayerList() const;
/**
* set the PRINT state of the Layer
*
* @param print true: print layer, false: don't print layer
*/
bool setPrint( const bool print);
/**
* return the PRINT state of the Layer
*/
bool isPrint() const;
/**
* whether the layer is a construction layer
* The construction layer property is stored
* in extended data in the DXF layer table
*/
bool isConstruction() const;
/**
* set the construction attribute for the layer
*
* @param construction true: infinite lines, false: normal layer
*/
bool setConstruction( const bool construction);
friend std::ostream& operator << (std::ostream& os, const RS_Layer& l);
private:
//! Layer data
RS_LayerData data;
};
#endif
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