File size: 11,416 Bytes
a5ffdcd
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
/****************************************************************************
**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
**
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software 
** Foundation and appearing in the file gpl-2.0.txt included in the
** packaging of this file.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU General Public License for more details.
** 
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
**
** This copyright notice MUST APPEAR in all copies of the script!  
**
**********************************************************************/
#include "rs_selection.h"

#include "lc_containertraverser.h"
#include "lc_graphicviewport.h"
#include "qc_applicationwindow.h"
#include "qg_dialogfactory.h"
#include "rs_dialogfactory.h"
#include "rs_entitycontainer.h"
#include "rs_information.h"
#include "rs_insert.h"
#include "rs_layer.h"
#include "rs_line.h"

/**
 * Default constructor.
 *
 * @param container The container to which we will add
 *        entities. Usually that's an RS_Graphic entity but
 *        it can also be a polyline, text, ...
 */
RS_Selection::RS_Selection(
    RS_EntityContainer &container,
    LC_GraphicViewport *graphicView):
    m_container{&container}, m_graphic{container.getGraphic()}, m_graphicView{graphicView}{
}

/**
 * Selects or deselects the given entity.
 */
void RS_Selection::selectSingle(RS_Entity *e){
    if (e && (!(e->getLayer() && e->getLayer()->isLocked()))){

        e->toggleSelected();

        if (m_graphicView){
            if (e->isSelected() && (e->rtti() == RS2::EntityInsert)){
                const RS_Block *selectedBlock = dynamic_cast<RS_Insert *>(e)->getBlockForInsert();

                if (selectedBlock != nullptr){
                    // Display the selected block as active in the block widget
                    QC_ApplicationWindow::getAppWindow()->showBlockActivated(selectedBlock);
                    // Display the selected block name
                    QG_DIALOGFACTORY->displayBlockName(selectedBlock->getName(), true);
                }
            } else {
                QG_DIALOGFACTORY->displayBlockName("", false);
            }
            m_graphicView->notifyChanged();
        }
    }
}

/**
 * Selects all entities on visible layers.
 */
void RS_Selection::selectAll(bool select){
    if (m_graphicView){
        for (auto e: *m_container) {
            if (e && e->isVisible()){
                e->setSelected(select);
                // fixme - sand - selectAll by entity type - check whether it will not break plugin interface:
                // NOTE:
                // this is actually bad practice and development by side-effect.
                // type to select for graphic view is set only in  Doc_plugin_interface::getSelectByType
                // and in general it's hardly that this flag is propertly used (as later
                // RS_ActionSelectSingle with own check is invoked.
                // So better just create separate function with explicit type of entity, if one will be really
                // necessary.
               /* if (graphicView->getTypeToSelect() == RS2::EntityType::EntityUnknown){
                    e->setSelected(select);
                } else {
                    if (e->rtti() == graphicView->getTypeToSelect()){
                        e->setSelected(select);
                    }
                }*/
            }
        }
        m_graphicView->notifyChanged();
    }
}

/**
 * Selects all entities on visible layers.
 */
void RS_Selection::invertSelection(){
    for (auto e: *m_container) {
        if (e && e->isVisible()){
            e->toggleSelected();
        }
    }

    m_graphicView->notifyChanged();
}

/**
 * Selects all entities that are completely in the given window.
 *
 * @param v1 First corner of the window to select.
 * @param v2 Second corner of the window to select.
 * @param select true: select, false: invertSelectionOperation
 */
void RS_Selection::selectWindow(
    enum RS2::EntityType typeToSelect, const RS_Vector &v1, const RS_Vector &v2,
    bool select, bool cross){
    m_container->selectWindow(typeToSelect, v1, v2, select, cross);
    m_graphicView->notifyChanged();
}

void RS_Selection::selectWindow(const QList<RS2::EntityType> &typesToSelect, const RS_Vector &v1, const RS_Vector &v2,
    bool select, bool cross){

    m_container->selectWindow(typesToSelect, v1, v2, select, cross);
    m_graphicView->notifyChanged();
}

void RS_Selection::selectIntersected(RS_Entity* entity, bool select) {
    if (entity->isAtomic()) {
        selectIntersectedAtomic(entity, select);
    }
    else if (entity->isContainer()) {
        selectIntersectedContainer(entity, select);
    }
}

void RS_Selection::selectIntersectedContainer(RS_Entity* entity, bool select) {
    auto* cont = dynamic_cast<RS_EntityContainer*>(entity);
    auto containerEntities = lc::LC_ContainerTraverser{*cont, RS2::ResolveAll}.entities();

    bool inters;
    for (auto e : *m_container) { // fixme - iteration over ALL entities, limit area
        if (e == nullptr || e == entity || !e->isVisible()) {
            continue;
        }
        inters = false;

        // select containers / groups:
        if (e->isContainer()) {
            auto* ec = static_cast<RS_EntityContainer*>(e);
            if (entity->getParent() == e) { // case for segment of polyline
                continue;
            }
            for (RS_Entity* e2 : lc::LC_ContainerTraverser{*ec, RS2::ResolveAll}.entities()) {
                for (RS_Entity* e3 : containerEntities) {
                    RS_VectorSolutions sol = RS_Information::getIntersection(e3, e2, true);
                    if (sol.hasValid()) {
                        inters = true;
                        break;
                    }
                }
            }
        }
        else {
            for (RS_Entity* e2 : containerEntities) {
                RS_VectorSolutions sol = RS_Information::getIntersection(e2, e, true);
                if (sol.hasValid()) {
                    inters = true;
                    break;
                }
            }
        }
        if (inters) {
            e->setSelected(select);
        }
    }
    m_graphicView->notifyChanged();
}

void RS_Selection::selectIntersectedAtomic(RS_Entity* entity, bool select) {
    bool inters;

    for (auto e: *m_container) { // fixme - iteration over ALL entities, limit area
        if (e != nullptr && e->isVisible()){
            inters = false;

            // select containers / groups:
            if (e->isContainer()){
                auto *ec = static_cast<RS_EntityContainer*>(e);
                if (entity->getParent() == e) { // case for segment of polyline
                    continue;
                }
                for(RS_Entity* e2: lc::LC_ContainerTraverser{*ec, RS2::ResolveAll}.entities()) {
                    RS_VectorSolutions sol = RS_Information::getIntersection(entity, e2, true);
                    if (sol.hasValid()){
                        inters = true;
                    }
                }
            } else {
                RS_VectorSolutions sol = RS_Information::getIntersection(entity, e, true);
                if (sol.hasValid()){
                    inters = true;
                }
            }
            if (inters){
                e->setSelected(select);
            }
        }
    }
    m_graphicView->notifyChanged();
}

/**
 * Selects all entities that are intersected by the given line.
 *
 * @param v1 Startpoint of line.
 * @param v2 Endpoint of line.
 * @param select true: select, false: invertSelectionOperation
 */
void RS_Selection::selectIntersected(const RS_Vector &v1, const RS_Vector &v2, bool select){
    RS_Line line{v1, v2};
    selectIntersected(&line, select);
}

/**
 * Selects all entities that are connected to the given entity.
 *
 * @param e The entity where the algorithm starts. Must be an atomic entity.
 */
void RS_Selection::selectContour(RS_Entity *e){

    if (e == nullptr){
        return;
    }

    if (!e->isAtomic()){
        return;
    }

    bool select = !e->isSelected();
    auto *ae = (RS_AtomicEntity *) e;
    RS_Vector p1 = ae->getStartpoint();
    RS_Vector p2 = ae->getEndpoint();
    bool found = false;

    // (de)select 1st entity:
    e->setSelected(select);

    do {// fixme - hm...iterating over all entities of drawing in cycle???? too nice for me...
        found = false;
        // fixme - iterating over all entities of drawing
        for (auto en: *m_container) {

            if (en && en->isVisible() &&
                en->isAtomic() && en->isSelected() != select &&
                (!(en->getLayer() && en->getLayer()->isLocked()))){

                ae = (RS_AtomicEntity *) en;
                bool doit = false;

                // startpoint connects to 1st point
                if (ae->getStartpoint().distanceTo(p1) < 1.0e-4){
                    doit = true;
                    p1 = ae->getEndpoint();
                }

                    // endpoint connects to 1st point
                else if (ae->getEndpoint().distanceTo(p1) < 1.0e-4){
                    doit = true;
                    p1 = ae->getStartpoint();
                }

                    // startpoint connects to 2nd point
                else if (ae->getStartpoint().distanceTo(p2) < 1.0e-4){
                    doit = true;
                    p2 = ae->getEndpoint();
                }

                    // endpoint connects to 1st point
                else if (ae->getEndpoint().distanceTo(p2) < 1.0e-4){
                    doit = true;
                    p2 = ae->getStartpoint();
                }

                if (doit){
                    ae->setSelected(select);
                    found = true;
                }
            }
        }
    } while (found);
    m_graphicView->notifyChanged();
}

/**
 * Selects all entities on the given layer.
 */
void RS_Selection::selectLayer(RS_Entity *e){
    if (e == nullptr)
        return;

    bool select = !e->isSelected();
    RS_Layer *layer = e->getLayer(true);
    if (layer == nullptr) {
        return;
    }

    QString layerName = layer->getName();
    selectLayer(layerName, select);
}

/**
 * Selects all entities on the given layer.
 */
void RS_Selection::selectLayer(const QString &layerName, bool select){
    for (auto en: *m_container) {
        // fixme - review and make more efficient... why check for locking upfront? Why just not use layer pointers but names?
        if (en && en->isVisible() &&
            en->isSelected() != select &&
            (!(en->getLayer() && en->getLayer()->isLocked()))){

            RS_Layer *l = en->getLayer(true);

            if (l != nullptr && l->getName() == layerName){
                en->setSelected(select);
            }
        }
    }
    m_graphicView->notifyChanged();
}