LibreCAD / librecad /src /ui /dialogs /lc_inputtextdialog.cpp
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/*******************************************************************************
*
This file is part of the LibreCAD project, a 2D CAD program
Copyright (C) 2025 LibreCAD.org
Copyright (C) 2025 sand1024
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#include "lc_inputtextdialog.h"
#include "ui_lc_inputtextdialog.h"
LC_InputTextDialog::LC_InputTextDialog(QWidget *parent)
: LC_Dialog(parent, "InputDlg")
, ui(new Ui::LC_InputTextDialog){
ui->setupUi(this);
}
LC_InputTextDialog::~LC_InputTextDialog(){
delete ui;
}
QString LC_InputTextDialog::getText(QWidget *parent, const QString &title, const QString &label,
const QStringList &options,
bool allowsEditing,
const QString &text, bool *ok){
LC_InputTextDialog dlg(parent);
dlg.setWindowTitle(title);
dlg.ui->lblLabel->setText(label);
dlg.ui->cbInput->setEditable(allowsEditing);
dlg.ui->cbInput->setCurrentText(text);
dlg.ui->cbInput->addItems(options);
dlg.ui->cbInput->setFocus();
if (dlg.exec() == Accepted){
*ok = true;
return dlg.ui->cbInput->currentText();
}
else{
*ok = false;
return "";
}
}
int LC_InputTextDialog::selectId(QWidget *parent, const QString &title, const QString &label,
const QList<QPair<int, QString>> &options, bool *ok){
LC_InputTextDialog dlg(parent);
dlg.setWindowTitle(title);
dlg.ui->lblLabel->setText(label);
auto cb_input = dlg.ui->cbInput;
cb_input->setEditable(false);
for (auto p: options) {
cb_input->addItem(p.second, p.first);
}
if (dlg.exec() == Accepted){
*ok = true;
return cb_input->itemData(cb_input->currentIndex()).toInt();
}
else{
*ok = false;
return -1;
}
}