/* * ******************************************************************************** * This file is part of the LibreCAD project, a 2D CAD program * * Copyright (C) 2025 LibreCAD.org * Copyright (C) 2025 sand1024 * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************** */ #include "lc_actionentitylayerbase.h" #include "lc_actioncontext.h" #include "rs_entity.h" #include "rs_graphicview.h" LC_ActionLayerBase::LC_ActionLayerBase(const char* name, LC_ActionContext* actionContext, RS2::ActionType actionType) : LC_ActionPreSelectionAwareBase{name, actionContext, actionType} { } void LC_ActionLayerBase::onSelectionCompleted([[maybe_unused]]bool singleEntity, bool fromInit) { setSelectionComplete(isAllowTriggerOnEmptySelection(), fromInit); updateMouseButtonHints(); if (m_selectionComplete) { trigger(); } } void LC_ActionLayerBase::doTrigger([[maybe_unused]]bool keepSelected) { if (!m_selectedEntities.empty()) { auto firstEntity = m_selectedEntities.front(); RS_Layer* layer = firstEntity->getLayer(); if (layer != nullptr) { doProceedLayer(layer); deselectAll(); init(-1); } } else { // hmm.. what to do? notify the user? } } void LC_ActionLayerBase::applyBoxSelectionModeIfNeeded([[maybe_unused]]RS_Vector mouse) { m_inBoxSelectionMode = false; } void LC_ActionLayerBase::proceedSelectedEntity([[maybe_unused]]LC_MouseEvent* e) { onSelectionCompleted(true, false); } void LC_ActionLayerBase::doProceedLayer(RS_Layer* layer) { auto graphicView = m_actionContext->getGraphicView(); auto graphic = graphicView->getGraphic(); if (graphic != nullptr) { doWithLayer(graphic, layer); } }