/**************************************************************************** ** * Toggle whether a layer should appear on print (a construction layer doesn't appear on printout, and have straight lines of infinite length) Copyright (C) 2011 Dongxu Li (dongxuli2011@gmail.com) Copyright (C) 2011 R. van Twisk (librecad@rvt.dds.nl) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #include "rs_actionlayerstoggleprint.h" #include "rs_debug.h" #include "rs_graphic.h" #include "rs_layer.h" class RS_LayerList; /** * whether a layer should appear on print (a construction layer doesn't appear on printout, and have straight lines of infinite length) * * @author Dongxu Li */ RS_ActionLayersTogglePrint::RS_ActionLayersTogglePrint(LC_ActionContext *actionContext, RS_Layer* layer) : RS_ActionInterface("Toggle Layer Printing", actionContext, RS2::ActionLayersTogglePrint) , m_layer(layer) {} void RS_ActionLayersTogglePrint::trigger() { RS_DEBUG->print("toggle layer printing"); if (m_graphic) { RS_LayerList* ll = m_graphic->getLayerList(); unsigned cnt = 0; // toggle selected layers for (auto layer: *ll) { if (!layer) continue; if (!layer->isVisibleInLayerList()) continue; if (!layer->isSelectedInLayerList()) continue; m_graphic->toggleLayerPrint(layer); deselectEntities(layer); cnt++; } // if there wasn't selected layers, toggle active layer if (!cnt) { m_graphic->toggleLayerPrint(m_layer); deselectEntities(m_layer); } } redrawDrawing(); finish(false); } void RS_ActionLayersTogglePrint::init(int status) { RS_ActionInterface::init(status); trigger(); } void RS_ActionLayersTogglePrint::deselectEntities(RS_Layer* layer) { if (!layer) return; for(auto e: *m_container){ // // fixme - sand - iteration over all entities in container if (e && e->isVisible() && e->getLayer() == layer) { e->setSelected(false); } } }